-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
285 lines (245 loc) · 13.1 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
import random # For generating random numbers
import sys # We will use sys.exit to exit the program
import pygame
from pygame.locals import * # Basic pygame imports
# Global Variables for the game
FPS = 32
SCREENWIDTH = 289
SCREENHEIGHT = 511
SCREEN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))
GROUNDY = SCREENHEIGHT * 0.8
GAME_SPRITES = {}
GAME_SOUNDS = {}
PLAYER = 'gallery/sprites/bird.png'
BACKGROUND = 'gallery/sprites/background.png'
PIPE = 'gallery/sprites/pipe.png'
def welcomeScreen():
"""
Shows welcome images on the screen
"""
playerx = int(SCREENWIDTH/5)
playery = int((SCREENHEIGHT - GAME_SPRITES['player'].get_height())/2)
messagex = int((SCREENWIDTH - GAME_SPRITES['message'].get_width())/2)
messagey = int(SCREENHEIGHT*0.13)
basex = 0
while True:
for event in pygame.event.get():
# if user clicks on cross button, close the game
if event.type == QUIT or (event.type==KEYDOWN and event.key == K_ESCAPE):
pygame.quit()
sys.exit()
# If the user presses space or up key, start the game for them
elif event.type==KEYDOWN and (event.key==K_SPACE or event.key == K_UP):
return
else:
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
SCREEN.blit(GAME_SPRITES['player'], (playerx, playery))
SCREEN.blit(GAME_SPRITES['message'], (messagex,messagey ))
SCREEN.blit(GAME_SPRITES['base'], (basex, GROUNDY))
pygame.display.update()
FPSCLOCK.tick(FPS)
def mainGame():
score = 0
playerx = int(SCREENWIDTH/5)
playery = int(SCREENWIDTH/2)
basex = 0
# Create 2 pipes for blitting on the screen
newPipe1 = getRandomPipe()
newPipe2 = getRandomPipe()
# my List of upper pipes
upperPipes = [
{'x': SCREENWIDTH+200, 'y':newPipe1[0]['y']},
{'x': SCREENWIDTH+200+(SCREENWIDTH/2), 'y':newPipe2[0]['y']},
]
# my List of lower pipes
lowerPipes = [
{'x': SCREENWIDTH+200, 'y':newPipe1[1]['y']},
{'x': SCREENWIDTH+200+(SCREENWIDTH/2), 'y':newPipe2[1]['y']},
]
pipeVelX = -4
playerVelY = -9
playerMaxVelY = 10
playerMinVelY = -8
playerAccY = 1
playerFlapAccv = -8 # velocity while flapping
playerFlapped = False # It is true only when the bird is flapping
day = [10,30,50,70,90,110]
night = [20,40,60,80,120]
while True:
if score in day:
GAME_SPRITES['background'] = pygame.image.load('gallery/sprites/background-night.png').convert()
GAME_SPRITES['player'] = pygame.image.load('gallery/sprites/bluebird-downflap.png').convert_alpha()
GAME_SPRITES['pipe'] =(pygame.transform.rotate(pygame.image.load('gallery/sprites/pipe-red.png').convert_alpha(), 180),
pygame.image.load('gallery/sprites/pipe-red.png').convert_alpha()
)
GAME_SPRITES['mid player'] = pygame.image.load('gallery/sprites/bluebird-midflap.png').convert_alpha()
GAME_SPRITES['up player'] = pygame.image.load('gallery/sprites/bluebird-upflap.png').convert_alpha()
elif score in night:
GAME_SPRITES['background'] = pygame.image.load('gallery/sprites/background-day.png').convert()
GAME_SPRITES['player'] = pygame.image.load('gallery/sprites/redbird-downflap.png').convert_alpha()
GAME_SPRITES['pipe'] =(pygame.transform.rotate(pygame.image.load('gallery/sprites/pipe-green.png').convert_alpha(), 180),
pygame.image.load('gallery/sprites/pipe-green.png').convert_alpha()
)
GAME_SPRITES['mid player'] = pygame.image.load('gallery/sprites/redbird-midflap.png').convert_alpha()
GAME_SPRITES['up player'] = pygame.image.load('gallery/sprites/redbird-upflap.png').convert_alpha()
score2 = 0
for event in pygame.event.get():
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
pygame.quit()
sys.exit()
if event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP):
if playery > 0:
playerVelY = playerFlapAccv
playerFlapped = True
SCREEN.blit(GAME_SPRITES['mid player'], (playerx, playery))
pygame.display.update()
FPSCLOCK.tick(FPS)
SCREEN.blit(GAME_SPRITES['up player'], (playerx, playery))
pygame.display.update()
FPSCLOCK.tick(FPS)
GAME_SOUNDS['wing'].play()
crashTest = isCollide(playerx, playery, upperPipes, lowerPipes) # This function will return true if the player is crashed
if crashTest:
return
#check for score
playerMidPos = playerx + GAME_SPRITES['player'].get_width()/2
for pipe in upperPipes:
pipeMidPos = pipe['x'] + GAME_SPRITES['pipe'][0].get_width()/2
if pipeMidPos<= playerMidPos < pipeMidPos +4:
score +=1
GAME_SOUNDS['point'].play()
if playerVelY <playerMaxVelY and not playerFlapped:
playerVelY += playerAccY
if playerFlapped:
playerFlapped = False
playerHeight = GAME_SPRITES['player'].get_height()
playery = playery + min(playerVelY, GROUNDY - playery - playerHeight)
# move pipes to the left
for upperPipe , lowerPipe in zip(upperPipes, lowerPipes):
upperPipe['x'] += pipeVelX
lowerPipe['x'] += pipeVelX
# Add a new pipe when the first is about to cross the leftmost part of the screen
if 0<upperPipes[0]['x']<5:
newpipe = getRandomPipe()
upperPipes.append(newpipe[0])
lowerPipes.append(newpipe[1])
# if the pipe is out of the screen, remove it
if upperPipes[0]['x'] < -GAME_SPRITES['pipe'][0].get_width():
upperPipes.pop(0)
lowerPipes.pop(0)
# Lets blit our sprites now
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
for upperPipe, lowerPipe in zip(upperPipes, lowerPipes):
SCREEN.blit(GAME_SPRITES['pipe'][0], (upperPipe['x'], upperPipe['y']))
SCREEN.blit(GAME_SPRITES['pipe'][1], (lowerPipe['x'], lowerPipe['y']))
SCREEN.blit(GAME_SPRITES['base'], (basex, GROUNDY))
SCREEN.blit(GAME_SPRITES['player'], (playerx, playery))
myDigits = [int(x) for x in list(str(score))]
width = 0
for digit in myDigits:
width += GAME_SPRITES['numbers'][digit].get_width()
Xoffset = (SCREENWIDTH - width)/2
for digit in myDigits:
SCREEN.blit(GAME_SPRITES['numbers'][digit], (Xoffset, SCREENHEIGHT*0.12))
Xoffset += GAME_SPRITES['numbers'][digit].get_width()
pygame.display.update()
FPSCLOCK.tick(FPS)
def isCollide(playerx, playery, upperPipes, lowerPipes):
if playery> GROUNDY - 25 or playery<0:
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
SCREEN.blit(GAME_SPRITES['game over'], (60, 200))
pygame.display.update()
FPSCLOCK.tick(FPS)
GAME_SOUNDS['hit'].play()
GAME_SPRITES['background'] = pygame.image.load('gallery/sprites/background-day.png').convert()
GAME_SPRITES['player'] = pygame.image.load('gallery/sprites/redbird-downflap.png').convert_alpha()
GAME_SPRITES['pipe'] =(pygame.transform.rotate(pygame.image.load('gallery/sprites/pipe-green.png').convert_alpha(), 180),
pygame.image.load('gallery/sprites/pipe-green.png').convert_alpha()
)
GAME_SPRITES['mid player'] = pygame.image.load('gallery/sprites/redbird-midflap.png').convert_alpha()
GAME_SPRITES['up player'] = pygame.image.load('gallery/sprites/redbird-upflap.png').convert_alpha()
return True
for pipe in upperPipes:
pipeHeight = GAME_SPRITES['pipe'][0].get_height()
if(playery < pipeHeight + pipe['y'] and abs(playerx - pipe['x']) < GAME_SPRITES['pipe'][0].get_width()):
GAME_SOUNDS['hit'].play()
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
SCREEN.blit(GAME_SPRITES['game over'], (60, 200))
pygame.display.update()
FPSCLOCK.tick(FPS)
GAME_SOUNDS['hit'].play()
GAME_SPRITES['background'] = pygame.image.load('gallery/sprites/background-day.png').convert()
GAME_SPRITES['player'] = pygame.image.load('gallery/sprites/redbird-downflap.png').convert_alpha()
GAME_SPRITES['pipe'] =(pygame.transform.rotate(pygame.image.load('gallery/sprites/pipe-green.png').convert_alpha(), 180),
pygame.image.load('gallery/sprites/pipe-green.png').convert_alpha()
)
GAME_SPRITES['mid player'] = pygame.image.load('gallery/sprites/redbird-midflap.png').convert_alpha()
GAME_SPRITES['up player'] = pygame.image.load('gallery/sprites/redbird-upflap.png').convert_alpha()
return True
for pipe in lowerPipes:
if (playery + GAME_SPRITES['player'].get_height() > pipe['y']) and abs(playerx - pipe['x']) < GAME_SPRITES['pipe'][0].get_width():
GAME_SOUNDS['hit'].play()
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
SCREEN.blit(GAME_SPRITES['game over'], (60, 200))
pygame.display.update()
FPSCLOCK.tick(FPS)
GAME_SOUNDS['hit'].play()
GAME_SPRITES['background'] = pygame.image.load('gallery/sprites/background-day.png').convert()
GAME_SPRITES['player'] = pygame.image.load('gallery/sprites/redbird-downflap.png').convert_alpha()
GAME_SPRITES['pipe'] =(pygame.transform.rotate(pygame.image.load('gallery/sprites/pipe-green.png').convert_alpha(), 180),
pygame.image.load('gallery/sprites/pipe-green.png').convert_alpha()
)
GAME_SPRITES['mid player'] = pygame.image.load('gallery/sprites/redbird-midflap.png').convert_alpha()
GAME_SPRITES['up player'] = pygame.image.load('gallery/sprites/redbird-upflap.png').convert_alpha()
return True
return False
def getRandomPipe():
"""
Generate positions of two pipes(one bottom straight and one top rotated ) for blitting on the screen
"""
pipeHeight = GAME_SPRITES['pipe'][0].get_height()
offset = SCREENHEIGHT/3
y2 = offset + random.randrange(0, int(SCREENHEIGHT - GAME_SPRITES['base'].get_height() - 1.2 *offset))
pipeX = SCREENWIDTH + 10
y1 = pipeHeight - y2 + offset
pipe = [
{'x': pipeX, 'y': -y1}, #upper Pipe
{'x': pipeX, 'y': y2} #lower Pipe
]
return pipe
if __name__ == "__main__":
# This will be the main point from where our game will start
pygame.init() # Initialize all pygame's modules
FPSCLOCK = pygame.time.Clock()
pygame.display.set_caption('Flappy Bird')
GAME_SPRITES['numbers'] = (
pygame.image.load('gallery/sprites/0.png').convert_alpha(),
pygame.image.load('gallery/sprites/1.png').convert_alpha(),
pygame.image.load('gallery/sprites/2.png').convert_alpha(),
pygame.image.load('gallery/sprites/3.png').convert_alpha(),
pygame.image.load('gallery/sprites/4.png').convert_alpha(),
pygame.image.load('gallery/sprites/5.png').convert_alpha(),
pygame.image.load('gallery/sprites/6.png').convert_alpha(),
pygame.image.load('gallery/sprites/7.png').convert_alpha(),
pygame.image.load('gallery/sprites/8.png').convert_alpha(),
pygame.image.load('gallery/sprites/9.png').convert_alpha(),
)
GAME_SPRITES['message'] =pygame.image.load('gallery/sprites/message.png').convert_alpha()
GAME_SPRITES['base'] =pygame.image.load('gallery/sprites/base.png').convert_alpha()
GAME_SPRITES['pipe'] =(pygame.transform.rotate(pygame.image.load( PIPE).convert_alpha(), 180),
pygame.image.load(PIPE).convert_alpha()
)
GAME_SPRITES['game over'] = pygame.image.load('gallery/sprites/gameover.png').convert_alpha()
# Game sounds
GAME_SOUNDS['die'] = pygame.mixer.Sound('gallery/audio/die.wav')
GAME_SOUNDS['hit'] = pygame.mixer.Sound('gallery/audio/hit.wav')
GAME_SOUNDS['point'] = pygame.mixer.Sound('gallery/audio/point.wav')
GAME_SOUNDS['swoosh'] = pygame.mixer.Sound('gallery/audio/swoosh.wav')
GAME_SOUNDS['wing'] = pygame.mixer.Sound('gallery/audio/wing.wav')
GAME_SPRITES['background'] = pygame.image.load(BACKGROUND).convert()
GAME_SPRITES['player'] = pygame.image.load(PLAYER).convert_alpha()
GAME_SPRITES['mid player'] = pygame.image.load('gallery/sprites/redbird-midflap.png').convert_alpha()
GAME_SPRITES['up player'] = pygame.image.load('gallery/sprites/redbird-upflap.png').convert_alpha()
while True:
welcomeScreen() # Shows welcome screen to the user until he presses a button
mainGame() # This is the main game function