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index.js
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index.js
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const FlumeReduce = require('flumeview-reduce')
const iterable = require('pull-iterable')
const deferred = require('pull-defer');
exports.name = 'chess-db'
exports.version = require('./package.json').version
/*
* mux-rpc manifest to document the functions that are offered by this
* scuttlebot plugin
*/
exports.manifest = {
pendingChallengesSent: 'async',
pendingChallengesReceived: 'async',
getGamesAgreedToPlayIds: 'async',
getObservableGames: 'async',
getGamesFinished: 'source',
getAllGamesInDb: 'source',
gameHasPlayer: 'async',
weightedPlayFrequencyList: 'async'
}
const indexVersion = 2;
const chessTypeMessages = ["chess_invite", "chess_invite_accept", "chess_game_end"];
const INVITER_FIELD = 'i';
const INVITEE_FIELD = "in";
const INVITER_COLOUR_FIELD = 'c';
const STATUS_FIELD = 's';
const WINNER_FIELD = 'w'
const UPDATED_FIELD = 'u';
const STATUS_INVITED = 'invited';
const STATUS_STARTED = 'started';
/**
* A scuttlebot plugin which creates an index of all chess games in the database
* and exposes handy functions for querying them.
*/
exports.init = function (ssb, config) {
const view = ssb._flumeUse('ssb-chess-index',
FlumeReduce(
indexVersion,
flumeReduceFunction,
flumeMapFunction
)
)
return {
pendingChallengesSent: (id, cb) => withView(view, cb, pendingChallengesSent.bind(null, id)),
pendingChallengesReceived: (id, cb) => withView(view, cb, pendingChallengesReceived.bind(null, id)),
getGamesAgreedToPlayIds: (id, cb) => withView(view, cb, getGamesAgreedToPlayIds.bind(null, id)),
getObservableGames: (id, cb) => withView(view, cb, getObservableGames.bind(null, id)),
/**
* A stream of the IDs of all the chess games in the database.
*/
getAllGamesInDb: () => {
var source = deferred.source();
view.get((err, index) => {
if (err) {
source.abort(err);
} else {
var allGamesIter = iterable(allGamesIterable(index));
source.resolve(allGamesIter);
}
});
return source;
},
getGamesFinished: (playerId) => {
var source = deferred.source();
view.get((err, index) => {
if (err) {
source.abort(err)
} else {
var finishedGamesIter = iterable(finishedGamesIterable(playerId, index));
source.resolve(finishedGamesIter)
}
})
return source;
},
gameHasPlayer: (gameId, playerId, cb) => withView(view, cb, gameHasPlayer.bind(null, gameId, playerId)),
/**
* A list of the players the player has played with, weighted by the number of times they've played and
* how recent those games were
*/
weightedPlayFrequencyList: (playerId, cb) => withView(view, cb, playFrequencyWeights.bind(null, playerId))
}
}
function getLatestUpdateTime(gameInfo) {
return gameInfo[UPDATED_FIELD] ? gameInfo[UPDATED_FIELD] : 0;
}
function playFrequencyWeights(playerId, view) {
var playerGames = allPlayerGames(view, playerId);
if (playerGames.length === 0) {
return {};
}
var scale = playerGames.map(getLatestUpdateTime).reduce((g1, g2) => Math.max(g1, g2));
var weights = {};
playerGames.forEach(game => {
var weight = weightGameInvite(game, scale);
var otherPlayer = getOtherPlayer(game, playerId);
if (weights[otherPlayer]) {
weights[otherPlayer] += weight;
} else {
weights[otherPlayer] = weight;
}
});
return weights;
}
function weightGameInvite(game, scale) {
var lastUpdate = game[UPDATED_FIELD];
return (lastUpdate / scale);
}
function allPlayerGames(view, playerId) {
return Object.values(view).filter(game => gameHasUser(game, playerId));
}
function getOtherPlayer(gameInfo, playerId) {
if (gameInfo[INVITEE_FIELD] !== playerId) {
return gameInfo[INVITEE_FIELD];
} else {
return gameInfo[INVITER_FIELD];
}
}
function gameHasPlayer(gameId, playerId, view) {
if (!view.hasOwnProperty(gameId)) {
return false;
} else {
var gameInfo = view[gameId];
return gameHasUser(gameInfo, playerId);
}
}
function gameHasUser(gameInfo, playerId) {
return gameInfo[INVITEE_FIELD] === playerId || gameInfo[INVITER_FIELD] === playerId
}
function* finishedGamesIterable(playerId, view) {
for (var k in view) {
if (view.hasOwnProperty(k)) {
var summary = view[k];
if (summary[STATUS_FIELD] != STATUS_INVITED && summary[STATUS_FIELD]
!= STATUS_STARTED && gameHasUser(summary, playerId)) {
yield k;
}
}
}
}
function* allGamesIterable(view) {
for (var k in view) {
if (view.hasOwnProperty(k)) {
yield k;
}
}
}
function withView(view, cb, func) {
view.get((err, result) => {
if (err) {
cb(err, null);
} else {
cb(null, func(result || {}));
}
});
}
function pendingChallengesSent(playerId, view) {
var result = [];
for (var k in view) {
if (view.hasOwnProperty(k)) {
var gameInfo = view[k];
if (gameInfo[INVITER_FIELD] === playerId && gameInfo[STATUS_FIELD] === STATUS_INVITED) {
var invite = getInviteSummary(k, gameInfo);
result.push(invite)
}
}
}
return result;
}
function pendingChallengesReceived(playerId, view) {
var result = [];
for (var k in view) {
if (view.hasOwnProperty(k)) {
var gameInfo = view[k];
if (gameInfo[INVITEE_FIELD] === playerId && gameInfo[STATUS_FIELD] === STATUS_INVITED) {
var invite = getInviteSummary(k, gameInfo);
result.push(invite)
}
}
}
return result;
}
function getGamesAgreedToPlayIds(playerId, view) {
var result = [];
for (var k in view) {
if (view.hasOwnProperty(k)) {
var gameInfo = view[k];
if ((gameInfo[INVITEE_FIELD] === playerId || gameInfo[INVITER_FIELD] === playerId)
&& gameInfo[STATUS_FIELD] === STATUS_STARTED) {
result.push(k)
}
}
}
return result;
}
function getObservableGames(playerId, view) {
var result = [];
for (var k in view) {
if (view.hasOwnProperty(k)) {
var gameInfo = view[k];
if ((gameInfo[INVITEE_FIELD] !== playerId) &&
(gameInfo[INVITER_FIELD] !== playerId) &&
(gameInfo[STATUS_FIELD] === STATUS_STARTED)) {
// If either of these were null then one or more players aren't
// visible to the player, so we don't return it as an observable
// game
if (gameInfo[INVITER_FIELD] && gameInfo[INVITEE_FIELD]) {
result.push(k)
}
}
}
}
return result;
}
function getGamesFinishedPageCb(playerId, start, end, view) {
return [];
}
function getInviteSummary(gameId, gameInfo) {
var invite = {
gameId: gameId,
sentBy: gameInfo[INVITER_FIELD],
inviting: gameInfo[INVITEE_FIELD],
inviterPlayingAs: gameInfo[INVITER_COLOUR_FIELD],
timestamp: gameInfo[UPDATED_FIELD]
}
return invite;
}
function flumeReduceFunction(index, item) {
if (!index) index = {};
var type = item.value.content.type;
if (type === "chess_invite") {
handleInviteMsg(index, item);
} else if (type === "chess_invite_accept") {
handleAcceptInviteMsg(index, item);
} else if (type === "chess_game_end") {
handleEndGameMsg(index, item);
}
return index;
}
function flumeMapFunction(msg) {
if (msg.value.content && isChessTypeMessage(msg.value.content)) {
return msg;
}
}
function handleInviteMsg(index, item) {
var gameId = item.key;
var inviter = item.value.author;
var inviting = item.value.content.inviting;
var inviterColor = item.value.content.myColor;
if (index[gameId]) {
var gameStatus = index[gameId];
gameStatus[INVITER_FIELD] = inviter;
gameStatus[INVITEE_FIELD] = inviting;
gameStatus[INVITER_COLOUR_FIELD] = inviterColor;
} else {
var gameStatus = {}
gameStatus[INVITER_FIELD] = inviter;
gameStatus[INVITEE_FIELD] = inviting;
gameStatus[INVITER_COLOUR_FIELD] = inviterColor;
gameStatus[STATUS_FIELD] = STATUS_INVITED;
gameStatus[UPDATED_FIELD] = Date.now() / 1000;
index[gameId] = gameStatus;
}
}
function handleAcceptInviteMsg(index, item) {
var gameIdAccepted = item.value.content.root;
var gameStatus = index[gameIdAccepted];
if (gameStatus) {
gameStatus[UPDATED_FIELD] = Date.now() / 1000;
if (gameStatus[STATUS_FIELD] === STATUS_INVITED) {
gameStatus[STATUS_FIELD] = STATUS_STARTED;
}
} else {
gameStatus = {}
gameStatus[STATUS_FIELD] = STATUS_STARTED;
index[gameIdAccepted] = gameStatus;
}
}
function handleEndGameMsg(index, item) {
var gameIdAccepted = item.value.content.root;
var gameStatus = index[gameIdAccepted];
if (!gameStatus) {
index[gameIdAccepted] = {};
gameStatus = index[gameIdAccepted];
}
gameStatus[STATUS_FIELD] = item.value.content.status;
var players = [gameStatus[INVITER_FIELD], gameStatus[INVITEE_FIELD]];
gameStatus[WINNER_FIELD] = winnerFromEndMsg(players, item);
gameStatus[UPDATED_FIELD] = Date.now() / 1000;
}
function winnerFromEndMsg(players, maybeGameEndMsg) {
if (!maybeGameEndMsg || !players) {
return null;
} else {
switch (maybeGameEndMsg.value.content.status) {
case "mate":
return maybeGameEndMsg.value.author;
case "draw":
return null;
case "resigned":
var winner = players.filter(playerId => playerId != maybeGameEndMsg.value.author)[0];
return winner;
default:
return null;
}
}
}
function isChessTypeMessage(content) {
return chessTypeMessages.find(type => content.type === type) != undefined
}