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Golden HP-18 (code and sprites in description) #432

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Crimson-Haze opened this issue Dec 19, 2024 · 3 comments
Closed

Golden HP-18 (code and sprites in description) #432

Crimson-Haze opened this issue Dec 19, 2024 · 3 comments

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@Crimson-Haze
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Crimson-Haze commented Dec 19, 2024

The golden HP-18 would be a rare variant of the HP-18 with slightly altered stats

I'm hoping you guys like this, its my first time coding.

Loot image
Untitled (2)
World image
Untitled (6)
Killfeed image
Untitled (7)

here is the code already made.

{
               idString: "g_hp18",
                name: "Golden HP-18",
                ammoType: "12g",
                ammoSpawnAmount: 10,
                capacity: 4,
                extendedCapacity: 8,
                reloadTime: 0.25,
                shotsPerReload: 1,
                fireDelay: 200,
                switchDelay: 400,
                recoilMultiplier: 0.4,
                recoilDuration: 400,
                fireMode: FireMode.Single,
                bulletCount: 20,
                shotSpread: 20,
                moveSpread: 24,
                jitterRadius: 1.75,
                length: 8,
                fists: {
                    left: Vec.create(120, -1),
                    right: Vec.create(40, 0),
                    rightZIndex: 4,
                    animationDuration: 100
                },
                image: { position: Vec.create(100, 0) },
                casingParticles: [{
                    position: Vec.create(4, 0.6)
                }],
                gasParticles: gasParticlePresets.shotgun,
                ballistics: {
                    damage: 5,
                    obstacleMultiplier: 0.5,
                    speed: 0.20,
                    range: 60,
                    tracer: {
                        length: 0.5
                    }
                }
            },
@Crimson-Haze
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man this place gets no traffic.

@ei-pi
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ei-pi commented Dec 20, 2024

bro filed it as an issue

@ei-pi ei-pi closed this as completed Dec 20, 2024
@Crimson-Haze
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bro filed it as an issue

I put it in pull requests.

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