From d09fbb9217738c8c95d3dd685c6c7ae156faecbf Mon Sep 17 00:00:00 2001 From: Marco Hutter Date: Wed, 30 Oct 2019 19:37:11 +0100 Subject: [PATCH] Updated data file from Late-breaking issue --- public/data/glTF-projects-data.json | 94 ++++++++++++++++++++++++++++- 1 file changed, 91 insertions(+), 3 deletions(-) diff --git a/public/data/glTF-projects-data.json b/public/data/glTF-projects-data.json index ceb001a..271a657 100644 --- a/public/data/glTF-projects-data.json +++ b/public/data/glTF-projects-data.json @@ -1379,7 +1379,7 @@ "inputs" : [ "?" ], "outputs" : [ "glTF 2.0" ] }, { - "name" : "Revit glTF Exporter add-in", + "name" : "glTF Exporter add-in for Autodesk Revit", "description" : "Paid add-in to export glTF from Autodesk Revit 2019 or later", "link" : "https://apps.autodesk.com/RVT/en/Detail/Index?id=8451869436709222290", "task" : [ "import", "export" ], @@ -1878,7 +1878,7 @@ "type" : [ "engine" ], "inputs" : [ "glTF 2.0" ] }, { - "name" : "LÖVR", + "name" : "LÖVR", "description" : "A framework for creating VR with Lua", "link" : "https://lovr.org", "type" : [ "engine" ], @@ -1889,4 +1889,92 @@ "link" : "https://github.com/mgsx-dev/gdx-gltf", "type" : [ "engine" ], "inputs" : [ "glTF 2.0" ] -} ] \ No newline at end of file +}, { + "name" : "RoomVolumeDirectShape", + "description" : "Revit C# .NET add-in creating DirectShape elements representing room volume, with [glTF export](https://thebuildingcoder.typepad.com/blog/2019/06/room-volume-gltf-generator.html) library for loading and rendering glTF assets", + "link" : "https://github.com/jeremytammik/RoomVolumeDirectShape", + "task" : [ "export" ], + "license" : [ "MIT" ], + "type" : [ "plugin" ], + "language" : [ "C#" ], + "outputs" : [ "glTF 2.0" ] +}, { + "name" : "gltf-insight", + "description" : "C++11 based glTF 2.0 data insight tool", + "link" : "https://github.com/lighttransport/gltf-insight", + "task" : [ "load", "view" ], + "license" : [ "MIT" ], + "type" : [ "application" ], + "language" : [ "C++" ], + "inputs" : [ "glTF 2.0" ] +}, { + "name" : "Radeon Cauldron", + "description" : "A simple framework for rapid prototyping on Vulkan or Direct3D 12", + "link" : "https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron", + "task" : [ "load", "view" ], + "license" : [ "MIT" ], + "type" : [ "application" ], + "language" : [ "C++" ], + "inputs" : [ "glTF 2.0" ] +}, { + "name" : "Autodesk BIM 360", + "description" : "Construction Management Software with [glTF import](https://knowledge.autodesk.com/support/bim-360/learn-explore/caas/CloudHelp/cloudhelp/ENU/BIM360D-Document-Management/files/GUID-0E5E18BC-343A-47FC-B921-BDD1A40DA9F4-html.html)", + "link" : "https://www.autodesk.com/bim-360/", + "task" : [ "load", "view" ], + "type" : [ "application" ], + "inputs" : [ "glTF 2.0" ] +}, { + "name" : "SimLab GLTF Exporter for Autodesk Revit", + "description" : "Export Revit designs directly from inside Revit to GLTF and GLB files", + "link" : "https://apps.autodesk.com/RVT/en/Detail/Index?id=531407844766561060&appLang=en&os=Win64", + "task" : [ "export" ], + "type" : [ "plugin" ], + "outputs" : [ "glTF 2.0" ] +}, { + "name" : "USD from glTF", + "description" : "Library, command-line tool, and import plugin for converting glTF models to USD", + "link" : "https://github.com/google/usd_from_gltf", + "task" : [ "convert" ], + "license" : [ "Apache-2.0" ], + "type" : [ "application", "library", "plugin" ], + "language" : [ "C++" ], + "inputs" : [ "glTF 2.0" ], + "outputs" : [ "USD" ] +}, { + "name" : "The-Forge", + "description" : "The Forge is a cross-platform rendering framework, including a [glTF model viewer](https://github.com/ConfettiFX/The-Forge#8-gltf-model-viewer)", + "link" : "https://github.com/ConfettiFX/The-Forge", + "task" : [ "load", "view" ], + "license" : [ "Apache-2.0" ], + "type" : [ "application", "library" ], + "language" : [ "C++" ], + "inputs" : [ "glTF 2.0" ] +}, { + "name" : "glTF-quicklook", + "description" : "Simple QuickLook plugin for previewing gltf-files on macOS", + "link" : "https://github.com/toshiks/glTF-quicklook", + "task" : [ "view" ], + "license" : [ "MIT" ], + "type" : [ "plugin" ], + "language" : [ "Objective-C++" ], + "inputs" : [ "glTF 2.0" ] +}, { + "name" : "Elevation API", + "description" : "A simple open source API providing global elevation data and fast content pipeline, enabling live 3D textured terrain generation in both STL and glTF", + "link" : "https://elevationapi.com/", + "task" : [ "export" ], + "license" : [ "MIT" ], + "type" : [ "web-api" ], + "language" : [ "C#" ], + "outputs" : [ "glTF 2.0", "STL" ] +}, { + "name" : "glTFVariantMeld", + "description" : "An application that accepts files on the glTF format, interprets them as variants of an over-arching whole, and melds them together.", + "link" : "https://github.com/facebookincubator/glTFVariantMeld/", + "task" : [ "import", "export" ], + "license" : [ "MIT" ], + "type" : [ "application" ], + "language" : [ "Rust" ], + "inputs" : [ "glTF 2.0" ], + "outputs" : [ "glTF 2.0" ] +} ]