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Filldown brush fails below Y=0 [BUG] #237

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Klime65536 opened this issue Apr 12, 2024 · 4 comments · Fixed by #238
Closed

Filldown brush fails below Y=0 [BUG] #237

Klime65536 opened this issue Apr 12, 2024 · 4 comments · Fixed by #238
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bug Something isn't working Common All versions

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@Klime65536
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Describe the bug
The filldown brush always stops when Y=0 regardless of the actual bottom limit of the world or how far down the next surface is. Right clicking blocks below Y=0 does nothing, blocks at 0 or above produce a weird "lid" of material which stops at Y=0.

To Reproduce
Steps to reproduce the behavior:

  1. Load into a world (preferably superflat) with a minimum height value below 0.
  2. Set up some basic terrain with some above 0, some below 0
  3. Use /b fd to try to fill the areas below Y=0 with any material
  4. Confirm that the brush will never modify blocks with a y value <0

Expected behavior
The filldown brush should fill down to either the nearest surface or the world bottom regardless of the dimension's minimum height.

Desktop (please complete the following information):

  • Minecraft version: 1.20.1
  • Voxelsniper version: 8.13.0
  • Server/client software: Spigot
@Klime65536 Klime65536 added the bug Something isn't working label Apr 12, 2024
@KevinDaGame
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Thanks for the report. I will try to look into it soon

@KevinDaGame KevinDaGame self-assigned this Apr 12, 2024
@KevinDaGame KevinDaGame added the Common All versions label Apr 12, 2024
@KevinDaGame
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@Klime65536 This should be resolved in #238. This jar contains the fix. To ensure it is fixed, could you run this jar to see if it resolves your issue?
(The jar is zipped because github doesn't allow uploading jars in comments)
voxelsniper-8.13.1-beta-spigot.zip

@Klime65536
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@KevinDaGame It does indeed resolve the issue :)

@KevinDaGame
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Glad to hear it. That jar is safe to continue using. I will attempt to put out an official release over the weekend

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