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Minor update 1.4

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@Jochyoua Jochyoua released this 27 Jun 08:02
· 2 commits to master since this release
5328aee

Changes:

  • Split main class into separate packages so it's easier to navigate now
  • Fixed the code so that now it shouldn't be possible to take damage while on a beacon block or while being in the air after a beacon block makes you fly.
    • You won't take damage until you hit the ground, after that it's fair game for all the fall damage ;)
  • New commands
    • /MagicBeam list - now lists out the current BeaconBlocks
    • /MagicBeam info <ID> - now lists out information about the ID of that certain beacon block
    • /MagicBeam set <ID> <x/y/z or sx/sy/sz>
      • This changes the vectors of that certain beacon block
      • sx, sy and sz are shortened for Sneaking, so these are the variables that are called when a user is holding shift while stepping on a beacon block
      • The value that is means that the asked for variable must be able to parse into a Double, so regular strings won't work.
        • (0.0 or 0 is valid but 0.0.0 or abc isn't)
  • Other various changes I can't seem to recall at the moment

Notes:

  • Because of a recent ID change, all beacon blocks must be re-set in order for them to stay valid. The old ID method was just the X value of where the beacon block was located, but now it's been changed to both the X and the Y value of the block's location put together.

Goodnight all! :)