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app.js
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//regular javascript function used only in app.js
function getRandomValue(min, max) {
// reduce health by a random integer between min and max
return Math.floor(Math.random() * (max - min) + min);
}
const app = Vue.createApp({
data() {
return {
monsterHealth: 100,
playerHealth: 100,
currentRound: 0,
winner: null,
logMessages: [],
};
},
computed: {
monsterBarStyle() {
//control the health not to be negative and make wrong style
if (this.monsterHealth < 0) {
return { width: "0%" };
}
return { width: this.monsterHealth + "%" };
},
playerBarStyle() {
if (this.playerHealth < 0) {
return { width: "0%" };
}
return { width: this.playerHealth + "%" };
},
after3Rounds() {
return this.currentRound % 3 !== 0;
},
},
watch: {
playerHealth(value) {
if (value <= 0 && this.monsterHealth <= 0) {
//draw
this.winner = "draw";
} else if (value <= 0) {
//player lost
this.winner = "monster";
}
},
monsterHealth(value) {
if (value <= 0 && this.playerHealth <= 0) {
//draw
this.winner = "draw";
} else if (value <= 0) {
//monster lost
this.winner = "player";
}
},
},
methods: {
startNewGame() {
//reset all data
this.monsterHealth = 100;
this.playerHealth = 100;
this.currentRound = 0;
this.winner = null;
this.logMessages = [];
},
attackMonster() {
//update round
this.currentRound++;
//get the random attack value
const attackValue = getRandomValue(5, 12);
//update monster's health
this.monsterHealth -= attackValue;
//add the log message
this.addLogMessage("Player", "attack", attackValue);
//attack the player back
this.attackPlayer();
},
attackPlayer() {
const attackValue = getRandomValue(8, 15);
this.playerHealth -= attackValue;
this.addLogMessage("Monster", "attack", attackValue);
},
specialAttackMonster() {
this.currentRound++;
const attackValue = getRandomValue(10, 25);
this.monsterHealth -= attackValue;
this.addLogMessage("Player", "special-attack", attackValue);
this.attackPlayer();
},
healPlayer() {
this.currentRound++;
const healValue = getRandomValue(8, 20);
//control the health not to exceed 100
if (this.playerHealth + healValue < 100) {
this.playerHealth += healValue;
} else {
this.playerHealth = 100;
}
this.addLogMessage("Player", "heal", healValue);
this.attackPlayer();
},
surrender() {
this.winner = "monster";
},
addLogMessage(who, what, value) {
//using unshift built in function to push the message into the list from the beginning
this.logMessages.unshift({
actionBy: who,
actionType: what,
actionValue: value,
});
},
},
});
app.mount("#game");