From cc6a464c295b703dd664714a2df9d1a7eeeb5a38 Mon Sep 17 00:00:00 2001 From: uku1928 <86157399+uku1928@users.noreply.github.com> Date: Fri, 10 Nov 2023 22:55:59 +0200 Subject: [PATCH] Text improvements --- lib/logic/cell_data.dart | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/lib/logic/cell_data.dart b/lib/logic/cell_data.dart index 569ac23..bf5e90e 100755 --- a/lib/logic/cell_data.dart +++ b/lib/logic/cell_data.dart @@ -3305,19 +3305,19 @@ final cellInfo = { ), "bullet": CellProfile( "Bullet", - "I have yet to meet someone who can outsmart bullet", + "I have yet to meet someone who can outsmart bullet\nA moving enemy with adjustable speed.", ), "sentry": CellProfile( "Sentry", - "Will kill enemies or players.", + "Shoots bullets towards targets.", ), "sentry_buster": CellProfile( "Sentry Buster", - "When the sentry buster enters the area, it will go to the nearest sentry and blow it up. It does NOT care if the sentry is friendly or not.", + "Goes to the nearest sentry, then explodes in a 3x3 area. It does NOT care if the sentry is friendly or not.", ), "puzzle_buster": CellProfile( "Puzzle Buster", - "It will hunt down puzzle cells and blow up when it gets near them", + "Hunts down puzzle cells, exploding in a 3x3 area if right next to one.", ), }; @@ -3590,14 +3590,14 @@ Map> props = { CellProperty("Terminal Velocity", "The limit of how fast it can fall downwards.", "speed_limit", CellPropertyType.number, 5), ], "bullet": [ - CellProperty("Speed", "How fast the bullet is", "speed", CellPropertyType.integer, 1), + CellProperty("Speed", "How fast the bullet moves", "speed", CellPropertyType.integer, 1), ], "sentry": [ - CellProperty("Shoot Interval", "The interval at which it shoots", "gun_interval", CellPropertyType.number, 2), + CellProperty("Cooldown", "The time it takes between shots", "gun_interval", CellPropertyType.number, 2), CellProperty("Bullet Speed", "The speed of the bullet it shoots", "bullet_speed", CellPropertyType.integer, 1), CellProperty("Friendly", "If true, it will kill enemies. If not, it will kill puzzle cells and keys. There are also common targets it will kill either way.", "friendly", CellPropertyType.boolean, false), - CellProperty("Power Cost", "The amount of electric power the sentry consumes passively", "passive_cost", CellPropertyType.number, 1), - CellProperty("Shoot Cost", "The amount of electric power the sentry consumes when shooting", "gun_cost", CellPropertyType.number, 5), - CellProperty("Power", "The amount of electric power in the sentry gun", "electric_power", CellPropertyType.number, 500), + CellProperty("Power Cost", "The amount of electric power consumed passively", "passive_cost", CellPropertyType.number, 1), + CellProperty("Shoot Cost", "The amount of electric power consumed when shooting", "gun_cost", CellPropertyType.number, 5), + CellProperty("Power", "The amount of remaining electric power", "electric_power", CellPropertyType.number, 500), ], };