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Looking at the list of topics, it seems there is room for a short page on renderpasses.
Nothing extravagant, just a "heres what, why, when, and links to detailed descriptions" kind of thing.
I am willing to write it if others think its a useful/needed page.
Content Proposal:
Purpose & rational
Simple example/use case
Subpasses, their limitations, and when to use them.
Mention how mobile uses renderpasses for efficiency
Links to external sources - Are these good links and what else is there to add?
Note, this has evolved a lot recently - would be good to clarify how folks should be using render passes today - perhaps part of the "how to Vulkan in 2024" chapter? Seems like an important topic - labeling as priority..
Agree. People new to Vulkan will probably be confused as to whether they should use render passes or dynamic rendering. And that has a lot of implications on how you write code, so people are sometimes a bit upset if they find out that Vulkan supports a renderpass-less approach after they wrote code using render passes.
Looking at the list of topics, it seems there is room for a short page on renderpasses.
Nothing extravagant, just a "heres what, why, when, and links to detailed descriptions" kind of thing.
I am willing to write it if others think its a useful/needed page.
Content Proposal:
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