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RectExtentions.cs
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// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
using UnityEngine;
namespace RSTUtils.Extensions
{
public static class RectExtensions
{
/// <summary>
/// Clamps the rectangle inside the screen region.
/// </summary>
public static Rect ClampInsideScreen(this Rect value)
{
value.x = Mathf.Clamp(value.x, 0, Screen.width - value.width);
value.y = Mathf.Clamp(value.y, 0, Screen.height - value.height);
return value;
}
/// <summary>
/// Clamps the rectangle into the screen region by the specified margin.
/// </summary>
public static Rect ClampToScreen(this Rect value, float margin = 25.0f)
{
value.x = Mathf.Clamp(value.x, -(value.width - margin), Screen.width - margin);
value.y = Mathf.Clamp(value.y, -(value.height - margin), Screen.height - margin);
return value;
}
/// <summary>
/// Returns whether the mouse is within the coordinates of this rectangle.
/// </summary>
public static bool MouseIsOver(this Rect value)
{
return value.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y));
}
public static Rect Translate(this Rect value, Rect rectangle)
{
value.x += rectangle.x;
value.y += rectangle.y;
return value;
}
}
}