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Kotlin DSL for LibGDX Box2D

A DSL for creating rigidbodies.

Example

val world = World(Vector2.Zero, false)

addTo(world) {
    body(def {
            type = BodyDef.BodyType.DynamicBody
            angle = angle
            bullet = true
        }) {
        circle {
            radius = 5f
            isSensor = true
            filter {
                groupIndex = 1
                categoryBits = 0x0000
            }
        }
    }
}