With the new updates some new meters and kill counters got added to the game specifically:
HudItemEffectMeter_Cleaver.res
HudItemEffectMeter_Heavy.res
HudItemEffectMeter_Pyro.res
HudItemEffectMeter_Sapper.res
HudItemEffectMeter_SniperFocus.res
HudRocketPack.res
HudItemEffectMeter_Organs.res
Depending on how old the hud is you might have some of these already!
I have my own method to do this where I make the new meters work with the #base system so I have pretty much nothing to do. Lets take as example HudItemEffectMeter_Pyro.res which is the new item meter for the phlogistinator.
What I would do is create a copy of HudItemEffectMeter.res but name the file HudItemEffectMeter_Pyro.res in this case and inside it I would delete everything and instead add a new code:
#base "HudItemEffectMeter.res"
"Resource/UI/HudItemEffectMeter_Pyro.res"
{
HudItemEffectMeter
{
"ypos" "r120"
}
}
What this does is making the files use the HudItemEffectMeter.res as a base on where to take the code from as you can see from the first line. Then also adds a "ypos" specifically for HudItemEffectMeter_Pyro.res so we can make sure it doesn't overlap any other item meter by moving it to a different ypos than the HudItemEffectMeter.res
This method will work for any of the meters listed above, but note that for HudItemEffectMeter_Organs.res we wanna use HudItemEffectMeter_Demoman.res as a #base file since it acts like a heads counter!