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GUI.py
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GUI.py
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import pygame
from gates import *
from digital_circuit import *
from make_circuit import *
import random
import os
from imagesHandler import *
from equation_parse import *
#from image_recognition import *
#COLORS
WHITE = (255, 255, 255)
BLACK = (0,0,0)
DULL_RED= (161,20,20)
BRIGHT_RED = (255,20,20)
DULL_GREEN= (32,173,0)
BRIGHT_GREEN=(43,235,0)
LIGHT_GRAY=(168,168,168)
GRAY=(100,100,100)
DARK_BLUE=(0,32,66)
DARKER_BLUE=(2,0,36)
LIGHT_YELLOW=(254,255,189)
SOLID_YELLOW=(255,239,15)
class PygameGame(object):
def __init__(self, width=1538, height=840, fps=30, title="D I G I T I Z E"):
self.width = width
self.height = height
self.fps = fps
self.title = title
pygame.init()
def init(self,screen):
self.mode="Menu"
self.analyze=False
self.error=''
self.redd=random.choice([True,False])
self.blued=random.choice([True,False])
self.greend=random.choice([True,False])
self.red=random.randint(0,256)
self.blue=random.randint(0,256)
self.green=random.randint(0,256)
#RECT COLORS
self.titleRectColor=SOLID_YELLOW
self.playNowRectColor=DULL_GREEN
self.aboutRectColor=DULL_GREEN
self.exitRectColor=DULL_GREEN
self.analyzeRectColor=DULL_RED
self.sanalyzeRectColor=DULL_RED
self.buttonAColor=DULL_RED
self.buttonBColor=DULL_RED
self.buttonCColor=DULL_RED
self.buttonDColor=DULL_RED
self.OColor=DULL_RED
#FONTS
self.titleFont=pygame.font.SysFont('Arial',int(self.height*.1))
self.buttonFont=pygame.font.SysFont('Arial',int(self.height*.045))
self.inputFont=pygame.font.SysFont('Arial',int(self.height*.02))
self.analyzeBFont=pygame.font.SysFont('Arial',int(self.height*.12))
self.titleFont.set_italic(True)
#RECTS
self.titleRect=pygame.Rect(self.width*.1,self.height*.04,self.width*.8,self.height*.12)
self.playNowRect=pygame.Rect(self.width*.425,self.height*.3,self.width*.15,self.height*.07)
self.aboutRect=pygame.Rect(self.width*.425,self.height*.4,self.width*.15,self.height*.07)
self.exitRect=pygame.Rect(self.width*.425,self.height*.5,self.width*.15,self.height*.07)
self.analyzeRect=pygame.Rect(self.width*.3,self.height*.4,self.width*.4,self.height*.2)
self.sanalyzeRect=pygame.Rect(self.width*.425,self.height*.9,self.width*.15,self.height*.07)
self.buttonARect=pygame.Rect(self.width*.2,self.height*.55,self.width*.15,self.height*.1)
self.buttonBRect=pygame.Rect(self.width*.2,self.height*.75,self.width*.15,self.height*.1)
self.buttonCRect=pygame.Rect(self.width*.5,self.height*.55,self.width*.15,self.height*.1)
self.buttonDRect=pygame.Rect(self.width*.5,self.height*.75,self.width*.15,self.height*.1)
self.buttonORect=pygame.Rect(self.width*.8,self.height*.65,self.width*.15,self.height*.1)
#IMAGES
self.andGate=pygame.image.load("Gimages/andgate1.png")
self.orGate=pygame.image.load("Gimages/orgate1.png")
self.xorGate=pygame.image.load("Gimages/xorgate1.png")
self.notGate=pygame.image.load("Gimages/notgate1.png")
self.nandGate=pygame.image.load("Gimages/nandgate1.png")
self.norGate=pygame.image.load("Gimages/norgate1.png")
self.andRatio=self.andGate.get_width()/self.andGate.get_height()
self.orRatio=self.orGate.get_width()/self.orGate.get_height()
self.xorRatio=self.xorGate.get_width()/self.xorGate.get_height()
self.notRatio=self.notGate.get_width()/self.notGate.get_height()
self.nandRatio=self.nandGate.get_width()/self.nandGate.get_height()
self.norRatio=self.norGate.get_width()/self.norGate.get_height()
self.gateHeight=int(0.06*self.height)
self.scAndGate=pygame.transform.scale(self.andGate,(int(self.gateHeight*self.andRatio),self.gateHeight))
self.scOrGate=pygame.transform.scale(self.orGate,(int(self.gateHeight*self.orRatio),self.gateHeight))
self.scXorGate=pygame.transform.scale(self.xorGate,(int(self.gateHeight*self.xorRatio),self.gateHeight))
self.scNotGate=pygame.transform.scale(self.notGate,(int(self.gateHeight*self.notRatio),self.gateHeight))
self.scNandGate=pygame.transform.scale(self.nandGate,(int(self.gateHeight*self.nandRatio),self.gateHeight))
self.scNorGate=pygame.transform.scale(self.norGate,(int(self.gateHeight*self.norRatio),self.gateHeight))
self.backImage=pygame.image.load("Back.jpg")
self.scBackImage=pygame.transform.scale(self.backImage,(self.width,self.height))
#LIVE
self.objList=[]
self.gates=[self.scAndGate,self.scOrGate,self.scXorGate,self.scNotGate,self.scNandGate,self.scNorGate]
self.wirelen=self.width*.04
self.spread=self.height*.05
self.depth=1
self.sVal=2
self.dRat=self.sVal/self.depth
self.AON=False
self.BON=False
self.CON=False
self.DON=False
self.output=False
def run(self):
clock = pygame.time.Clock()
screen = pygame.display.set_mode((self.width, self.height))
# set the title of the window
pygame.display.set_caption(self.title)
# stores all the keys currently being held down
self._keys = dict()
# call game-specific initialization
self.init(screen)
self.playing = True
while self.playing:
time = clock.tick(self.fps)
self.timerFired(time)
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
self.mousePressed(*(event.pos))
elif event.type == pygame.MOUSEBUTTONUP and event.button == 1:
self.mouseReleased(*(event.pos))
elif (event.type == pygame.MOUSEMOTION and
event.buttons == (0, 0, 0)):
self.mouseMotion(*(event.pos))
elif (event.type == pygame.MOUSEMOTION and
event.buttons[0] == 1):
self.mouseDrag(*(event.pos))
elif event.type == pygame.KEYDOWN:
self._keys[event.key] = True
self.keyPressed(event.key, event.mod)
elif event.type == pygame.KEYUP:
self._keys[event.key] = False
self.keyReleased(event.key, event.mod)
elif event.type == pygame.QUIT:
self.playing = False
screen.fill((255, 255, 255))
self.redrawAll(screen)
pygame.display.flip()
pygame.quit()
def mousePressed(self, x, y):
if(self.mode == 'Menu'): self.menuMousePressed(x, y)
elif(self.mode == 'Live'): self.liveMousePressed(x, y)
elif(self.mode == 'Help'): self.helpMousePressed(x, y)
def mouseReleased(self, x, y):
if(self.mode == 'Menu'): self.menuMouseReleased(x, y)
elif(self.mode == 'Live'): self.liveMouseReleased(x, y)
elif(self.mode == 'Help'): self.helpMouseReleased(x, y)
def mouseMotion(self, x, y):
if(self.mode == 'Menu'): self.menuMouseMotion(x, y)
elif(self.mode == 'Live'): self.liveMouseMotion(x, y)
elif(self.mode == 'Help'): self.helpMouseMotion(x, y)
def mouseDrag(self, x, y):
if(self.mode == 'Menu'): self.menuMouseDrag(x, y)
elif(self.mode == 'Live'): self.liveMouseDrag(x, y)
elif(self.mode == 'Help'): self.helpMouseDrag(x, y)
def keyPressed(self, keyCode, modifier):
if(self.mode == 'Menu'): self.menuKeyPressed(keyCode, modifier)
elif(self.mode == 'Live'): self.liveKeyPressed(keyCode, modifier)
elif(self.mode == 'Help'): self.helpKeyPressed(keyCode, modifier)
def keyReleased(self, keyCode, modifier):
if(self.mode == 'Menu'): self.menuKeyReleased(keyCode, modifier)
elif(self.mode == 'Live'): self.liveKeyReleased(keyCode, modifier)
elif(self.mode == 'Help'): self.helpKeyReleased(keyCode, modifier)
def timerFired(self, dt):
if(self.mode == 'Menu'): self.menuTimerFired(dt)
elif(self.mode == 'Live'): self.liveTimerFired(dt)
elif(self.mode == 'Help'): self.helpTimerFired(dt)
def redrawAll(self, screen):
if(self.mode == 'Menu'): self.menuRedrawAll(screen)
elif(self.mode == 'Live'): self.liveRedrawAll(screen)
elif(self.mode == 'Help'): self.helpRedrawAll(screen)
def isKeyPressed(self, key):
if(self.mode == 'Menu'): self.menuIsKeyPressed(key)
elif(self.mode == 'Live'): self.liveIsKeyPressed(key)
elif(self.mode == 'Help'): self.helpIsKeyPressed(key)
#MENU
def menuMousePressed(self, x, y):
if self.playNowRect.collidepoint(x,y):
self.mode='Live'
elif self.aboutRect.collidepoint(x,y):
os.startfile("README.txt")
elif self.exitRect.collidepoint(x,y):
self.playing=False
def menuMouseReleased(self, x, y):
pass
def menuMouseMotion(self, x, y):
pass
def menuMouseDrag(self, x, y):
pass
def menuKeyPressed(self, keyCode, modifier):
pass
def menuKeyReleased(self, keyCode, modifier):
pass
def menuTimerFired(self, dt):
if self.redd:
self.red+=random.randint(1,8)
if self.red>=256:
self.red=255
self.redd=not self.redd
else:
self.red-=random.randint(1,8)
if self.red<0:
self.red=0
self.redd=not self.redd
if self.blued:
self.blue+=random.randint(1,8)
if self.blue>=256:
self.blue=255
self.blued=not self.blued
else:
self.blue-=random.randint(1,8)
if self.blue<0:
self.blue=0
self.blued=not self.blued
if self.greend:
self.green+=random.randint(1,8)
if self.green>=256:
self.green=255
self.greend=not self.greend
else:
self.green-=random.randint(1,8)
if self.green<0:
self.green=0
self.greend=not self.greend
self.titleRectColor=(self.red,self.blue,self.green)
def menuRedrawAll(self, screen):
screen.blit(self.scBackImage,(0,0))
#Buttons
if self.playNowRect.collidepoint(pygame.mouse.get_pos()):
self.playNowRectColor=BRIGHT_GREEN
else:
self.playNowRectColor=DULL_GREEN
if self.aboutRect.collidepoint(pygame.mouse.get_pos()):
self.aboutRectColor=BRIGHT_GREEN
else:
self.aboutRectColor=DULL_GREEN
if self.exitRect.collidepoint(pygame.mouse.get_pos()):
self.exitRectColor=BRIGHT_GREEN
else:
self.exitRectColor=DULL_GREEN
#Title
pygame.draw.rect(screen,self.titleRectColor,self.titleRect)
self.displayText(screen,self.title,self.titleFont,WHITE,center=self.titleRect.center)
#Play Now
pygame.draw.rect(screen,self.playNowRectColor,self.playNowRect)
self.displayText(screen,'LIVE MODE',self.buttonFont,WHITE,center=self.playNowRect.center)
#About
pygame.draw.rect(screen,self.aboutRectColor,self.aboutRect)
self.displayText(screen,'ABOUT',self.buttonFont,WHITE,center=self.aboutRect.center)
#Exit
pygame.draw.rect(screen,self.exitRectColor,self.exitRect)
self.displayText(screen,'EXIT',self.buttonFont,WHITE,center=self.exitRect.center)
def menuIsKeyPressed(self, key):
pass
#LIVE
def liveMousePressed(self, x, y):
if not self.analyze and self.analyzeRect.collidepoint(x,y):
self.analyze=True
circuit=self.createCircuit()
#circuit=getCircuit()
if circuit[1]=='':
self.objList.append(circuit[0])
else:
self.error=circuit[1]
if self.analyze:
if self.sanalyzeRect.collidepoint(x,y):
self.error=''
#circuit=getCircuit()
circuit=self.createCircuit()
if circuit[1]=='':
self.objList.pop()
self.objList.append(circuit[0])
else:
self.error=circuit[1]
elif self.buttonARect.collidepoint(x,y):
self.AON= not self.AON
elif self.buttonBRect.collidepoint(x,y):
self.BON= not self.BON
elif self.buttonCRect.collidepoint(x,y):
self.CON= not self.CON
elif self.buttonDRect.collidepoint(x,y):
self.DON= not self.DON
def liveMouseReleased(self, x, y):
pass
def liveMouseMotion(self, x, y):
pass
def liveMouseDrag(self, x, y):
pass
def liveKeyPressed(self, keyCode, modifier):
if keyCode==113:
self.playing=False
def liveKeyReleased(self, keyCode, modifier):
pass
def liveTimerFired(self, dt):
if self.analyze and self.error=='':
self.output=parse_equation(self.AON,self.BON,self.CON,self.DON,self.objList[0].userEq)
def liveRedrawAll(self, screen):
if not self.analyze:
if self.analyzeRect.collidepoint(pygame.mouse.get_pos()):
self.analyzeRectColor=BRIGHT_RED
else:
self.analyzeRectColor=DULL_RED
pygame.draw.rect(screen,self.analyzeRectColor,self.analyzeRect)
self.displayText(screen,'ANALYZE!',self.analyzeBFont,WHITE,center=self.analyzeRect.center)
else:
if self.error!='':
self.displayText(screen,self.error,self.buttonFont,BLACK,center=(self.width/2,self.height/2))
if self.sanalyzeRect.collidepoint(pygame.mouse.get_pos()):
self.sanalyzeRectColor=BRIGHT_RED
else:
self.sanalyzeRectColor=DULL_RED
pygame.draw.rect(screen,self.sanalyzeRectColor,self.sanalyzeRect)
self.displayText(screen,'RE-ANALYZE!',self.buttonFont,WHITE,center=self.sanalyzeRect.center)
else:
for obj in self.objList:
start=(self.width*.65,self.height*.2)
self.drawWire(screen,start,(start[0]-.5*self.wirelen,start[1]))
self.drawCircuit(screen,obj,(start[0]-.5*self.wirelen,start[1]))
self.displayText(screen,"Output",self.inputFont,BLACK,center=(start[0]+23,start[1]-6))
self.displayText(screen,self.objList[0].userEq,self.inputFont,BLACK,center=(self.width*.2,self.height*.4))
self.displayText(screen,self.objList[0].get_qm(),self.inputFont,BLACK,center=(self.width*.6,self.height*.4))
if self.sanalyzeRect.collidepoint(pygame.mouse.get_pos()):
self.sanalyzeRectColor=BRIGHT_RED
else:
self.sanalyzeRectColor=DULL_RED
pygame.draw.rect(screen,self.sanalyzeRectColor,self.sanalyzeRect)
self.displayText(screen,'RE-ANALYZE!',self.buttonFont,WHITE,center=self.sanalyzeRect.center)
if self.AON:
self.buttonAColor=SOLID_YELLOW
elif self.buttonARect.collidepoint(pygame.mouse.get_pos()):
self.buttonAColor=BRIGHT_RED
else:
self.buttonAColor=DULL_RED
pygame.draw.rect(screen,self.buttonAColor,self.buttonARect)
self.displayText(screen,'A',self.buttonFont,WHITE,center=self.buttonARect.center)
if self.BON:
self.buttonBColor=SOLID_YELLOW
elif self.buttonBRect.collidepoint(pygame.mouse.get_pos()):
self.buttonBColor=BRIGHT_RED
else:
self.buttonBColor=DULL_RED
pygame.draw.rect(screen,self.buttonBColor,self.buttonBRect)
self.displayText(screen,'B',self.buttonFont,WHITE,center=self.buttonBRect.center)
if self.CON:
self.buttonCColor=SOLID_YELLOW
elif self.buttonCRect.collidepoint(pygame.mouse.get_pos()):
self.buttonCColor=BRIGHT_RED
else:
self.buttonCColor=DULL_RED
pygame.draw.rect(screen,self.buttonCColor,self.buttonCRect)
self.displayText(screen,'C',self.buttonFont,WHITE,center=self.buttonCRect.center)
if self.DON:
self.buttonDColor=SOLID_YELLOW
elif self.buttonDRect.collidepoint(pygame.mouse.get_pos()):
self.buttonDColor=BRIGHT_RED
else:
self.buttonDColor=DULL_RED
pygame.draw.rect(screen,self.buttonDColor,self.buttonDRect)
self.displayText(screen,'D',self.buttonFont,WHITE,center=self.buttonDRect.center)
if self.output:
self.OColor=SOLID_YELLOW
else:
self.OColor=DULL_RED
pygame.draw.rect(screen,self.OColor,self.buttonORect)
self.displayText(screen,'Output',self.buttonFont,WHITE,center=self.buttonORect.center)
def liveIsKeyPressed(self, key):
pass
#HELP
def helpMousePressed(self, x, y):
pass
def helpMouseReleased(self, x, y):
pass
def helpMouseMotion(self, x, y):
pass
def helpMouseDrag(self, x, y):
pass
def helpKeyPressed(self, keyCode, modifier):
pass
def helpKeyReleased(self, keyCode, modifier):
pass
def helpTimerFired(self, dt):
pass
def helpRedrawAll(self, screen):
pass
def helpIsKeyPressed(self, key):
pass
def getLowerBound(self,circuit,start):
curLow=start
if isinstance(circuit,CInput):
return curLow
elif isinstance(circuit,Circuit):
curLow+=circuit.image.get_height()/2
start=0
if not isinstance(circuit,NotGate):
start-=circuit.image.get_height()/4
if isinstance(circuit.in2,CInput):
return curLow
elif isinstance(circuit.in2,Circuit) and isinstance(circuit.in1,CInput):
self.depth+=1
return curLow+self.getLowerBound(circuit.in2,0)
elif isinstance(circuit.in2,Circuit) and isinstance(circuit.in1,Circuit):
curLow+=self.spread*self.dRat+start
self.depth+=1
return curLow+self.getLowerBound(circuit.in2,0)
else:
return curLow+self.getLowerBound(circuit.in1,0)
def getUpperBound(self,circuit):
curHi=start
if isinstance(circuit,CInput):
return curHi
elif isinstance(circuit,Circuit):
curHi-=circuit.image.get_height()/2
if not isinstance(circuit,NotGate):
start+=circuit.image.get_height()/4
if isinstance(circuit.in1,CInput):
return curHi
elif isinstance(circuit.in1,Circuit) and isinstance(circuit.in1,CInput):
self.depth+=1
return curLow-self.getLowerBound(circuit.in1,0)
elif isinstance(circuit.in1,Circuit) and isinstance(circuit.in1,Circuit):
curLow-=self.spread*self.dRat
self.depth+=1
return curHi-self.getLowerBound(circuit.in1,0)
def displayText(self,screen,text, font, color, pos=(0,0), center=None):
textSurface=font.render(text,True,color)
textRect=textSurface.get_rect()
if center!=None:
textRect.center=center
screen.blit(textSurface,textRect)
else:
textRect
screen.blit(textSurface,pos)
def drawGate(self,screen,gate,pos):
screen.blit(gate.image,pos)
def drawWire(self,screen,initial,final):
if initial[1]==final[1]:
pygame.draw.line(screen,BLACK,initial,final,2)
else:
lineLen=abs(final[0]-initial[0])
pygame.draw.line(screen,BLACK,initial,(int(initial[0]-lineLen*.25),initial[1]),2)
pygame.draw.line(screen,BLACK,(int(initial[0]-lineLen*.25),initial[1]),(int(initial[0]-lineLen*.25),final[1]),2)
pygame.draw.line(screen,BLACK,(int(initial[0]-lineLen*.25),final[1]),final,2)
def drawCircuit(self,screen,circuit,start):
self.dRat=self.sVal/self.depth
if isinstance(circuit,CInput):
self.displayText(screen,circuit.name,self.inputFont,BLACK,center=(start[0]-8,start[1]))
elif isinstance(circuit,Circuit):
self.getImage(circuit)
gateWidth=circuit.image.get_width()
gateHeight=circuit.image.get_height()
self.drawGate(screen,circuit,(start[0]-gateWidth,start[1]-gateHeight/2))
if isinstance(circuit,NotGate):
if isinstance(circuit.in1,Circuit):
self.drawWire(screen,(start[0]-gateWidth,start[1]),
(start[0]-gateWidth-self.wirelen,start[1]))
self.depth+=1
self.drawCircuit(screen,circuit.in1,(start[0]-gateWidth-self.wirelen,start[1]))
self.depth-=1
else:
self.drawWire(screen,(start[0]-gateWidth,start[1]),
(start[0]-gateWidth-.5*self.wirelen,start[1]))
self.drawCircuit(screen,circuit.in1,(start[0]-gateWidth-.5*self.wirelen,start[1]))
else:
start1=(start[0]-gateWidth,start[1]-gateHeight/4)
start2=(start[0]-gateWidth,start[1]+gateHeight/4)
if isinstance(circuit.in1,Circuit) and isinstance(circuit.in2,Circuit):
self.drawWire(screen,start1,(start1[0]-self.wirelen,start1[1]-self.spread*self.dRat))
self.depth+=1
self.drawCircuit(screen,circuit.in1,(start1[0]-self.wirelen,start1[1]-self.spread*self.dRat))
self.depth-=1
self.drawWire(screen,start2,(start1[0]-self.wirelen,start2[1]+self.spread*self.dRat))
self.depth+=1
self.drawCircuit(screen,circuit.in2,(start1[0]-self.wirelen,start2[1]+self.spread*self.dRat))
self.depth-=1
else:
if isinstance(circuit.in1,Circuit):
self.drawWire(screen,start1,(start1[0]-self.wirelen,start1[1]))
self.depth+=1
self.drawCircuit(screen,circuit.in1,(start1[0]-self.wirelen,start1[1]))
self.depth-=1
self.drawWire(screen,start2,(start2[0]-.5*self.wirelen,start2[1]))
self.drawCircuit(screen,circuit.in2,(start2[0]-.5*self.wirelen,start2[1]))
elif isinstance(circuit.in2,Circuit):
self.drawWire(screen,start1,(start1[0]-.5*self.wirelen,start1[1]))
self.drawCircuit(screen,circuit.in1,(start1[0]-.5*self.wirelen,start1[1]))
self.drawWire(screen,start2,(start2[0]-self.wirelen,start2[1]))
self.depth+=1
self.drawCircuit(screen,circuit.in2,(start2[0]-self.wirelen,start2[1]))
self.depth-=1
else:
self.drawWire(screen,start1,(start1[0]-.5*self.wirelen,start1[1]))
self.drawCircuit(screen,circuit.in1,(start1[0]-.5*self.wirelen,start1[1]))
self.drawWire(screen,start2,(start2[0]-.5*self.wirelen,start2[1]))
self.drawCircuit(screen,circuit.in2,(start2[0]-.5*self.wirelen,start2[1]))
def drawNGCircuit(self,screen,circuit,start):
if isinstance(circuit,CInput):
self.displayText(screen,circuit.name,self.inputFont,BLACK,center=(start[0]-8,start[1]))
elif isinstance(circuit,Circuit):
self.getImage(circuit)
gateWidth=circuit.image.get_width()
gateHeight=circuit.image.get_height()
if isinstance(circuit,NotGate):
self.drawWire(screen,(start[0]-gateWidth,start[1]),(start[0]-gateWidth-self.wirelen,start[1]))
self.drawNGCircuit(screen,circuit.in1,(start[0]-gateWidth-self.wirelen,start[1]))
else:
start1=(start[0]-gateWidth,start[1]-gateHeight/4)
start2=(start[0]-gateWidth,start[1]+gateHeight/4)
if isinstance(circuit.in1,circuit):
self.drawWire(screen,start1,(start1[0]-self.wirelen,start1[1]-self.spread))
self.drawWire(screen,start2,(start1[0]-self.wirelen,start2[1]+self.spread))
self.drawNGCircuit(screen,circuit.in1,(start[0]-gateWidth-self.wirelen,start[1]-gateHeight/4-self.spread))
self.drawNGCircuit(screen,circuit.in2,(start[0]-gateWidth-self.wirelen,start[1]+gateHeight/4+self.spread))
def createCircuit(self):
A=CInput('A')
B=CInput('B')
C=CInput('C')
cir1=OrGate(B,C)
cir2=AndGate(A,cir1)
cir3=NotGate(B)
cir4=AndGate(cir2,cir3)
return (cir4,"")
def getImage(self,circuit):
if isinstance(circuit,AndGate):
circuit.image=self.scAndGate
elif isinstance(circuit,OrGate):
circuit.image=self.scOrGate
elif isinstance(circuit,NotGate):
circuit.image=self.scNotGate
elif isinstance(circuit,XorGate):
circuit.image=self.scXorGate
elif isinstance(circuit,NandGate):
circuit.image=self.scNandGate
elif isinstance(circuit,NorGate):
circuit.image=self.scNorGate
else:
raise Exception("Unknown Circuit")
def getCircuit():
get_img()
getGridImages("CVTEST.jpg")
array=images2Circ(filter_images())
return get_circuit(array)
try:
game=PygameGame()
game.run()
finally:
pygame.quit()