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gesture-direction.h
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/**
* Copyright 2011 - 2022 José Expósito <jose.exposito89@gmail.com>
*
* This file is part of Touchégg.
*
* Touchégg is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* Touchégg is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* Touchégg. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GESTURE_GESTURE_DIRECTION_H_
#define GESTURE_GESTURE_DIRECTION_H_
#include <string>
enum class GestureDirection {
// A gesture may have an unknow direction until we have more information
UNKNOWN = 0,
// GestureType::SWIPE
UP = 1,
DOWN = 2,
LEFT = 3,
RIGHT = 4,
// GestureType::PINCH
IN = 5,
OUT = 6,
// Adding a new GestureDirection? Don't forget to add it in
// gestureDirectionToStr and gestureDirectionFromStr as well
};
inline std::string gestureDirectionToStr(GestureDirection gestureDirection) {
switch (gestureDirection) {
case GestureDirection::UP:
return "UP";
case GestureDirection::DOWN:
return "DOWN";
case GestureDirection::LEFT:
return "LEFT";
case GestureDirection::RIGHT:
return "RIGHT";
case GestureDirection::IN:
return "IN";
case GestureDirection::OUT:
return "OUT";
default:
return "UNKNOWN";
}
}
inline GestureDirection gestureDirectionFromStr(const std::string &str) {
if (str == "UP") {
return GestureDirection::UP;
}
if (str == "DOWN") {
return GestureDirection::DOWN;
}
if (str == "LEFT") {
return GestureDirection::LEFT;
}
if (str == "RIGHT") {
return GestureDirection::RIGHT;
}
if (str == "IN") {
return GestureDirection::IN;
}
if (str == "OUT") {
return GestureDirection::OUT;
}
return GestureDirection::UNKNOWN;
}
#endif // GESTURE_GESTURE_DIRECTION_H_