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Renderpass page #17

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charles-lunarg opened this issue Jan 17, 2020 · 3 comments
Open

Renderpass page #17

charles-lunarg opened this issue Jan 17, 2020 · 3 comments
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documentation Improvements or additions to documentation Priority Important to do this as soon as possible

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@charles-lunarg
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Looking at the list of topics, it seems there is room for a short page on renderpasses.
Nothing extravagant, just a "heres what, why, when, and links to detailed descriptions" kind of thing.
I am willing to write it if others think its a useful/needed page.

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@Andreyogld3d
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Example for VK_KHR_create_renderpass2 and VK_KHR_depth_stencil_resolve:
https://github.com/Andreyogld3d/Vulkan_VK_KHR_depth_stencil_resolve

@marty-johnson59
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Note, this has evolved a lot recently - would be good to clarify how folks should be using render passes today - perhaps part of the "how to Vulkan in 2024" chapter? Seems like an important topic - labeling as priority..

@marty-johnson59 marty-johnson59 added documentation Improvements or additions to documentation Priority Important to do this as soon as possible labels Jan 25, 2024
@SaschaWillems
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Agree. People new to Vulkan will probably be confused as to whether they should use render passes or dynamic rendering. And that has a lot of implications on how you write code, so people are sometimes a bit upset if they find out that Vulkan supports a renderpass-less approach after they wrote code using render passes.

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Labels
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4 participants