You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
The filldown brush always stops when Y=0 regardless of the actual bottom limit of the world or how far down the next surface is. Right clicking blocks below Y=0 does nothing, blocks at 0 or above produce a weird "lid" of material which stops at Y=0.
To Reproduce
Steps to reproduce the behavior:
Load into a world (preferably superflat) with a minimum height value below 0.
Set up some basic terrain with some above 0, some below 0
Use /b fd to try to fill the areas below Y=0 with any material
Confirm that the brush will never modify blocks with a y value <0
Expected behavior
The filldown brush should fill down to either the nearest surface or the world bottom regardless of the dimension's minimum height.
Desktop (please complete the following information):
Minecraft version: 1.20.1
Voxelsniper version: 8.13.0
Server/client software: Spigot
The text was updated successfully, but these errors were encountered:
@Klime65536 This should be resolved in #238. This jar contains the fix. To ensure it is fixed, could you run this jar to see if it resolves your issue?
(The jar is zipped because github doesn't allow uploading jars in comments) voxelsniper-8.13.1-beta-spigot.zip
Describe the bug
The filldown brush always stops when Y=0 regardless of the actual bottom limit of the world or how far down the next surface is. Right clicking blocks below Y=0 does nothing, blocks at 0 or above produce a weird "lid" of material which stops at Y=0.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The filldown brush should fill down to either the nearest surface or the world bottom regardless of the dimension's minimum height.
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered: