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When the car comes into view for the first time a lag spike occurs, consecutive cars are lag free.
Maybe find a way to preload at boot
The text was updated successfully, but these errors were encountered:
Should be fixed in 3.5 with async shader compile
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When the car comes into view for the first time a lag spike occurs, consecutive cars are lag free.
Maybe find a way to preload at boot
The text was updated successfully, but these errors were encountered: