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VLT-1112-Babylon-Json.html
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VLT-1112-Babylon-Json.html
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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Render 3D Objects in Web XR from a 3rd Party Public 3D Object API</title>
<!-- Babylon.js -->
<script src="https://code.jquery.com/pep/0.4.2/pep.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.6.2/dat.gui.min.js"></script>
<script src="https://preview.babylonjs.com/ammo.js"></script>
<script src="https://preview.babylonjs.com/cannon.js"></script>
<script src="https://preview.babylonjs.com/Oimo.js"></script>
<script src="https://preview.babylonjs.com/gltf_validator.js"></script>
<script src="https://preview.babylonjs.com/earcut.min.js"></script>
<script src="https://preview.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/inspector/babylon.inspector.bundle.js"></script>
<script src="https://preview.babylonjs.com/materialsLibrary/babylonjs.materials.min.js"></script>
<script src="https://preview.babylonjs.com/proceduralTexturesLibrary/babylonjs.proceduralTextures.min.js"></script>
<script src="https://preview.babylonjs.com/postProcessesLibrary/babylonjs.postProcess.min.js"></script>
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.js"></script>
<script src="https://preview.babylonjs.com/serializers/babylonjs.serializers.min.js"></script>
<script src="https://preview.babylonjs.com/gui/babylon.gui.min.js"></script>
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"> </script>
<script type="text/javascript" src="https://code.jquery.com/jquery-3.4.1.min.js"></script>
<style>
html, body {
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#renderCanvas {
width: 100%;
height: 100%;
touch-action: none;
}
</style>
</head>
<body>
<canvas id="renderCanvas"></canvas>
<script>
var GLTF_URL;
$.getJSON("https://devapi.remakeworld.com/api/api_3dobjects/get_3dobjects.json?channel_id=10&experience_id=927&lat=47.268818&lng=-122.34731&channel_id=10&df=right_here&q=tesla", function(json){
// change the splash_tagline to model URL:
console.log(json.json[24].posting_url[3]);
//define the model URL
GLTF_URL = JSON.stringify(json.json[24].posting_url[3]);
});
</script>
<script>
var canvas = document.getElementById("renderCanvas");
var delayCreateScene = function () {
// Create a scene.
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.UniversalCamera("camera", new BABYLON.Vector3(0, 3, 11), scene);
camera.rotation = new BABYLON.Vector3(0, Math.PI, 0);
camera.speed = 0.25;
scene.activeCamera = camera;
camera.attachControl(canvas, true);
// Create a default skybox with an environment.
var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environment.dds", scene);
var currentSkybox = scene.createDefaultSkybox(hdrTexture, true);
// Append glTF model to scene.
BABYLON.SceneLoader.Append("GLTF_URL","", scene, function (scene) {
// Create a default arc rotate camera and light.
scene.createDefaultCameraOrLight(true, true, true);
// The default camera looks at the back of the asset.
// Rotate the camera by 180 degrees to the front of the asset.
scene.activeCamera.alpha += Math.PI;
});
return scene;
};
var createScene = delayCreateScene;
var engine = new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true });
var scene = delayCreateScene();
engine.runRenderLoop(function () {
if (scene) {
scene.render();
}
});
// Resize
window.addEventListener("resize", function () {
engine.resize();
});
</script>
</body>
</html>