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VR Study on Perception of Vehicle Deceleration

Welcome to the repository for our Unity-based VR study, which investigates how distance and deceleration rates influence pedestrians' ability to perceive vehicle slowing. This project combines immersive technologies and human perception research to enhance understanding of pedestrian decision-making in road-crossing scenarios.

Perception of Vehicle Deceleration Image

Background & Motivation

Inspired by previous research where vehicles yielded to pedestrians, we observed that participants crossed earlier when vehicles decelerated gradually compared to abrupt stops. However, the time difference in crossing decisions was much smaller than the difference in stopping times between gradual and abrupt deceleration.

This prompted us to investigate whether gradual deceleration is harder to perceive, especially when vehicles begin slowing from a greater distance. The study examines how visual cues—such as motion, optic flow, and perspective—impact pedestrians' perception of deceleration in VR environments.

Experiment Overview

Participants observed a virtual vehicle approaching them while wearing a VR headset. They were tasked with pressing a trigger button when they noticed the vehicle begin to decelerate. During the experiment, we recorded the following variables to gain deeper insights:

  • Response Time: Time taken by participants to detect deceleration.
  • Visual Angle: Angular size of the vehicle from the participant's viewpoint.
  • Rate of Change of Visual Angle: How quickly the visual angle changes as the vehicle approaches.
  • Tau: Time-to-contact based on optical flow.
  • Tau-dot: Rate of change of tau, providing additional temporal information.

The experiment consisted of 160 trials presented to participants in a random order. In half of these trials, the vehicle moved at a constant velocity without decelerating. In the other half, the vehicle decelerated with parameters chosen randomly from predefined categories, ensuring each category was sampled 10 times.

Trial Parameters

Velocity (m/s) Deceleration (m/s²) Movement with Constant Velocity Movement with Deceleration Total
Distance (m) Time (s) Distance (m) Time (s) Distance (m) Time (s)
8.37 (18.72 mph) -1.4 95 11.35 25 5.98 120 17.33
10.58 (23.67 mph) -1.4 80 7.56 40 7.56 120 15.12
13.04 (29.17 mph) -3.4* 95 7.29 25 3.83 120 11.12
16.49 (36.89 mph) -3.4* 80 4.85 40 4.85 120 9.70
15.17 (33.93 mph) -4.6** 95 6.26 25 3.30 120 9.56
19.18 (42.90 mph) -4.6** 80 4.17 40 4.17 120 8.34
17.46 (39.06 mph) -6.1*** 95 5.44 25 2.86 120 8.30
22.09 (49.41 mph) -6.1*** 80 3.62 40 3.62 120 7.24

* Safe | ** Average Driver Max | *** Reasonably Skilled Driver Max

Key Design Considerations

  • Randomization: Ensured unbiased presentation of constant velocity and deceleration trials.
  • Realism: Selected values align with real-world driving conditions to maintain ecological validity.
  • Environmental Settings: Three distinct environmental conditions to assess how visual cues affect the perception of vehicle deceleration.
    • Air: Only the vehicle is present, with no additional environmental elements.
    • Ground: A planar surface and sky are added to provide a visible horizon line.
    • Road: A fully realistic environment is created, including a road and all associated elements.

Condition: Air | V = 13.04 m/s | D = -3.4 m/s^2

Condition:AIR

Condition: Ground | V = 15.17 m/s | D = 0 m/s^2

Condition:GROUND

Condition: Road | V = 17.46 m/s | D = -6.1 m/s^2

Condition:ROAD

Current Status & Applications

  • The results are currently being analyzed, with a manuscript in preparation.
  • Potential Applications:
    • Traffic Safety: Enhancing crosswalk designs and vehicle behavior to improve pedestrian safety.
    • Autonomous Vehicles: Informing deceleration patterns that are intuitive for pedestrians to interpret.
    • Virtual Reality & Simulation: Contributing to driving simulators and pedestrian safety training programs that replicate realistic deceleration scenarios.