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NearFutureSolar.dll (i.e. NearFutureSolarCore) is missing:
I suspect that this might be because NearFutureSolar.dll has the same name as the NearFutureSolar module identifier, but it's actually a different mod. Note that B9PS and ModuleManager were correctly installed, and I'm not aware of any functional difference in how those would have worked.
In an attempt to prove or disprove the hypothesis that the name is the trigger, I tried the same experiment with CryoTanks (which also has a "core" dll, but it's named SimpleBoiloff.dll so it doesn't match any module identifiers).
Manually install CryoTanks and all its dependencies (they're bundled, so this is easy)
Create a text file in GameData and name it CryoTanks.dll
Hit refresh in CKAN, it should auto-detect CryoTanks
Hit "update all" and "apply"
Let it overwrite everything
The SimpleBoiloff.dll (cryotanks-core) is installed correctly.
Hunch: is it installing NearFutureSolarCore first since that's a dependency, and then when it goes to remove and reinstall NearFutureSolar does it delete the auto-detected DLL (which is now actually the one owned by NearFutureSolarCore)?
I suspect that this might be because NearFutureSolar.dll has the same name as the
NearFutureSolar
module identifier, but it's actually a different mod. Note that B9PS and ModuleManager were correctly installed, and I'm not aware of any functional difference in how those would have worked.Related: KSP-CKAN/NetKAN#9922
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