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Copy pathSudoku.pde
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Sudoku.pde
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int boardSize = 450;
int gap = 2;
PVector selectedNumber;
int x = 0;
int y = 0;
int[][] mem = new int[9][9];
boolean exit = false;
PFont font;
class Tile {
int value = 0;
PVector pos;
int size = 50 - gap;
boolean selected = false;
Tile(float x, float y) {
pos = new PVector(x, y);
}
void show() {
stroke(150, 150, 150);
rect(pos.x, pos.y, size, size);
textFont(font, (size / 4) * 3);
fill(0, 0, 0);
if (value != 0) text(value, pos.x + (size / 3), pos.y + (size - (size / 4)));
fill(255, 255, 255);
}
void setValue(int nr) {
value = nr;
}
int getValue() {
return value;
}
void select() {
selected = true;
}
void unselect() {
selected = false;
}
boolean isSelected() {
return selected;
}
void drawSelected() {
stroke(0, 0, 0);
strokeWeight(3);
rect(pos.x, pos.y, size, size);
strokeWeight(1);
stroke(150, 150, 150);
textFont(font, (size / 4) * 3);
fill(0, 0, 0);
if (value != 0) text(value, pos.x + (size / 3), pos.y + (size - (size / 4)));
fill(255, 255, 255);
}
}
Tile[][] tiles = new Tile[9][9];
void setup() {
frameRate(60);
size(450, 450);
colorMode(RGB);
font = createFont("Arial", 16, true);
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
tiles[i][j] = new Tile(i * 50, j * 50);
}
}
tiles[0][0].select();
selectedNumber = new PVector(x, y);
selectedNumber.x = 0;
selectedNumber.y = 0;
int row = 0;
int col = 0;
int bfr = 0;
int number = 0;
int attempts = 0;
int attemptsX = 0;
boolean validNumber = false;
boolean override = false;
for (int boxX = 0; boxX < 3; boxX++) {
for (int boxY = 0; boxY < 3; boxY++) {
print("| Box (", boxX, boxY, "): ");
attempts = 0;
for (int cellX = 0; cellX < 3; cellX++) {
for (int cellY = 0; cellY < 3; cellY++) {
validNumber = false;
row = (boxX * 3) + cellX;
col = (boxY * 3) + cellY;
while (!validNumber) {
if (!override) {
float rand = random(9);
number = int(rand) + 1;
}
else {
if (number == 9) number = 1;
else number++;
}
override = false;
bfr = 0;
for (int i = 0; i < 9; i++) {
if (number == tiles[row][i].getValue()) bfr++;
if (number == tiles[i][col].getValue()) bfr++;
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (number == tiles[(boxX * 3) + i][(boxY * 3) + j].getValue()) bfr++;
}
}
if (bfr == 0) {
validNumber = true;
print(number, "");
tiles[row][col].setValue(number);
}
else attempts++;
if (attempts > 50) {
attempts = 0;
attemptsX++;
override = true;
validNumber = true;
}
if (attemptsX > 9) {
cellX = 0;
cellY = 0;
validNumber = true;
}
}
}
}
}
}
print("\nActivity log:\n");
}
void draw() {
if (!exit) {
strokeWeight(1);
fill(255, 255, 255);
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
if (tiles[i][j].isSelected()) tiles[i][j].drawSelected();
else tiles[i][j].show();
stroke(255, 255, 255);
line((i * 50 - 1), 0, (i * 50 - 1), boardSize);
line(0, (i * 50 - 1), boardSize, (i * 50 - 1));
stroke(150, 150, 150);
}
}
stroke(0, 0, 0);
strokeWeight(2);
for (int i = 0; i < 4; i++) {
line((i * 150) - 1, 0, (i * 150 - 1), boardSize);
}
for (int i = 0; i < 4; i++) {
line(0, (i * 150) - 1, boardSize, (i * 150 - 1));
}
}
}
void keyPressed() {
switch(key) {
case CODED:
switch(keyCode) {
case UP:
if (selectedNumber.y > 0) {
tiles[int(selectedNumber.x)][int(selectedNumber.y)].unselect();
selectedNumber.y -= 1;
tiles[int(selectedNumber.x)][int(selectedNumber.y)].select();
print("up -> ");
}
break;
case DOWN:
if (selectedNumber.y < 8) {
tiles[int(selectedNumber.x)][int(selectedNumber.y)].unselect();
selectedNumber.y += 1;
tiles[int(selectedNumber.x)][int(selectedNumber.y)].select();
print("down -> ");
}
break;
case LEFT:
if (selectedNumber.x > 0) {
tiles[int(selectedNumber.x)][int(selectedNumber.y)].unselect();
selectedNumber.x -= 1;
tiles[int(selectedNumber.x)][int(selectedNumber.y)].select();
print("left -> ");
}
break;
case RIGHT:
if (selectedNumber.x < 8) {
tiles[int(selectedNumber.x)][int(selectedNumber.y)].unselect();
selectedNumber.x += 1;
tiles[int(selectedNumber.x)][int(selectedNumber.y)].select();
print("right -> ");
}
break;
}
}
if (key >= '1' && key <= '9') {
print("tile (", int(selectedNumber.x), int(selectedNumber.y), ") changed from", tiles[int(selectedNumber.x)][int(selectedNumber.y)].getValue());
tiles[int(selectedNumber.x)][int(selectedNumber.y)].setValue(key - 48);
print(" to", tiles[int(selectedNumber.x)][int(selectedNumber.y)].getValue(), "-> ");
}
}