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Describe the bug
While completing the level 70 warrior quest, the two NPCs that you fight with were detected by Hilda. This caused the plugin to switch to the multi-target priority, even though there was only one enemy to hit. This leads me to believe that it may also happen in similar scenarios like the duty support queue.
To Reproduce
Steps to reproduce the behavior:
Start the last phase of the level 70 warrior quest.
While Main is toggled on, the plugin will detect the two friendly NPCs.
See error
Expected behavior
The plugin should not detect NPCs that cannot be hit during an encounter.
Screenshots
The text was updated successfully, but these errors were encountered:
Hey, thanks for reporting this! Dalamud made some changes recently to the structure of GameObjects, and we didn't follow up on if it was working properly. Clearly it was not.
I've nailed down a fix so it will be in the next bug fix version.
Describe the bug
While completing the level 70 warrior quest, the two NPCs that you fight with were detected by Hilda. This caused the plugin to switch to the multi-target priority, even though there was only one enemy to hit. This leads me to believe that it may also happen in similar scenarios like the duty support queue.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The plugin should not detect NPCs that cannot be hit during an encounter.
Screenshots
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The text was updated successfully, but these errors were encountered: