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decompose for Cylinder3 returns faces with back facing orientation convention #109

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TsurHerman opened this issue Jul 26, 2017 · 1 comment

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@TsurHerman
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This can be seen when rendering in GLVisualize

code:

using GLVisualize,GeometryTypes,ColorTypes
window = glscreen()
C = Cylinder3{Float32}([-1,-1,-1],[1,1,1],1)
_view(visualize(GLNormalMesh(C,100),color = RGBA{Float32}(1,0,0,1)))
renderloop(window)

the inside is brighter than the outside

@SimonDanisch
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fixed by #110

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