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EHR v5.2.0

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@Gurge44 Gurge44 released this 19 Dec 17:56
· 7 commits to main since this release

Thank you so much for finding and using EHR!

(no "caution" text here anymore!)

Note

I hosted an event for the 3rd time, where everyone got to pick 1 suggestion that got added to this version of the mod guaranteed! If you missed it, don't hesitate to join our discord server to get notified when the next event starts!

I know, I know, this release took a very long time. But, believe me, I couldn't get this out sooner. I was working on EHR nearly every day with no breaks to add your suggestions and fix all the bugs you've found.

Critical Bug Fixes

  • Fixed disconnection when the 8th player joins your lobby (some users had this problem, others didn't, but now it shouldn't happen for anyone!)
  • Fixed fortegreen players not being kicked in lobby, causing vanilla clients to disconnect after some time

Bug Fixes

  • Fixed lag in Capture The Flag
  • Fixed statistics not showing below players' names in Capture The Flag
  • Fixed a lot of issues regarding the search bar and the text input field (From: PL - By Discussions)
  • Fixed Judge not gaining ability uses properly
  • Fixed messy suffix for Sentry
  • Fixed Duellist target not being teleported back into the map instantly after the Duellist dies
  • Fixed cooldown timers display for The Glitch
  • Fixed some commands not working for non-host modded clients
  • Many minor fixes with some achievement gaining conditions
  • Fixed Telecommunication having no suffix
  • Fixed Anti-Adminer causing lag
  • Fixed a few typos
  • Fixed min/max settings for Wizard working the other way around as it should be (by: @HyperAtill)
  • Fixed Players with Betrayal Add-ons Can Guess not including Madmates
  • Fixed Arsonist winning along with Crewmates when Can Ignite Anytime is on
  • Fixed Soothsayer sometimes not working
  • Fixed Speedrunner suffix appearing even after the seer or the Speedrunner dies
  • Fixed Dynamo
  • Fixed Sentinel sometimes not working
  • Haunt menu no longer displays roles for modded clients on the round they died if an Altruist or Occultist is in the game
  • Fixed ability cooldown not resetting for Goose
  • Fixed Bloodlust seeing impostors after a role basis change
  • Fixed Lobby Music client option not working properly (From: SNR)
  • Fixed Godfather sometimes turning the wrong player into Renegade

Changes

  • Improved performance by dumping logs from the mod separately from Il2Cpp and Unity (saved in log.html in the same folder as LogOutput.log)
  • Chameleon now uses vanilla engineer cooldown instead of manual display
  • Chat commands are now available in Chinese (by @Reborn5537) and Portuguese, Brazilian (by @PHGaming121)
  • Crewmate roles that only use vents to trigger their ability can no longer move between vents
  • Added back Crowdin integration
  • In Solo PVP, there can now be multiple winners in case of a tie between the highest scores
  • If the Negotiator is the last one to vote, the negotiation target gets a harmful add-on by default instead of suiciding
  • Arrogance/Juggernaut/Reckless now see their current kill cooldown and how much it was reduced so far
  • Some keyboard shortcuts will not work when the chat is open
  • When you (as the host) use a command that requires you to know player IDs, an additional text box appears containing each player's name with their respective IDs (so you don't have to type /id over and over again)
  • President's government recruiting decree now uses role basis changing, and now incompatible role basis doesn't change the target role to Nice Guesser
  • Improved EAC cheat detection for body reporting (from: More Gamemodes - By Rabek)
  • In Room Rush, being in a vent doesn't count as being in the room
  • No Game End being enabled is indicated next to the lobby timer
  • Dad now has inverted controls, because why not
  • Phantom vanishing can now be canceled: The setting Use Vanish Button (Phantom basis) as Ability Trigger is no longer deprecated! (from: More Gamemodes - By Rabek)
  • Host icon in meetings for modded clients (By @PEPPERcula)
  • Added a Show/Hide Results button on the end screen that shows or hides the role summary text
  • When the Start button for the host disappears due to someone in the lobby having a different version of the mod installed, a text above the lobby timer now tells you this reason

Role Subcategory Limits!

  • You can now specify how many you want of each subcategory of a faction! For example, you can say that 1-2 Crewmate Power roles spawn, 4-6 Crewmate Investigate roles spawn, and the remaining Crewmates are random.
    • For neutral roles, these settings aren't optional. These replace the former min/max NNK/NK settings.
  • You can also specify the TOTAL number of players (min/max) in each faction.
  • This means 48 new settings! Each can be found in their respective tabs.

New game mode: All In One

  • Combines all unique game modes into one. Good luck!

Additions

  • New add-on: Fragile (Global)
  • New role: Curser (Neutral Evil)
  • New role: Note Killer (Neutral Killing)
  • New role: Occultist (Impostor Support)
  • New role: Weatherman (Neutral Killing) (EXPERIMENTAL)
  • New role: Necro-Guesser (Neutral Benign)
  • New role: Ankylosaurus (Crewmate Chaos)
  • New role: Double Agent (Crewmate Investigate) (EXPERIMENTAL)
  • New role: Amogus 💀 (yes, seriously) (Neutral Killing)
  • New role: Stasis (Impostor Concealing) (idea from: More Gamemodes)
  • New settings (in Mod Settings > Disable section):
    • Disable Reactor Sabotage (The Skeld & MIRA HQ)
    • Disable Reset Seismic Stabilizers Sabotage (Polus)
    • Disable Avert Crash Course Sabotage (AirShip)
    • Disable O2 Sabotage (The Skeld & MIRA HQ)
    • Disable Comms Sabotage
    • Disable Lights Sabotage
    • Disable Mushroom Mixup Sabotage (The Fungle)
    • Disable /whisper command
    • Disable /spectate command
  • New setting for Consigliere:
    • Maximum Total Murders Per Game
  • New setting for Judge:
    • Ability Use Limit (Initial)
  • New settings for Wizard:
    • Step in which Speed is increased
    • Step in which Vision is increased
    • Step in which Kill Cooldown is increased
  • New setting for Traitor:
    • Can get Impostor-only add-ons
  • New settings for Shifter:
    • Shifter Can Be Killed
    • Shifter Can Be Voted
    • Can Guess in Guesser Mode
    • Can Vote
  • New settings for Mechanic:
    • Can Fix Sabotages From Anywhere If Pets Are On
      • Max Sabotages Fixed Via Pet
  • New settings (in Mod Settings > Sabotage section > under Camouflage During Comms Sabotage):
    • Limit
      • Set Chance of Camouflaging (each time Comms are sabotaged)
        • Chance of Camouflaging
      • Set Frequency of Camouflaging (= only camouflage every x sabotages)
        • Frequency of Camouflaging
      • Set Maximum Times of Camouflaging
        • Maximum Times of Camouflaging Per Game
        • Maximum Times of Camouflaging Per Round
  • New setting (in Game Modifiers):
    • Anonymous Bodies
  • New settings for Room Rush:
    • Don't Kill The Last Player to Enter the Correct Room
    • Don't Lower Time Limit When the First Two Players Enter the Correct Room
    • Don't Kill Players Outside the Room When the Time Runs Out
  • New command: /whisper {id} {message} - Sends the specified message only to the player whose ID is the one specified. - Can be used by everyone unless settings restrict it - Can only be used in meetings
  • New command: /spectate - Sets the player who types it as a spectator for the next game, much like GM. - Can be used by everyone unless settings restrict it - Can only be used in lobby
  • New client option: Show FPS (By: @PEPPERcula)

GitHub changelog

What's Changed

New Contributors

Full Changelog: v5.1.0...v5.2.0