Thank you so much for finding and using EHR!
(no "caution" text here anymore!)
Note
I hosted an event for the 3rd time, where everyone got to pick 1 suggestion that got added to this version of the mod guaranteed! If you missed it, don't hesitate to join our discord server to get notified when the next event starts!
I know, I know, this release took a very long time. But, believe me, I couldn't get this out sooner. I was working on EHR nearly every day with no breaks to add your suggestions and fix all the bugs you've found.
Critical Bug Fixes
- Fixed disconnection when the 8th player joins your lobby (some users had this problem, others didn't, but now it shouldn't happen for anyone!)
- Fixed fortegreen players not being kicked in lobby, causing vanilla clients to disconnect after some time
Bug Fixes
- Fixed lag in Capture The Flag
- Fixed statistics not showing below players' names in Capture The Flag
- Fixed a lot of issues regarding the search bar and the text input field (From: PL - By Discussions)
- Fixed Judge not gaining ability uses properly
- Fixed messy suffix for Sentry
- Fixed Duellist target not being teleported back into the map instantly after the Duellist dies
- Fixed cooldown timers display for The Glitch
- Fixed some commands not working for non-host modded clients
- Many minor fixes with some achievement gaining conditions
- Fixed Telecommunication having no suffix
- Fixed Anti-Adminer causing lag
- Fixed a few typos
- Fixed min/max settings for Wizard working the other way around as it should be (by: @HyperAtill)
- Fixed
Players with Betrayal Add-ons Can Guess
not including Madmates - Fixed Arsonist winning along with Crewmates when
Can Ignite Anytime
is on - Fixed Soothsayer sometimes not working
- Fixed Speedrunner suffix appearing even after the seer or the Speedrunner dies
- Fixed Dynamo
- Fixed Sentinel sometimes not working
- Haunt menu no longer displays roles for modded clients on the round they died if an Altruist or Occultist is in the game
- Fixed ability cooldown not resetting for Goose
- Fixed Bloodlust seeing impostors after a role basis change
- Fixed
Lobby Music
client option not working properly (From: SNR) - Fixed Godfather sometimes turning the wrong player into Renegade
Changes
- Improved performance by dumping logs from the mod separately from Il2Cpp and Unity (saved in
log.html
in the same folder asLogOutput.log
) - Chameleon now uses vanilla engineer cooldown instead of manual display
- Chat commands are now available in Chinese (by @Reborn5537) and Portuguese, Brazilian (by @PHGaming121)
- Crewmate roles that only use vents to trigger their ability can no longer move between vents
- Added back Crowdin integration
- In Solo PVP, there can now be multiple winners in case of a tie between the highest scores
- If the Negotiator is the last one to vote, the negotiation target gets a harmful add-on by default instead of suiciding
- Arrogance/Juggernaut/Reckless now see their current kill cooldown and how much it was reduced so far
- Some keyboard shortcuts will not work when the chat is open
- When you (as the host) use a command that requires you to know player IDs, an additional text box appears containing each player's name with their respective IDs (so you don't have to type
/id
over and over again) - President's government recruiting decree now uses role basis changing, and now incompatible role basis doesn't change the target role to Nice Guesser
- Improved EAC cheat detection for body reporting (from: More Gamemodes - By Rabek)
- In Room Rush, being in a vent doesn't count as being in the room
No Game End
being enabled is indicated next to the lobby timer- Dad now has inverted controls, because why not
- Phantom vanishing can now be canceled: The setting
Use Vanish Button (Phantom basis) as Ability Trigger
is no longer deprecated! (from: More Gamemodes - By Rabek) - Host icon in meetings for modded clients (By @PEPPERcula)
- Added a
Show/Hide Results
button on the end screen that shows or hides the role summary text - When the Start button for the host disappears due to someone in the lobby having a different version of the mod installed, a text above the lobby timer now tells you this reason
Role Subcategory Limits!
- You can now specify how many you want of each subcategory of a faction! For example, you can say that 1-2 Crewmate Power roles spawn, 4-6 Crewmate Investigate roles spawn, and the remaining Crewmates are random.
-
- For neutral roles, these settings aren't optional. These replace the former min/max NNK/NK settings.
- You can also specify the TOTAL number of players (min/max) in each faction.
- This means 48 new settings! Each can be found in their respective tabs.
New game mode: All In One
- Combines all unique game modes into one. Good luck!
Additions
- New add-on: Fragile (Global)
- New role: Curser (Neutral Evil)
- New role: Note Killer (Neutral Killing)
- New role: Occultist (Impostor Support)
- New role: Weatherman (Neutral Killing) (EXPERIMENTAL)
- New role: Necro-Guesser (Neutral Benign)
- New role: Ankylosaurus (Crewmate Chaos)
- New role: Double Agent (Crewmate Investigate) (EXPERIMENTAL)
- New role: Amogus 💀 (yes, seriously) (Neutral Killing)
- New role: Stasis (Impostor Concealing) (idea from: More Gamemodes)
- New settings (in Mod Settings > Disable section):
-
Disable Reactor Sabotage (The Skeld & MIRA HQ)
-
Disable Reset Seismic Stabilizers Sabotage (Polus)
-
Disable Avert Crash Course Sabotage (AirShip)
-
Disable O2 Sabotage (The Skeld & MIRA HQ)
-
Disable Comms Sabotage
-
Disable Lights Sabotage
-
Disable Mushroom Mixup Sabotage (The Fungle)
-
Disable /whisper command
-
Disable /spectate command
- New setting for Consigliere:
-
Maximum Total Murders Per Game
- New setting for Judge:
-
Ability Use Limit (Initial)
- New settings for Wizard:
-
Step in which Speed is increased
-
Step in which Vision is increased
-
Step in which Kill Cooldown is increased
- New setting for Traitor:
-
Can get Impostor-only add-ons
- New settings for Shifter:
-
Shifter Can Be Killed
-
Shifter Can Be Voted
-
Can Guess in Guesser Mode
-
Can Vote
- New settings for Mechanic:
-
Can Fix Sabotages From Anywhere If Pets Are On
-
-
Max Sabotages Fixed Via Pet
-
- New settings (in Mod Settings > Sabotage section > under
Camouflage During Comms Sabotage
): -
Limit
-
-
Set Chance of Camouflaging (each time Comms are sabotaged)
-
-
-
-
Chance of Camouflaging
-
-
-
-
Set Frequency of Camouflaging (= only camouflage every x sabotages)
-
-
-
-
Frequency of Camouflaging
-
-
-
-
Set Maximum Times of Camouflaging
-
-
-
-
Maximum Times of Camouflaging Per Game
-
-
-
-
-
Maximum Times of Camouflaging Per Round
-
-
- New setting (in Game Modifiers):
-
Anonymous Bodies
- New settings for Room Rush:
-
Don't Kill The Last Player to Enter the Correct Room
-
Don't Lower Time Limit When the First Two Players Enter the Correct Room
-
Don't Kill Players Outside the Room When the Time Runs Out
- New command:
/whisper {id} {message}
- Sends the specified message only to the player whose ID is the one specified. - Can be used by everyone unless settings restrict it - Can only be used in meetings - New command:
/spectate
- Sets the player who types it as a spectator for the next game, much like GM. - Can be used by everyone unless settings restrict it - Can only be used in lobby - New client option:
Show FPS
(By: @PEPPERcula)
GitHub changelog
What's Changed
- New Crowdin updates by @Gurge44 in #200
- Update Russian.txt by @HyperAtill in #202
- TheDarkYT was added to EHR by @HyperAtill in #203
- Wizard min max by @HyperAtill in #204
- Luffy Felx was added to EHR by @HyperAtill in #205
- Update main.cs by @HyperAtill in #207
- Completed everything that needs to be Chinese by @Reborn5537 in #208
- Fixed a minor bug by @Reborn5537 in #209
- pt-br translated commands by @PHGaming121 in #210
- Fix some intro scenes for some roles & Gamemodes by @PEPPERcula in #211
- Improve some roles & Additions by @PEPPERcula in #212
- Add Host Icon in meeting & Fixes by @PEPPERcula in #213
- Fix Strings & Additions by @PEPPERcula in #214
- New Crowdin updates by @Gurge44 in #201
New Contributors
- @PEPPERcula made their first contribution in #211
Full Changelog: v5.1.0...v5.2.0