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_Statusscreen.h
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_Statusscreen.h
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
#define CONFIG_EXAMPLES_DIR "Creality/Ender-3/CrealityV1"
/**
* Custom Status Screen bitmap
*
* Place this file in the root with your configuration files
* and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
*
* Use the Marlin Bitmap Converter to make your own:
* https://marlinfw.org/tools/u8glib/converter.html
*/
//
// Status Screen Logo bitmap
//
//#define STATUS_LOGO_Y 64
//#define STATUS_LOGO_WIDTH 128
// --- HERE ---
/**
* Made with Marlin Bitmap Converter
* https://marlinfw.org/tools/u8glib/converter.html
*
* This bitmap from the file 'Laser_Warning_Symbol_40x24.bmp'
*/
#pragma once
#define STATUS_LOGO_WIDTH 40
const unsigned char status_logo_bmp[] PROGMEM = {
B00000000,B00011000,B00000000,B00000000,B00000000, // ...........##...........................
B00000010,B00011000,B01000000,B00000000,B00000000, // ......#....##....#......................
B00000110,B00011000,B11000000,B00000000,B00000000, // .....##....##...##......................
B00000011,B00011000,B11000000,B00000000,B00000000, // ......##...##...##......................
B00000001,B11111111,B10000000,B00000000,B00000000, // .......##########.......................
B00000001,B11111111,B10000100,B00000000,B00000000, // .......##########....#..................
B01110011,B11111111,B11001100,B00000000,B00000000, // .###..############..##..................
B00111111,B11111111,B11111000,B00000000,B00000000, // ..###################...................
B00001111,B11111111,B11110000,B00000000,B00000000, // ....################....................
B00001111,B11111111,B11100000,B00000000,B00000000, // ....###############.....................
B00001111,B11111111,B11110000,B00000000,B00000000, // ....################....................
B11111111,B11111111,B11111111,B11111111,B11111111, // ########################################
B11111111,B11111111,B11111111,B11111111,B11111111, // ########################################
B00001111,B11111111,B11110000,B00000000,B00000000, // ....################....................
B00001111,B11111111,B11100000,B00000000,B00000000, // ....###############.....................
B00001111,B11111111,B11110000,B00000000,B00000000, // ....################....................
B00111111,B11111111,B11111000,B00000000,B00000000, // ..###################...................
B01110011,B11111111,B11001100,B00000000,B00000000, // .###..############..##..................
B00000001,B11111111,B10000100,B00000000,B00000000, // .......##########....#..................
B00000001,B11111111,B10000000,B00000000,B00000000, // .......##########.......................
B00000011,B00011000,B11000000,B00000000,B00000000, // ......##...##...##......................
B00000110,B00011000,B11000000,B00000000,B00000000, // .....##....##...##......................
B00000010,B00011000,B01000000,B00000000,B00000000, // ......#....##....#......................
B00000000,B00011000,B00000000,B00000000,B00000000 // ...........##...........................
};
// --- HERE ---
//
// Use default bitmaps
//
#define STATUS_HOTEND_ANIM
#define STATUS_BED_ANIM
#define STATUS_HEATERS_XSPACE 20
#if HOTENDS < 2
#define STATUS_HEATERS_X 48
#define STATUS_BED_X 72
#else
#define STATUS_HEATERS_X 40
#define STATUS_BED_X 80
#endif