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[Bug]: Game crash with SCRN mod. #9
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Hello, fixed this problem? I have same problem |
Hi. Please specify your Scrn packages versions. Anyway I recompiled against latest 9.70.18, you can also try it: |
ScrN Brutal KF Bundle v9. If i right understand from description its include all last versions of ScrN mods. And for HUD work i need install that too, right? Cuz in description of Bundle that: |
I double checked with those versions installed + the release I posted, and everything is fine on my side. |
One moment. I use it on client side. Not server. Work on both, right? |
WORK!!! WORK WORK WORK!!!! THANKS!!! |
Enjoy. |
Contact Details
No response
What happened?
After kill all zeds on the first round, at the moment of show the trader's path, the game crashes. The game show me this error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2901 MHz with 3964MB RAM
Video: Intel(R) G41 Express Chipset (2104)
General protection fault!
History: UObject::execClassContext <- (KF2HUD KF-BioticsLab.KF2HUD @ Function KF2HUD.KF2HUD.DrawPortraitSE : 046B) <- UObject::ProcessEvent <- (KF2HUD KF-BioticsLab.KF2HUD, Function KFmod.HUDKillingFloor.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Relevant log output
No response
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