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display.c
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/*
* display
* The objective of this C program is to merely display text, lines and rectangles
* on a screen using basic Linx Framebuffer routines.
* This is "text the hard way", where the characters are defined initially as arrays
* of 1 and 0. While this is tedious, it allows much freedom for quick and dirty display
* on the screen. The code can be pared back, removing characters that are never used by the program.
* With arrays of 1 or 0 they can be easily modififed, and the color can be decided at print time.
* Note there is a "pre color " routine and a memory move version to display characters.
* These special routines might have some side effects.
* To show how to do smooth animation with number counting or display, some animation via "page flipping"
* is done, as derived from the original demo that this demo is built upon.
* There are wayt to put graphics to arrays, usually by reading monochrome bitmaps. So that makes it
* possible to build custom characters or fonts. The fonts in this demo are actually influenced from
* the sentry gun displays from Aliens https://www.youtube.com/watch?v=HQDy-5IQvuU
*
* compile with 'gcc -O2 -o display display.c'
* run with './display'
*
* Additonal notes:
* - Take note of the "pixel depth" value. In this demo it's set at 8, meaning that
* it uses a color "range" defined by 0 to 15 in value. Be watchful of the system you are
* using and what it's capable of. If you go to a greater depth, you can use a larger variable
* to carry a larger color value. It will slow the program down. This program was made with
* simpler systems in mind that might use a simpler and less capable TFT LCD or something
* of that nature.
* - It's important that this program restore the screen settings on exit.
* - This program demonstrates some minor animation effects merely to show that it's
* a possibility. But there is no "edge" checking routine for the screen buffer array.
* So as usual with programs like this, you can cause a segfault if you go out of bounds.
* - While a "space" character in both array sizes exists, the system on which this was
* tested was doing odd things with the array of 0s, and strange artifacts were appearing
* in displayed text that had spaces. So the drawing routines for strings instead just
* move over instead of drawing a space. Performance on other sytems may vary.
* - This program was tested on a Raspberry Pi using a small HDMI screen. If using an extra
* LCD screen such as the sort connected via SPI the buffer number may differ, such as
* "fb1" instead of "fb0".
* - The characters are hard-coded in a block and the arrays of pointers that point to them
* put the pointer to the character in the respective ASCII value. This means they are 128
* elements, but not all are occupied. This allows atoi conversions to be quicker but
* if less characters are needed other more efficient ways are possible.
*
* This demo is based on riginal work by J-P Rosti (a.k.a -rst- and 'Raspberry Compote')
* http://raspberrycompote.blogspot.com/2015/01/low-level-graphics-on-raspberry-pi-part.html
* http://raspberrycompote.blogspot.com/2015/01/low-level-graphics-on-raspberry-pi-part_27.html
*
*
*/
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <linux/fb.h>
#include <linux/kd.h>
#include <linux/ioctl.h>
// These are the sizes of the individual character arrays
#define CHAR_ARR__29x24 696
#define CHAR_ARR__10x14 168
unsigned char *ascii_characters_BIG[128]; // Store the ASCII character set, but can have some elements blank
unsigned char *ascii_characters_SMALL[128]; // Store the ASCII character set, but can have some eleunsigned char *c2[128];
unsigned char *numbers_BIG[10]; // For quicker number display routines, these arrays of pointers to the numbers
unsigned char *numbers_small[10];
// 'global' variables to store screen info and take the frame buffer.
int fbfd = 0;
char *fbp = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
int page_size = 0;
int cur_page = 0;
// helper function to 'plot' a pixel in given color
// This is the heart of most of the drawing routines except where memory copy or move is used.
void put_pixel(int x, int y, int c)
{
// calculate the pixel's byte offset inside the buffer
unsigned int pix_offset = x + y * finfo.line_length;
// offset by the current buffer start
pix_offset += cur_page * page_size;
// now this is about the same as 'fbp[pix_offset] = value'
*((char*)(fbp + pix_offset)) = c;
}
// helper function to draw a rectangle in given color
void fill_rect(int x, int y, int w, int h, int c) {
int cx, cy;
for (cy = 0; cy < h; cy++) {
for (cx = 0; cx < w; cx++) {
put_pixel(x + cx, y + cy, c);
} // for
}
}
// This verson creates rectangles with border widths.
void draw_rect(unsigned short x, unsigned short y, unsigned short w, unsigned short h, unsigned short c, unsigned short b) {
unsigned short cx, cy;
for (cy = 0; cy < h; cy++) {
for (cx = 0; cx < w; cx++) {
if (((cx < b) || ((w-cx) <= b)) ||
((cy < b) || ((h-cy) <= b))){
put_pixel(x + cx, y + cy, c);
} // if
}
}
}
// Special thanks to:
// https://www.thecrazyprogrammer.com/2017/01/bresenhams-line-drawing-algorithm-c-c.html
void drawline(int x0, int y0, int x1, int y1) {
int dx, dy, p, x, y;
dx=x1-x0;
dy=y1-y0;
x=x0;
y=y0;
p=2*dy-dx;
while(x<x1) {
if(p>=0){
put_pixel(x,y,2);
y=y+1;
p=p+2*dy-2*dx;
} else {
put_pixel(x,y,2);
p=p+2*dy;
} // if
x=x+1;
}
}
// This function assigns color directly to the elements of the glyph
// array for faster use with memcpy later instead of 1's and 0s checking if desired.
void setColor(unsigned char* a, unsigned short h, unsigned short w, unsigned short c) {
unsigned int cx, cy;
for (cy = 0; cy < h; cy++) {
for (cx = 0; cx < w; cx++) {
if (a[cy*w + cx] > 0) { // if the array has a 1 in this element...
a[cy*w + cx] = c;
} else {
a[cy*w + cx] = 0;
} // if
} // for
} // for
}
// Draw an individual character by the array with a color value
void draw_char(char *glyph, unsigned short x, unsigned short y, unsigned short w, unsigned short h, unsigned short c) {
unsigned short cx, cy;
for (cy = 0; cy < h; cy++) {
for (cx = 0; cx < w; cx++) {
if (glyph[cy*w + cx] > 0){ // if the array has a 1 in this element...
// printf("%i,", glyph[cy*w + cx]); //deb10021
put_pixel(x+cx, y+cy, c);
} else {
put_pixel(x+cx, y+cy, 0);
} // if
} // for
} // for
}
// draw an individual character by the array with a color value AND a background color value for "highlighted" text
// this is essentially just using a background color value and an "else" branch for the 0s. Good for highlighing.
void draw_charBG(char *glyph, unsigned short x, unsigned short y, unsigned short w, unsigned short h, unsigned short c, unsigned short cb) {
unsigned short cx, cy;
for (cy = 0; cy < h; cy++) {
for (cx = 0; cx < w; cx++) {
if (glyph[cy*w + cx] > 0){ // if the array has a 1 in this element...
put_pixel(x+cx, y+cy, c);
} else {
put_pixel(x+cx, y+cy, cb);
}// if
} // for
} // for
}
// This version assumes that the color value is already assigned into the element of the array.
// Thus a color value is not given, because it's already there.
// This routine is NOT calling the put_pixel routine. Whatever is in the "line" goes direct.
// Note: the placement assumes that the X,Y values are not going to be less than 1,1, thus
// the most upper left of the screen is 1,1, and positive Y is "downward". Do not call this
// routine with X.Y = 0,0
// Note: on the test system this method had strange side effects and there was no noticable
// performance improvement. Much may depend on how the system implements memcpy.
void draw_charAR(char *glyph, unsigned short x, unsigned short y, unsigned short w, unsigned short h) {
for (unsigned short cy = 0; cy < h; cy++) {
memcpy(&fbp[((y-1 + cy) * vinfo.xres) + x], &glyph[cy*w], w * sizeof(char));
} // for
}
// This call to draw string takes X and Y location and color, and spacing between the characters=
// Assumably a null char* array is never handed to this function
// Due to the nature of these strings a length is needed
// x = location x0
// y = location y
// s is the string
// l is the length of the string
// h is the height of the character
// w is the width
// c is the color
// cb is background color
// sz is the size of the character. Use this variable to add sizes later if needed
// spacing is the distance between the characters
// Generally everything is known "up front" before the function call so there is no checking in here except for null pointers in the character array
// in case it's forgotten that the particular ASCII representation was not appointed with an array comprising a character.
// Depending on which values are given to the variables, this function may call on several versions of character draw routines.
void draw_string(unsigned short x, unsigned short y, char *s, unsigned short l, unsigned short c, unsigned short cb, unsigned short sp, unsigned char sz){
unsigned short incr = 0;
unsigned short lh, lw;
x = x - sp; // the loop will add it back for the first character.
unsigned char **ascii_characters_local; // handle to the array that is going to be used based on the sz variable
switch (sz) {
case 1: ascii_characters_local = ascii_characters_SMALL;
lh = 14;
lw = 10;
break;
case 2: ascii_characters_local = ascii_characters_BIG;
lh = 29;
lw = 24;
break;
default: ascii_characters_local = ascii_characters_SMALL;
lh = 14;
lw = 10;
break; // redundant
} // switch
for (unsigned short incr = 0; incr < l; incr++) { // loop length of "string" array of characters.
x+=sp;
if((unsigned short)s[incr] == 32) {
x += lw;
continue;
}
if (c > 0){ // Color is given to check if only a fore color was given, or a fore and back
(cb > 0) ? draw_charBG(ascii_characters_local[(unsigned short)s[incr]], x+(incr*lw), y, lw, lh, c, cb): // Background color
draw_char(ascii_characters_local[(unsigned short)s[incr]], x+(incr*lw) , y, lw, lh, c); // No background color
} else { // Color is in the glyph array itself
draw_charAR(ascii_characters_local[(unsigned short)s[incr]], x+(incr*lw), y, lw, lh); // Array "blit" with mem copy
} // if
} // for
}
// this is a quick decimal display function that calls on draw_char. Generally, decimals are characters, but this calls from the
// secondary pointer array that points to characters representing numbers wereby the index is the proper number.
// this function is recursive
void decdisp(unsigned char **aloc, unsigned short x, unsigned short *y, unsigned short *h, unsigned short *w, unsigned short *offs, unsigned short *c, unsigned short *bg, unsigned int divider, unsigned int value) {
if (divider == 1) return;
if ((value % divider) == value) {
(bg > 0) ? draw_charBG(aloc[value/(divider/10)], x, *y, *w, *h, *c, *bg): // Background color
draw_char(aloc[value/(divider/10)], x, *y, *w, *h, *c); // No background color
x += *w;
x += *offs;
decdisp(aloc, x, y, h, w, offs, c, bg, (divider / 10), value % (divider / 10));
} // if
}
// this function calls the recursive decdisp function for the display of numbers in a more easier format where
// the numbers are delivered as actual numbers and not characters.
void draw_numbers(unsigned short x, unsigned short y, unsigned short offs, unsigned short c, unsigned short cb, unsigned short sz, unsigned int divider, unsigned int value) {
unsigned char **ascii_characters_local; // handle to the array that is going to be used based on the sz variable
unsigned short lh, lw;
switch (sz) { // height and width are established based on that size variable, almost like a "font size"
case 1: ascii_characters_local = numbers_small;
lh = 14;
lw = 10;
break;
case 2: ascii_characters_local = numbers_BIG;
lh = 29;
lw = 24;
break;
default: ascii_characters_local = numbers_small;
lh = 14;
lw = 10;
break; // redundant
} // switch
unsigned short *yval, *heightval, *widthval, *offsetval, *colorval, *bgcolor; // pointers for the recursive call
yval = &y;
heightval = &lh;
widthval = &lw;
offsetval = &offs;
colorval = &c;
bgcolor = &cb;
decdisp(ascii_characters_local, x, yval, heightval, widthval, offsetval, colorval, bgcolor, divider, value);
}
// helper to clear (fill with given color) the screen
void clear_screen(int c) {
memset(fbp + cur_page * page_size, c, page_size);
}
// application entry point
int main(int argc, char* argv[])
{
// The actual glyphs here. Discard that which is not used to save memory
{
unsigned char A__10x14[CHAR_ARR__10x14] = {
0,0,0,0,1,1,0,0,0,0,
0,0,0,1,1,1,1,0,0,0,
0,0,1,1,1,1,1,1,0,0,
0,1,1,1,0,0,1,1,1,0,
1,1,1,0,0,0,0,1,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1
};
unsigned char A__29x24[CHAR_ARR__29x24] = {
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,
0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,
0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,
0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,
0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1
};
unsigned char B__10x14[CHAR_ARR__10x14] = {
1,1,1,1,1,1,1,0,0,0,
1,1,1,1,1,1,1,1,1,0,
1,1,0,0,0,0,0,1,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,1,1,1,
1,1,1,1,1,1,1,1,1,0,
1,1,1,1,1,1,1,1,0,0,
1,1,0,0,0,0,0,1,1,0,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,1,1,0,
1,1,1,1,1,1,1,0,0,0
};
unsigned char B__29x24[CHAR_ARR__29x24] = {
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
};
unsigned char C__10x14[CHAR_ARR__10x14] = {
0,0,0,1,1,1,1,1,0,0,
0,0,1,1,1,1,1,1,0,0,
1,1,1,0,0,0,0,1,1,0,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,1,0,0,0,0,1,1,0,
0,0,1,1,1,1,1,1,0,0,
0,0,0,1,1,1,1,1,0,0
};
unsigned char C__29x24[CHAR_ARR__29x24] = {
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
};
unsigned char D__10x14[CHAR_ARR__10x14] = {
1,1,1,1,1,1,1,0,0,0,
1,1,1,1,1,1,1,1,1,0,
1,1,0,0,0,0,0,1,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,1,1,1,
1,1,1,1,1,1,1,0,0,0
};
unsigned char D__29x24[CHAR_ARR__29x24] = {
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
};
unsigned char E__10x14[CHAR_ARR__10x14] = {
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1
};
unsigned char E__29x24[CHAR_ARR__29x24] = {
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
};
unsigned char F__10x14[CHAR_ARR__10x14] = {
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0
};
unsigned char F__29x24[CHAR_ARR__29x24] = {
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
unsigned char G__10x14[CHAR_ARR__10x14] = {
0,0,0,1,1,1,1,1,0,0,
0,0,1,1,1,1,1,1,0,0,
1,1,1,0,0,0,0,1,1,0,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,1,1,1,1,1,
1,1,0,0,0,1,1,1,1,1,
1,1,1,0,0,0,0,1,1,1,
0,0,1,1,1,1,1,1,0,0,
0,0,0,1,1,1,1,1,0,0
};
unsigned char G__29x24[CHAR_ARR__29x24] = {
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
};
unsigned char H__10x14[CHAR_ARR__10x14] = {
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1
};
unsigned char H__29x24[CHAR_ARR__29x24] = {
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1
};
unsigned char I__10x14[CHAR_ARR__10x14] = {
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1
};
unsigned char I__29x24[CHAR_ARR__29x24] = {
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
};
unsigned char J__10x14[CHAR_ARR__10x14] = {
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
0,0,0,0,1,1,0,0,0,0,
1,1,0,0,1,1,0,0,0,0,
1,1,0,0,1,1,0,0,0,0,
0,1,1,1,1,1,0,0,0,0,
0,0,1,1,1,0,0,0,0,0
};
unsigned char J__29x24[CHAR_ARR__29x24] = {
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0
};
unsigned char K__10x14[CHAR_ARR__10x14] = {
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,1,1,0,
1,1,0,0,0,0,1,1,0,0,
1,1,0,0,0,1,1,0,0,0,
1,1,0,0,1,1,0,0,0,0,
1,1,1,1,1,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,
1,1,0,1,1,0,0,0,0,0,
1,1,0,0,1,1,0,0,0,0,
1,1,0,0,0,0,1,1,0,0,
1,1,0,0,0,0,0,1,1,0,
1,1,0,0,0,0,0,0,1,1
};
unsigned char K__29x24[CHAR_ARR__29x24] = {
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0
};
unsigned char L__10x14[CHAR_ARR__10x14] = {
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1
};
unsigned char L__29x24[CHAR_ARR__29x24] = {
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
};
unsigned char M__10x14[CHAR_ARR__10x14] = {
1,1,0,0,0,0,0,0,1,1,
1,1,1,0,0,0,0,1,1,1,
1,1,1,1,0,0,1,1,1,1,
1,1,0,1,1,1,1,0,1,1,
1,1,0,0,1,1,0,0,1,1,
1,1,0,0,1,1,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
0,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1
};
unsigned char M__29x24[CHAR_ARR__29x24] = {
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,
1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,
1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,1,1,1,1,
1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1
};
unsigned char N__10x14[CHAR_ARR__10x14] = {
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,1,0,0,0,0,0,1,1,
1,1,1,1,0,0,0,0,1,1,
1,1,1,1,1,0,0,0,1,1,
1,1,0,1,1,1,0,0,1,1,
1,1,0,0,1,1,1,0,1,1,
1,1,0,0,0,1,1,1,1,1,
1,1,0,0,0,0,1,1,1,1,
1,1,0,0,0,0,0,1,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1
};
unsigned char N__29x24[CHAR_ARR__29x24] = {
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1
};
unsigned char O__10x14[CHAR_ARR__10x14] = {
0,0,1,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,1,0,
1,1,1,0,0,0,0,1,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,1,0,0,0,0,1,1,1,
0,1,1,1,1,1,1,1,1,0,
0,0,1,1,1,1,1,1,0,0
};
unsigned char O__29x24[CHAR_ARR__29x24] = {
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,
0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0
};
unsigned char P__10x14[CHAR_ARR__10x14] = {
1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,0,0,
1,1,0,0,0,0,0,1,1,0,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,0,1,1,
1,1,0,0,0,0,0,1,1,0,
1,1,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,0,0
};