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Variable setting/logic errors in Vigor run (and others) #26

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ChristophFranzen opened this issue Dec 20, 2021 · 0 comments
Open

Variable setting/logic errors in Vigor run (and others) #26

ChristophFranzen opened this issue Dec 20, 2021 · 0 comments

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@ChristophFranzen
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ChristophFranzen commented Dec 20, 2021

Hi,

have a look at the attachments:
savedgames-de25-e8f7.zip

  1. Load the first game, there are no enemies left, but you still don't get the message to "get out … and paid". The only meaningful thing to do is returning to another area. When you arrive there, you cannot have a normal conversation with Vigor, instead both Frosty and Eric have the "bail" conversation option. The run is still active, so you can call Mars again, and return to the airport.
  2. Load the second game, this is where you end up after doing so. All enemies will have returned to their original locations. Now take them out clockwise beginning with the leftmost at the entrance; you should end up as in the saved game above, just with 250¥ less. It seems to work out correctly if you kill the enemies roughly counterclockwise with the leftmost at the gate last.

There are many similar issues in "Unlimited", like yellow arrows not pointing correctly to your next target location, and (as described in issue #39) being charged rent when using the "top level abbreviation" conversation menu option to inform the fixer of a completed run.

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