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real-world.js
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function buildWorld(name) {
var config = loadConfig();
var worldBuilder = new Drone(self);
generateWorldRecursive(worldBuilder, config.prefix, config.lines, 0);
}
function generateWorldRecursive(worldBuilder, prefix, lines, current) {
line(readLine(prefix, current), worldBuilder, function () {
if (current < lines) {
worldBuilder.right();
generateWorldRecursive(worldBuilder, prefix, lines, current + 1);
}
});
}
function line(data, worldBuilder, lineDone) {
var queue = new Queue();
data.forEach(function (column) {
queue.add(columnAction(column, worldBuilder));
});
queue.doAll(function () {
worldBuilder.back(data.length);
lineDone();
});
}
function columnAction(height, worldBuilder) {
return function () {
worldBuilder.fwd();
for (var i = 1; i <= height; i += 1) {
worldBuilder.box(blocks.dirt).up();
}
worldBuilder.down(height);
};
}
function loadConfig() {
return scload(__dirname + "/output/config.json");
}
function readLine(prefix, line) {
return scload(__dirname + "/output/" + prefix + "_" + line + ".json", true);
}
function Queue() {
var actions = [];
this.add = function (action) {
actions.push(action);
};
this.doAll = function (onDone) {
setInterval(function () {
if (actions.length == 0) {
onDone();
} else {
actions.pop()();
}
}, 100);
};
}
exports.buildWorld = buildWorld;