diff --git a/src/MaterialDesignThemes.Wpf/SnackbarMessageQueue.cs b/src/MaterialDesignThemes.Wpf/SnackbarMessageQueue.cs index 9a7839dc1b..e14e36a0ec 100644 --- a/src/MaterialDesignThemes.Wpf/SnackbarMessageQueue.cs +++ b/src/MaterialDesignThemes.Wpf/SnackbarMessageQueue.cs @@ -74,7 +74,7 @@ await Task.Run(() => } catch (ObjectDisposedException) { - /* we are we suppressing this? + /* Why are we suppressing this? * as we have switched out wait onto another thread, so we don't block the UI thread, the * _cleanUp/Dispose() action might also happen, and the _disposedWaitHandle might get disposed * just before we WaitOne. We won't add a lock in the _cleanUp because it might block for 2 seconds. @@ -152,7 +152,7 @@ internal Action Pause() } /// - /// Gets or sets a value that indicates whether this message queue displays messages without discarding duplicates. + /// Gets or sets a value that indicates whether this message queue displays messages without discarding duplicates. /// False to show every message even if there are duplicates. /// public bool DiscardDuplicates { get; set; }