You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Introduce modifiers affecting the whole Tilegrid/Screen or a group of Tiles
It shall be possible to apply effects like fade in, explosions (or in general 'particle effects') not only to a tile but also to a group of tiles and the whole tile grid (e.g. fade in of the whole game screen)
Suggested way of implementing
There is the concept of TileTransformModifier, which might be extended so that
we might introduce TileGraphicsModifier which also gets the Position not just the Tile
and GameAreaModifier which gets a Position3D and a Tile
The text was updated successfully, but these errors were encountered:
coldwarrl
changed the title
Introduce modifiers affecting the whole Tilegrid/Screen and a group of Tiles
Introduce modifiers affecting the whole Tilegrid/Screen or a group of Tiles
Feb 2, 2020
Introduce modifiers affecting the whole Tilegrid/Screen or a group of Tiles
It shall be possible to apply effects like fade in, explosions (or in general 'particle effects') not only to a tile but also to a group of tiles and the whole tile grid (e.g. fade in of the whole game screen)
Suggested way of implementing
There is the concept of TileTransformModifier, which might be extended so that
we might introduce TileGraphicsModifier which also gets the Position not just the Tile
and GameAreaModifier which gets a Position3D and a Tile
The text was updated successfully, but these errors were encountered: