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script.js
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var cgs_global; // global source of truth for cgs
var update_cgs = true; // whether to fetch cgs next time
var cgs_server = "https://krunk.infinitifall.net/scripts/custom-games.json";
var show_pubs = false; // whether to show public lobbies
var latest_mode_type = null;
var latest_regions_group = null;
/**
* Update cgs_global by fetching cgs from server
*/
async function update_cgs_global() {
// fetch cgs from server
let response;
let status;
let remaining_tries = 3;
for (let i = 0; i < remaining_tries; i++) {
try { response = await fetch(cgs_server); }
catch (e) { return null; }
status = response.status;
if (status == 200) { break; }
}
if (status != 200) { return null; }
// update cgs_global
cgs_global = await response.json();
return status;
}
/**
* Set update_cgs to true every X seconds
*
* @param {Integer} interval Time interval in milliseconds
*/
function timeout_fetching_cgs(interval) {
update_cgs = true;
setTimeout( timeout_fetching_cgs, interval);
}
/**
* Toggle show_pubs when checked
* @param {Element} self
*/
function toggle_show_pubs(self) {
if (self.checked) { show_pubs = true; }
else { show_pubs = false; }
// reload table (with last used)
populate_wrapper(latest_mode_type, latest_regions_group);
}
/**
* Populate table with lobbies
*
* @param {Array} cgs Lobbies
*/
function populate_table(cgs) {
let table = document.getElementById("cgs");
// clear all contents
table.innerHTML = "";
// insert all lobbies
for (let i = 0; i < cgs.length; i++) {
let cg = cgs[i];
// format lobby properties
let cg_link = "https://krunker.io/?game=" + cg.link;
let cg_mode = "cg-mode-" + cg.mode_type;
let cg_status = "cg-map"; if ("status" in cg) { cg_status += "-" + cg.status}
let cg_regions_group = "cg-region-" + cg.regions_group;
let cg_players = "cg-players";
let cg_special = "";
if ("password" in cg) { cg_special = "🔒" }
else if (cg.public == 0) { cg_special = "🛠️" }
else if ("verified" in cg) { cg_special = "💙"}
else if ("extra_large" in cg) { cg_special = "🏟️" }
else if ("dedicated" in cg) { cg_special = "🔸" }
// create nodes
let span_elements = new Array();
for (let j = 0; j <= 4; j++) { span_elements.push(document.createElement("span")); }
span_elements[0].className = cg_mode;
span_elements[0].innerHTML = cg.mode;
span_elements[1].className = cg_status;
span_elements[1].innerHTML = cg.map.replace(/[^\x00-\x7F]/g, "");
span_elements[2].className = cg_regions_group;
span_elements[2].innerHTML = cg.region;
span_elements[3].className = cg_players;
span_elements[3].innerHTML = " ".repeat(2 - cg.players.toString().length) + cg.players.toString() + "/" + cg.total.toString();
span_elements[4].innerHTML = cg_special;
// wrap nodes in <a> element
let a_elements = new Array();
for (let j = 0; j < span_elements.length; j++) {
let temp_a = document.createElement("a");
temp_a.href = cg_link;
temp_a.target = "_blank";
temp_a.rel = "noreferrer";
temp_a.appendChild(span_elements[j]);
a_elements.push(temp_a);
}
// create and populate row
let row = table.insertRow(-1);
if ("status" in cg) { row.className = "wrapper-cg-" + cg.status; }
let cells = new Array(5);
for (let j = 0; j < cells.length; j++) { cells[j] = row.insertCell(j); }
for (let j = 0; j < span_elements.length; j++) { cells[j].appendChild(a_elements[j]); }
}
}
/**
* Populate page with lobbies statistics
*
* @param {Array} cgs Lobbies
*/
function populate_stats(cgs) {
// get cgs stats
let cgs_stats = get_cgs_stats(cgs);
// create and populate child nodes with stats
let div_array = new Array();
for (let i = 0; i < 3; i++) {
div_array[i] = document.createElement("div");
div_array[i].className = "cgs-stats";
}
div_array[0].innerHTML = "Players online: " + cgs_stats.player_stats.players.toString();
div_array[1].innerHTML = "Lobbies: " + cgs.length.toString();
div_array[2].innerHTML = "Unique maps: " + Object.keys(cgs_stats.map_stats).length.toString();
// div_array[3].innerHTML = "Vacancies: " + (cgs_stats.player_stats.total - cgs_stats.player_stats.players).toString();
// delete old nodes
let old_stats = document.getElementsByClassName("cgs-stats-parent");
while(old_stats.length > 0){ old_stats[0].parentNode.removeChild(old_stats[0]); }
// create and add new nodes
let div_parent = document.createElement("div");
div_parent.className = "cgs-stats-parent";
for (let i = 0; i < div_array.length; i++) { div_parent.appendChild(div_array[i]) }
let table_parent = document.getElementById("cgs-stats-grandparent");
table_parent.appendChild(div_parent);
}
/**
* Calculate stats for all lobbies
*
* @param {Array} cgs Lobbies
*/
function get_cgs_stats(cgs){
let mode_stats = new Object();
let mode_type_stats = new Object();
let region_stats = new Object();
let regions_group_stats = new Object();
let player_stats = new Object();
let map_stats = new Object();
player_stats.players = 0;
player_stats.total = 0;
for (let i = 0; i < cgs.length; i++) {
let cg = cgs[i];
player_stats.players += cg.players;
player_stats.total += cg.total;
if (!(cg.map in map_stats)) { map_stats[cg.map] = 1; }
else { map_stats[cg.map] += 1; }
if (!(cg.mode in mode_stats)) { mode_stats[cg.mode] = 1; }
else { mode_stats[cg.mode] += 1; }
if (!(cg.mode_type in mode_type_stats)) { mode_type_stats[cg.mode_type] = 1; }
else { mode_type_stats[cg.mode_type] += 1; }
if (!(cg.regions_group in regions_group_stats)) { regions_group_stats[cg.regions_group] = 1; }
else { regions_group_stats[cg.regions_group] += 1; }
if (!(cg.region in region_stats)) { region_stats[cg.region] = 1;}
else { region_stats[cg.region] += 1; }
}
return {
"mode_stats": mode_stats,
"mode_type_stats": mode_type_stats,
"region_stats": region_stats,
"regions_group_stats": regions_group_stats,
"player_stats": player_stats,
"map_stats": map_stats
}
}
/**
* Compare lobbies by player count, group by mode and region
*
* @param {Object} a First lobby
* @param {Object} b Second lobby
* @param {Array} cgs Lobbies
*/
function compare_cgs_popularity(a, b, cgs) {
let cgs_stats = get_cgs_stats(cgs);
// const acceptable_player_ratio = 0.8;
// if (
// (a.players != b.players) &&
// (
// ((a.players / b.players) <= acceptable_player_ratio) ||
// ((b.players / a.players) <= acceptable_player_ratio)
// )
// ) {
if (
((a.players != b.players) && (a.players > 20 || b.players > 20)) ||
((a.players <= 20 && a.players > 16 && b.players < 16) || (b.players <= 20 && b.players > 16 && a.players < 16)) ||
((a.players <= 16 && a.players > 10 && b.players < 10) || (b.players <= 16 && b.players > 10 && a.players < 10)) ||
((a.players <= 10 && a.players > 6 && b.players < 6) || (b.players <= 10 && b.players > 6 && a.players < 6)) ||
((a.players != b.players) && (a.players <= 6 || b.players <= 6))
) {
return b.players - a.players;
} else if (a.mode_type !== b.mode_type) {
// less popular mode types on top
if ((cgs_stats.mode_type_stats[a.mode_type] != cgs_stats.mode_type_stats[b.mode_type])) {
return cgs_stats.mode_type_stats[a.mode_type] - cgs_stats.mode_type_stats[b.mode_type];
}
return a.mode_type.localeCompare(b.mode_type);
} else if (
(a.regions_group !== b.regions_group) &&
(a.regions_group_preference != b.regions_group_preference)
) {
// more preferred region group on top
return b.regions_group_preference - a.regions_group_preference;
} else if (
(a.regions_group !== b.regions_group) &&
(cgs_stats.region_stats[a.region] != cgs_stats.region_stats[b.region])
) {
// more popular region on top
return cgs_stats.region_stats[b.region] - cgs_stats.region_stats[a.region];
} else if (cgs_stats.mode_stats[a.mode] != cgs_stats.mode_stats[b.mode]) {
// less popular modes on top
return cgs_stats.mode_stats[a.mode] - cgs_stats.mode_stats[b.mode];
} else if (a.mode !== b.mode) {
// alphabetical ordering of modes
return a.mode.localeCompare(b.mode);
} else if (b.total != a.total) {
// higher total on top
return b.total - a.total;
}
return 0;
}
/**
* Compare lobbies by map, region, mode
*
* @param {Object} a First lobby
* @param {Object} b Second lobby
*/
function compare_cgs_name(a, b) {
if (b.map !== a.map) {
return a.map.localeCompare(b.map);
} else if (a.regions_group !== b.regions_group) {
return a.regions_group.localeCompare(b.regions_group);
} else if (a.mode_type !== b.mode_type) {
return a.mode_type.localeCompare(b.mode_type);
} else if (a.mode !== b.mode) {
return a.mode.localeCompare(b.mode);
}
return 0;
}
/**
* Return filtered, polished lobbies
* (Usually the first step before further processing)
*
* @param {Array} cgs Lobbies
* @param {String} mode_type Whitelisted mode type (null for all)
* @param {String} regions_group Whitelisted regions group (null for all)
*/
function polished_cgs(cgs, mode_type, regions_group) {
// region / short / regions_group index / preference (used for lucky only)
const regions_global = {
"MIA": ["US East", 0, 10],
"NY": ["US East", 0, 10],
"SV": ["US West", 1, 9],
"DAL": ["US South", 0, 8],
"CHI": ["US Mid", 0, 8],
"STL": ["US Mid", 0, 8],
"HI": ["US West", 1, 1],
"FRA": ["Europe", 2, 15],
"LON": ["Europe", 2, 7],
"SIN": ["Asia", 3, 10],
"TOK": ["Asia", 3, 3],
"SEO": ["Asia", 3, 3],
"SYD": ["Australia", 4, 7],
"BLR": ["India", 5, 7],
"MBI": ["India", 5, 7],
"BRZ": ["Brazil", 6, 5],
"MX": ["Mexico", 7, 2],
"AFR": ["Africa", 8, 2],
"BHN": ["Arabia", 9, 5]
};
// regions_group / preference (used for ordering)
const regions_groups_global = [
["us-east", 10],
["us-west", 8],
["eu", 11],
["asia", 9],
["au", 7],
["ind", 7],
["brz", 6],
["mx", 2],
["afr", 3],
["arab", 4],
]
// id / name / modes_types index
const modes_global = {
0: ["ffa", 3],
1: ["tdm", 2],
2: ["point", 2],
3: ["ctf", 2],
4: ["bhop", 0],
5: ["hide", 4],
6: ["infect", 1],
7: ["race", 4],
8: ["lms", 3],
9: ["simon", 4],
10: ["gun", 3],
11: ["prop", 4],
12: ["boss", 4],
13: ["clas", 3],
14: ["dep", 2],
15: ["stalk", 4],
16: ["koth", 3],
17: ["oitc", 3],
18: ["trade", 5],
19: ["kc", 2],
20: ["de", 2],
21: ["sharp", 3],
22: ["traitor", 4],
23: ["raid", 6],
24: ["blitz", 2],
25: ["dom", 2],
26: ["sdm", 2],
27: ["kranked", 3],
28: ["tdf", 2],
29: ["dep_ffa", 3],
33: ["chs", 3],
34: ["bhffa", 3],
35: ["zom", 6]
};
const modes_types_global = [
"bhop",
"infect",
"team",
"solo",
"fun",
"trade",
"bots"
]
let cgs_local = new Array();
for (let i = 0; i < cgs.games.length; i++) {
let cg = cgs.games[i];
let cg_2 = new Object();
cg_2.players = cg[2];
cg_2.total = cg[3];
cg_2.map = cg[4].i;
cg_2.link = cg[0];
cg_2.public = cg[4].c;
if ("ds" in cg[4]) { cg_2.dedicated = cg[4].ds; }
if ("pw" in cg[4]) { cg_2.password = cg[4].pw; }
if (cg_2.total > 16 && cg_2.total <= 20) { cg_2.verified = true; }
if (cg_2.total > 20) { cg_2.extra_large = true; }
if (
(cg_2.public == 0) &&
(show_pubs == false)
) {
continue;
}
let region = cg[0].split(":")[0];
if (region in regions_global) {
cg_2.region = regions_global[region][0];
cg_2.region_preference = regions_global[region][2];
cg_2.regions_group = regions_groups_global[regions_global[region][1]][0];
cg_2.regions_group_preference = regions_groups_global[regions_global[region][1]][1];
if (regions_group != null) {
if (cg_2.regions_group != regions_group) {
continue;
}
}
} else if (regions_group == null) {
cg_2.region = region;
cg_2.region_preference = 0;
cg_2.regions_group = "";
cg_2.regions_group_preference = 0;
} else {
continue;
}
if (cg[4].g in modes_global) {
cg_2.mode = modes_global[cg[4].g][0];
cg_2.mode_type = modes_types_global[modes_global[cg[4].g][1]];
if (mode_type != null) {
if (cg_2.mode_type != mode_type) {
continue;
}
}
} else if (mode_type == null) {
cg_2.mode = "???";
cg_2.mode_type = "";
} else {
continue;
}
cgs_local.push(cg_2);
}
return cgs_local;
}
/**
* Return tagged, sorted lobbies
*
* @param {Array} cgs Lobbies
* @param {String} mode_type Whitelisted mode type (null for all)
* @param {String} regions_group Whitelisted regions group (null for all)
*/
function sorted_cgs(cgs) {
// sort lobbies by popularity
cgs.sort((a, b) => compare_cgs_popularity(a, b, cgs));
// tag lobbies with unique, unique_not_full and star
let cg_unique = new Set();
let cg_unique_not_full = new Set();
for (let i = 0; i < cgs.length; i++) {
let cg = cgs[i];
if (!cg_unique.has(cg.map)) {
cg_unique.add(cg.map);
cg.unique = true;
}
if (
!(cg_unique_not_full.has(cg.map)) &&
(cg.players < cg.total) &&
(cg.players > 0)
) {
cg_unique_not_full.add(cg.map);
cg.unique_not_full = true;
cg.star = true;
}
}
// new cgs which we will populate with sorted lobbies
let cgs_local_2 = new Array();
let repeats_allowed = 10; // maximum number of repeats allowed per map
let repeats_min_player_ratio = 0.4; // ratio of players below which repeat lobbies are ignored
let repeats_min_players = 0; // number of players below which repeat lobbies are ignored
// append starred lobbies and repeats
for (let i = 0; i < cgs.length; i++) {
let cg = cgs[i];
if (!("star" in cg)) { continue; }
if ("done" in cg) { continue; }
cg.done = true;
cgs_local_2.push(cg);
// for repeats, check if at least one of mode or region is unique
let mode_regions = new Set();
mode_regions.add(cg.mode + "_" + cg.regions_group);
// an alternative to mode_regions for repeats, check if region is unique
let only_regions = new Set();
only_regions.add(cg.regions_group);
// search for repeats
let repeat_count = 0;
for (let j = 0; j < cgs.length; j++) {
let cg_2 = cgs[j];
if (cg.map != cg_2.map) { continue; }
if (i == j) { continue; }
if ("done" in cg_2) { continue; }
if (only_regions.has(cg_2.regions_group)) { continue; }
// if (mode_regions.has(cg_2.mode + "_" + cg_2.regions_group)) { continue; }
if (
(cg_2.players < cg_2.total) &&
(cg_2.players >= repeats_min_players) &&
((cg_2.players / cg.players) >= repeats_min_player_ratio) &&
(repeat_count < repeats_allowed)
) {
cg_2.done = true;
cg_2.status = "repeated";
cgs_local_2.push(cg_2);
mode_regions.add(cg_2.mode + "_" + cg_2.regions_group);
only_regions.add(cg_2.regions_group);
repeat_count += 1;
}
}
}
// sort lobbies by map
cgs.sort((a, b) => compare_cgs_name(a, b, cgs));
// append full lobbies
for (let i = 0; i < cgs.length; i++) {
let cg = cgs[i];
if ("done" in cg) { continue; }
if (cg.players == cg.total) {
cg.status = "full";
cg.done = true;
cgs_local_2.push(cg);
}
}
// append non empty lobbies
for (let i = 0; i < cgs.length; i++) {
let cg = cgs[i];
if ("done" in cg) { continue; }
if (cg.players > 0) {
cg.status = "non-empty";
cg.done = true;
cgs_local_2.push(cg);
}
}
// append empty lobbies
for (let i = 0; i < cgs.length; i++) {
let cg = cgs[i];
if ("done" in cg) { continue; }
if (cg.players == 0) {
cg.status = "empty";
cg.done = true;
cgs_local_2.push(cg);
}
}
return cgs_local_2;
}
/**
* Wrapper to populate table with lobbies
*
* @param {String} mode_type Whitelisted mode type (null for all)
* @param {String} regions_group Whitelisted regions group (null for all)
*/
async function populate_wrapper(mode_type, regions_group) {
// update cgs_global if required
if (update_cgs == true) {
let table = document.getElementById("cgs");
table.innerHTML = "Loading...";
let update_cgs_return = await update_cgs_global();
update_cgs = false;
if (update_cgs_return == null) {
let a_element = document.createElement("a");
a_element.innerHTML = "reloading the page";
a_element.href = "javascript:window.location.reload(true)";
table.innerHTML = "Something went wrong, try ";
table.appendChild(a_element);
}
}
// update global variables
latest_mode_type = mode_type;
latest_regions_group = regions_group;
// sort cgs and populate table
let cgs_local = polished_cgs(cgs_global, mode_type, regions_group);
cgs_local = sorted_cgs(cgs_local);
populate_table(cgs_local);
populate_stats(cgs_local);
}
/**
* Get lucky link (for quick join)
*
* @param {String} mode_type Whitelisted mode type (null for all)
* @param {String} regions_group Whitelisted regions group (null for all)
*/
async function get_lucky_link(mode_type, regions_group) {
// update cgs_global each time to minimize chance of being redirected into a full lobby
let update_cgs_return = await update_cgs_global();
if (update_cgs_return == null) { return null; }
let cgs_local = polished_cgs(cgs_global, mode_type, regions_group);
cgs_local = sorted_cgs(cgs_local);
let cgs_lucky = new Array(); // all lucky lobbies
let lobbies_total_points = 0; // lobbies get points, which linearly increase their luck
let lucky_min_players = 4; // player count below which lobbies are ignored
for (let i = 0; i < cgs_local.length; i++) {
let cg = cgs_local[i];
if (
("star" in cg) &&
(cg.players >= lucky_min_players)
) {
cgs_lucky.push(cg);
lobbies_total_points += cg.region_preference;
}
}
// no suitable lobbies
if (lobbies_total_points == 0) {
return null;
}
// a random lucky number
let lucky_points = Math.random() * lobbies_total_points;
let lucky_link;
for (let i = 0; i < cgs_lucky.length; i++) {
let cg = cgs_lucky[i];
// subtract lobby points from lucky_points
lucky_points -= cg.region_preference;
if (lucky_points <= 0) {
// found the lucky lobby
lucky_link = "https://krunker.io/?game=" + cg.link;
break;
}
}
return lucky_link;
}
/**
* Wrapper to quick join a lobby
*
* @param {String} mode_type Whitelisted mode type (null for all)
* @param {String} regions_group Whitelisted regions group (null for all)
* @param {Element} self
*/
async function lucky_wrapper(mode_type, regions_group, self) {
self.innerHTML = "⏳";
// get lucky link and open in new tab
let lucky_link = await get_lucky_link(mode_type, regions_group);
if (lucky_link == null) {
self.innerHTML = "❌";
} else {
self.innerHTML = "✅";
window.open(lucky_link, '_blank').focus();
}
setTimeout(function() {
self.innerHTML = "🎲";
}, 2000);
}
async function main() {
await populate_wrapper();
timeout_fetching_cgs(10000);
}
main();