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Copy pathJets workc for POE on belindas computer .txt
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Jets workc for POE on belindas computer .txt
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private void SaveButton1_Click(object sender, EventArgs e)
{
string[] P1data = { FIRE_DRAG_NAME, ICE_DRAG_NAME, WIND_DRAG_NAME, EARTH_DRAG_NAME };
int[] P1values = { FIRE_DRAG_HP, FIRE_DRAG_ATK, FIRE_DRAG_SPATK, FIRE_DRAG_BLOCK, ICE_DRAG_HP, ICE_DRAG_ATK,
ICE_DRAG_SPATK, ICE_DRAG_BLOCK, WIND_DRAG_HP, WIND_DRAG_ATK, WIND_DRAG_SPATK, WIND_DRAG_BLOCK ,
EARTH_DRAG_HP , EARTH_DRAG_ATK , EARTH_DRAG_SPATK ,EARTH_DRAG_BLOCK };
if (radioButton1.Checked == true)
{
SaveFireValues(P1values, P1data);
}
else if (radioButton2.Checked == true)
{
SaveIceValues(P1values, P1data);
}
else if (radioButton3.Checked == true)
{
SaveWindValues(P1values, P1data);
}
else if (radioButton4.Checked == true)
{
SaveEarthValues(P1values, P1data);
}
static void SaveFireValues(int[] P1values, string[] P1data)
{
P1data[0] = FIRE_DRAG_NAME;
P1values[0] = FIRE_DRAG_HP;
P1values[1] = FIRE_DRAG_ATK;
P1values[2] = FIRE_DRAG_SPATK;
P1values[3]= FIRE_DRAG_BLOCK;
}
static void SaveIceValues(int[] P1values, string[] P1data)
{
P1data[0] = ICE_DRAG_NAME;
P1values[0] = ICE_DRAG_HP;
P1values[1] = ICE_DRAG_ATK;
P1values[2] = ICE_DRAG_SPATK;
P1values[3] = ICE_DRAG_BLOCK;
}
static void SaveWindValues(int[] P1values, string[] P1data)
{
P1data[0] = WIND_DRAG_NAME;
P1values[0] = WIND_DRAG_HP;
P1values[1] = WIND_DRAG_ATK;
P1values[2] = WIND_DRAG_SPATK;
P1values[3] = WIND_DRAG_BLOCK;
}
static void SaveEarthValues(int[] P1values, string[] P1data)
{
P1data[0] = EARTH_DRAG_NAME;
P1values[0] = EARTH_DRAG_HP;
P1values[1] = EARTH_DRAG_ATK;
P1values[2] = EARTH_DRAG_SPATK;
P1values[3] = EARTH_DRAG_BLOCK;
}
}
private void button2_Click(object sender, EventArgs e)
{
string[] P2data = { FIRE_DRAG_NAME, ICE_DRAG_NAME, WIND_DRAG_NAME, EARTH_DRAG_NAME };
int[] P2values = { FIRE_DRAG_HP, FIRE_DRAG_ATK, FIRE_DRAG_SPATK, FIRE_DRAG_BLOCK, ICE_DRAG_HP, ICE_DRAG_ATK,
ICE_DRAG_SPATK, ICE_DRAG_BLOCK, WIND_DRAG_HP, WIND_DRAG_ATK, WIND_DRAG_SPATK, WIND_DRAG_BLOCK ,
EARTH_DRAG_HP , EARTH_DRAG_ATK , EARTH_DRAG_SPATK ,EARTH_DRAG_BLOCK };
if (radioButton5.Checked == true)
{
SaveFireValues(P2values, P2data);
}
else if (radioButton6.Checked == true)
{
SaveIceValues(P2values, P2data);
}
else if (radioButton7.Checked == true)
{
SaveWindValues(P2values, P2data);
}
else if (radioButton8.Checked == true)
{
SaveEarthValues(P2values, P2data);
}
static void SaveFireValues(int[] P2values, string[] P2data)
{
P2data[0] = FIRE_DRAG_NAME;
P2values[0] = FIRE_DRAG_HP;
P2values[1] = FIRE_DRAG_ATK;
P2values[2] = FIRE_DRAG_SPATK;
P2values[3] = FIRE_DRAG_BLOCK;
}
static void SaveIceValues(int[] P2values, string[] P2data)
{
P2data[0] = ICE_DRAG_NAME;
P2values[0] = ICE_DRAG_HP;
P2values[1] = ICE_DRAG_ATK;
P2values[2] = ICE_DRAG_SPATK;
P2values[3] = ICE_DRAG_BLOCK;
}
static void SaveWindValues(int[] P2values, string[] P2data)
{
P2data[0] = WIND_DRAG_NAME;
P2values[0] = WIND_DRAG_HP;
P2values[1] = WIND_DRAG_ATK;
P2values[2] = WIND_DRAG_SPATK;
P2values[3] = WIND_DRAG_BLOCK;
}
static void SaveEarthValues(int[] P2values, string[] P2data)
{
P2data[0] = EARTH_DRAG_NAME;
P2values[0] = EARTH_DRAG_HP;
P2values[1] = EARTH_DRAG_ATK;
P2values[2] = EARTH_DRAG_SPATK;
P2values[3] = EARTH_DRAG_BLOCK;