Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Extension will not build if inside a folder and main.lua is outside that folder #17

Open
Atomfusion1 opened this issue Mar 2, 2023 · 0 comments

Comments

@Atomfusion1
Copy link

I love the extension but one thing is driving me nuts,
If I have require files that I am working on in a folder and hit Alt L It fails to build saying
love"boot.lua" 321 no code to run
but outside of the folder where main.lua is it builds just find
settings.json
{ "Lua.diagnostics.globals": [ "love", "bit" ], "lövelauncher.path": "F:\\PCLOUD\\Coding\\Love2D\\Love2D\\Love11.4\\love.exe", "lövelauncher.saveAllOnLaunch": true, "lövelauncher.useConsoleSubsystem": true, "Lua.runtime.version": "Lua 5.4", "Lua.workspace.library": [ "${3rd}/love2d/library" ], "Lua.workspace.checkThirdParty": false, "terminal.integrated.confirmOnKill": "never" }
Is there a way to force it so that it always uses location of main.lua or start looking at the ${workspaceFolder} instead of the location of the file you are working on ?
There does not seem to be a lovelauncher.args to add arguments to pass to love

Thanks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant