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Releases: Jarno458/TsRandomizer

TsRandomizer v1.26.2

19 Oct 22:18
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Fixed some ui glitches on the gifting ui
Now allow more things to be send and received
Hopefully fixes the hanging process issue on linux

TsRandomizer v1.26.1

18 Oct 11:01
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Fixes:

  • Remove start with minimap revealed as seed flag (its still a setting)
  • Received gift now displays the player who send it
  • The pending gifts reminder will now properly clear when all gifts are accepted or rejected
  • Fixed a crash while receiving gifts
  • Upgraded Linux backend to use openssl3, but an optional openss1 variant is available
    • Its recommended to use the Linux.zip as is, if you experience issues connecting to archipelago.gg you can try apply the opensll1 patch
    • The openssl1 patch might require openssl1 to be installed on your system first

TsRandomizer v1.26.0

17 Oct 20:57
8f9e362
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NOTICE: this release contains new assemblies so plz copy over all the files in the zip you choose

New:

  • Setting to start with the map revealed, thanks to @UltiNaruto
  • Copy & Paste buttons in the seed generation menu, thanks to @TriumphantBass

Fixed:

  • Linux connectivity to Archipelago.gg
  • Zeal (Ancient Pyramid Ice Enemy) is removed from the enemy randomizer pool due to random crashes
  • Lake Serene Green Bridge can now be flooded again with Rising Tides
  • The Lab can now be flooded again with Rising Tides
  • Hopefully custom items will no-longer loose their name across saves games

Archipelago Gifting support:

  • Added support for the Archipelago Gifting API
  • Gifting allow you to send and receive non progression items such as health potions from other player
  • Gifting supported games are Stardew Valley & DLC Quest, with Satisfactory & Noita in development
    • Press Y in the Pause Menu to choose what types of gifts you want to receive it any and to accept received gifts
    • Press X in the Pause Menu to send gifts to players who want to receive them

TsRandomizer v1.25.3

01 Sep 11:03
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Fixed crash with extra earrings xp
Fixed logic for Rising Tides in Acient Pyramid
Fixed logic for unlocking checks in Xarion Caves and Ancient Pyramid
Fixed incorrect flooding state in the lab for Archipelago

NOTE: Rising Tides for Green Lake Serene Bridge and Lab are temporary disabled in the non Archipelago Version

TsRandomizer v1.25.2

09 Aug 22:26
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For AP: Fixed LakeSerene and LakeSereneBridge floodings to match logic generated by server

TsRandomizer v1.25.1

07 Aug 14:59
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Fixed:

  • Twin Pyramid Key not unlocking any teleportation gate upon receiving Archipelago

TsRandomizer v1.25.0

06 Aug 19:45
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New:

  • Added two new Floodable Area's (Lab and Broken green bridge)
  • Added Enemizer (can be enabled with settings)
  • Added new Flag "Past Wheel & Spindle Warp" (allow warping from Past to Present using Wheel + Spindle)

Fixes:

  • Fixed room reload glitch
  • Fixed a few softlocks & crashes
  • Fixed Galaxy Earrings bonus xp setting
  • Fixed Level cap getting lost on death
  • /connect overrides your first save if you didnt wait for the main menu to load

Changed:

  • Merged "Randomize Bosses" and "Scale Bosses Stats" into a single setting
  • Removed MD5 checks on Timespinner.exe allowing it to be combined with other mods such as Lakifume's
  • Updated Tourmanent settings flag to match this years voted settings

TsRandomizer v1.24.0

05 May 10:26
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Fixes:

  • Certain enemies no-longer drop the same randomized items as those available in the shop

New

  • Now with extra jump scares
  • Will now automatically try connect over wss to Archipelago if available and no protocol is specified

TsRandomizer v1.23.2

05 Mar 23:34
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Fixed logic error for reverse traversing the ancient pyramid

TsRandomizer v1.23.1

04 Mar 14:53
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Fixed flooded Xarion logic
Fixed roll chance for modern warp beacon as your first progression item