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This repository has been archived by the owner on Apr 28, 2021. It is now read-only.
Ah viz1 is rendered as a sprite, which has the option scale_primitive, which you need to set to true. This transforms the whole billboard, with false I will only multiply the position by the model matrix.
I included this basically for text rendering, where you rather want to transform the position and not the whole rectangle... I might rewrite this code soon and plan to make those things a bit more consistent!
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I don't understand what's going on. I'd expect the two squares to move the same way.
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