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Entity.java
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package Game;
public class Entity {
//stat related
double baseHealth;
double baseMana;
double currentHealth;
double currentMana;
double currentStrength;
double currentEvasion;
double currentAccuracy;
double intelligence;
double magic;
double armor;
double luck;
double maxHealth;
double maxMana;
double maxStrength;
double maxEvasion;
double maxAccuracy;
double maxSpeed;
double maxMagic;
double minStrength;
double minSpeed;
double magicResistance;
double physicalResistance;
double fireResistance;
double iceResistance;
boolean isAlive = true;
boolean armorOn;
//position related
double xpos;
double ypos;
double movementSpeed;
public Entity(){
}
public double getBaseHealth() {
return baseHealth;
}
public double getHealth() {
return currentHealth;
}
public double getMaxHealth() {
//loop through inventory and add how they effect maxhealth
return maxHealth;
}
public double getBaseMana() {
return baseMana;
}
public double getMana () {
return currentMana;
}
public double getMaxMana() {
return maxMana;
}
public double getStrength() {
return currentStrength;
}
public double getMaxStrength() {
return maxStrength;
}
public double getEvasion() {
return currentEvasion;
}
public double getMaxEvasion() {
return maxEvasion;
}
public double getAccuracy() {
return currentAccuracy;
}
public double getMaxAccuracy() {
return maxAccuracy;
}
public double getMagic() {
return magic;
}
public double getMaxMagic() {
return maxMagic;
}
public double getSpeed() {
return movementSpeed;
}
public double getMaxSpeed() {
return maxSpeed;
}
public double getIntelligence() {
return intelligence;
}
/*
* Decreases health and possibly kills player dependent on armor and currentHealth
* @param double damage amount
*/
public void takeDamage(double damage) {
if (armorOn) {
currentHealth-=damage/2; // will change to damage/armorResistance
}
if (currentHealth - damage <= 0) {
currentHealth = 0;
isAlive = false;
}
else {
currentHealth-=damage;
}
}
/*
* Adds health to currenthealth; can't go over max.
* @param double amount of health added
*/
public void healthUp(double amount) {
if (currentHealth+amount > maxHealth) {
currentHealth = maxHealth;
}
else {
currentHealth+=amount;
}
}
/*
* Sets health to a certain amount
* @param double amount health to be set to
*/
public void setHealth(double amount) {
if (amount >= maxHealth) {
currentHealth = maxHealth;
}
if (amount <= 0) {
currentHealth = 0;
isAlive = false;
}
else {
currentHealth = amount;
}
}
/*
* Decreases or increases currentMana; can't go over max.
* @param double amount of mana (positive or negative)
*/
public void manaChange(double amount) {
if (currentMana + amount >= maxMana) {
currentMana = maxMana;
}
else if (currentMana + amount <= 0) {
currentMana = 0;
}
else {
currentMana+=amount;
}
}
/*
* Changes the movementSpeed of the player on the map; can't go over max.
* @param double amount change, positive or negative
*/
public void speedChange(double amount) {
if (movementSpeed*amount > maxSpeed) {
movementSpeed = maxSpeed;
}
else if (movementSpeed*amount < minSpeed) {
movementSpeed = minSpeed;
}
else{
movementSpeed*=amount;
}
}
/*
* Changes the currentStrength of the player; can't go over max.
* @param double amount change, positive or negative
*/
public void strengthChange(double amount) {
if (currentStrength+amount > maxStrength) {
currentStrength = maxStrength;
}
else if (currentStrength+amount < minStrength) {
currentStrength = minStrength;
}
else {
currentStrength+=amount;
}
}
/*
* Sets strength to a certain amount; can't go over max.
* @param double amount health to be set to
*/
public void setStrength(double amount) {
if (amount >= maxStrength) {
currentStrength = amount;
}
if (amount <= minStrength) {
currentStrength = minStrength;
}
else {
currentStrength = amount;
}
}
/*
* Sets evasion to a certain amount; can't go over max.
* @param double amount evasion to be set to
*/
public void setEvasion(double amount) {
if (amount >= maxEvasion) {
currentEvasion = amount;
}
if (amount <= 0) {
currentEvasion = 0;
}
else {
currentEvasion = amount;
}
}
/*
* Sets mana to a certain amount; can't go over max.
* @param double amount mana to be set to
*/
public void setMana(double mana) {
if (mana >= maxMana) {
currentMana = maxMana;
}
if (mana <= 0) {
mana = 0;
}
else {
currentMana = mana;
}
}
public void setMaxHealth(double amount) {
maxHealth = amount;
}
public void setMaxMana(double amount) {
maxMana = amount;
}
public void setMaxStrength(double amount) {
maxStrength = amount;
}
public void setMaxEvasion(double amount){
maxEvasion = amount;
}
public void setMaxAccuracy(double amount) {
maxAccuracy = amount;
}
public void setMaxSpeed(double amount) {
maxSpeed = amount;
}
public void setMaxMagic(double amount) {
maxMagic = amount;
}
}