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[Bug] 网络响应超时,是否重新登录? #2515

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TangZhX-T opened this issue Jun 1, 2024 · 2 comments
Open

[Bug] 网络响应超时,是否重新登录? #2515

TangZhX-T opened this issue Jun 1, 2024 · 2 comments
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@TangZhX-T
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游戏进门后一直白屏,然后让重新登录

image

服务端:
16:22:26 DEBUG:EnergyManager Energy drop data successfully loaded.
16:22:26 DEBUG:EnergyManager Skill particle generation data successfully loaded.
16:22:26 DEBUG:CombineManger Loaded 14 reliquary decompose entries.
16:22:26 DEBUG:GameServerPacketHandler Registered 239 PacketHandlers
16:22:26 DEBUG:AnnouncementTask [Task] Announcement task enabled.
16:22:26 DEBUG:MoonCard [Task] MoonCard task enabled.
16:22:26 DEBUG:GachaSystem Banners successfully loaded.
16:22:26 DEBUG:ShopSystem Shop data successfully loaded.
16:22:26 DEBUG:ShopSystem Loaded 26 ShopChest entries.
16:22:26 DEBUG:DropSystemLegacy Drop data successfully loaded.
16:22:26 DEBUG:ExpeditionSystem Expedition reward successfully loaded.
16:22:27 DEBUG:Language Cache modified 1717229162639, textmap modified 1713823116000
16:22:27 DEBUG:Language Loading cached 'TextMaps'...
16:22:28 WARN:FileUtils Failed to read resource: /html/handbook.html
16:22:28 DEBUG:FileUtils Failed to load resource: /html/handbook.html
java.lang.NullPointerException: Cannot invoke "java.io.InputStream.readAllBytes()" because "is" is null
at emu.grasscutter.utils.FileUtils.readResource(FileUtils.java:203)
at emu.grasscutter.server.http.documentation.HandbookHandler.(HandbookHandler.java:28)
at java.base/jdk.internal.reflect.DirectConstructorHandleAccessor.newInstance(DirectConstructorHandleAccessor.java:67)
at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:500)
at java.base/java.lang.reflect.Constructor.newInstance(Constructor.java:484)
at emu.grasscutter.server.http.HttpServer.addRouter(HttpServer.java:145)
at emu.grasscutter.Grasscutter.main(Grasscutter.java:141)
16:22:28 DEBUG:Grasscutter Set day of week to 7
16:22:28 INFO:ResourceLoader 正在加载 resources...
16:22:28 DEBUG:ResourceLoader Loaded 0 emu.grasscutter.data.binout.config.ConfigEntityAvatar entries.
16:22:29 DEBUG:ResourceLoader Loaded 509 emu.grasscutter.data.binout.config.ConfigEntityMonster entries.
16:22:29 DEBUG:ResourceLoader Loaded 509 emu.grasscutter.data.binout.config.ConfigEntityGadget entries.
16:22:31 DEBUG:ResourceLoader Priorities are [HIGHEST, HIGH, NORMAL, LOW, LOWEST]
16:22:33 DEBUG:ResourceLoader Loading resources took 2181487400ns == 2181ms
16:22:35 DEBUG:ResourceLoader Loaded 0 quest keys.
16:22:35 DEBUG:ResourceLoader Loaded 2521 MainQuestDatas.
16:22:35 DEBUG:ResourceLoader Loaded 1 ScriptSceneDatas.
16:22:36 DEBUG:ResourceLoader Loaded 11 HomeworldDefaultSaveDatas.
16:22:36 DEBUG:ResourceLoader Loaded 33 SceneNpcBornDatas.
16:22:37 DEBUG:ResourceLoader Loaded 33 SceneRouteDatas.
16:22:37 DEBUG:ResourceLoader Loaded BlossomConfig.
16:22:37 DEBUG:ActivityManager Enable 1 activities.
16:22:40 DEBUG:ResourceLoader Loaded 2119 gadget mappings.
16:22:40 DEBUG:ResourceLoader Loaded 60 subfield mappings.
16:22:40 DEBUG:ResourceLoader Loaded 38 drop subfield mappings.
16:22:40 DEBUG:ResourceLoader Loaded 13823 drop table configs.
16:22:40 DEBUG:ResourceLoader Loaded 773 monster mappings.
16:22:40 DEBUG:ResourceLoader Loaded 75 ActivityCondGroups.
16:22:40 DEBUG:ResourceLoader Loaded 932 group replacements.
16:22:40 DEBUG:ResourceLoader Loaded trial activity custom data.
16:22:40 DEBUG:ResourceLoader Loaded trial activity schedule custom data.
16:22:40 DEBUG:ResourceLoader Loaded trial avatar custom data.
16:22:40 DEBUG:EntityControllerScriptManager Loaded 117 gadget controllers
16:22:40 INFO:ResourceLoader 完成加载 resources
16:22:41 INFO:HttpServer [Dispatch] Dispatch 服务器启动于 127.0.0.1:443
16:22:41 INFO:GameServer Grasscutter 是免费开源软件,遵循 AGPL-3.0 license。
如果你是付费购买的,那你已经被骗了。
项目地址:https://github.com/Grasscutters/Grasscutter
16:22:41 INFO:GameServer 游戏服务器启动于 127.0.0.1:22102
16:22:41 INFO:Grasscutter 加载完成!输入 "help" 查看命令列表
16:23:15 INFO:RegionHandler [Dispatch] Client 127.0.0.1 request: query_region_list
16:23:16 INFO:DefaultAuthenticators$TokenAuthenticator [Dispatch] 客户端 127.0.0.1 正在尝试通过 token 登录
16:23:16 INFO:DefaultAuthenticators$TokenAuthenticator [Dispatch] 客户端 127.0.0.1 已通过 token 登录,UID 为 10001
16:23:16 DEBUG:AuthenticationHandler [Dispatch] 客户端 127.0.0.1 正在尝试登录
16:23:16 INFO:DefaultAuthenticators$SessionKeyAuthenticator [Dispatch] 客户端 127.0.0.1 成功交换 token
16:23:16 DEBUG:AuthenticationHandler [Dispatch] 客户端 127.0.0.1 正在尝试登录
16:23:16 INFO:RegionHandler Client 127.0.0.1 request: query_cur_region/os_usa
16:23:29 INFO:GameSession 客户端 /127.0.0.1:52954 已连接
16:23:33 DEBUG:SceneMeta Successfully loaded metadata in scene 3.
16:23:33 DEBUG:ExecRegisterDynamicGroup Registering group 133307094
16:23:33 DEBUG:ExecRegisterDynamicGroup Registering group 133307096
16:23:33 DEBUG:QuestManager >>> Quest 46904 will be not accepted as a result of event trigger QUEST_COND_STATE_EQUAL (, 35104, 2, 0, 0, 0).
16:23:33 DEBUG:ExecRegisterDynamicGroup Registering group 133301172
16:23:33 DEBUG:QuestManager ^ Condition QUEST_COND_STATE_EQUAL has params 35104, 3 with result failure.
16:23:33 DEBUG:QuestManager ^ Condition QUEST_COND_STATE_NOT_EQUAL has params 31101, 3 with result failure.
16:23:33 DEBUG:ExecRegisterDynamicGroup Registering group 133301171
16:23:33 DEBUG:ExecRegisterDynamicGroup Registering group 133301168
16:23:33 DEBUG:ExecRegisterDynamicGroup Registering group 133301170
16:23:33 DEBUG:ExecRegisterDynamicGroup Registering group 133301166
16:23:33 DEBUG:ExecRegisterDynamicGroup Registering group 133301169
16:23:33 DEBUG:ExecRegisterDynamicGroup Registering group 133303657
16:23:33 DEBUG:ExecRegisterDynamicGroup Registering group 133301167
16:23:35 DEBUG:SceneScriptManager Tried to refresh group suite 2 in an unloaded and uncached group 133113002 in scene 3.
16:23:35 DEBUG:SceneScriptManager Refreshing group 133113002 suite 2
16:23:55 INFO:GameSession 客户端 /127.0.0.1:63469 已连接
16:24:11 INFO:GameSession 客户端 /127.0.0.1:63479 已连接
16:24:22 INFO:GameSession 客户端 /127.0.0.1:52954 已断开连接
16:24:42 INFO:GameSession 客户端 /127.0.0.1:58164 已连接
16:25:01 INFO:GameSession 客户端 /127.0.0.1:63479 已断开连接
16:25:12 INFO:GameSession 客户端 /127.0.0.1:63943 已连接
16:25:23 INFO:DefaultAuthenticators$TokenAuthenticator [Dispatch] 客户端 127.0.0.1 正在尝试通过 token 登录
16:25:23 INFO:DefaultAuthenticators$TokenAuthenticator [Dispatch] 客户端 127.0.0.1 已通过 token 登录,UID 为 10001
16:25:23 DEBUG:AuthenticationHandler [Dispatch] 客户端 127.0.0.1 正在尝试登录
16:25:23 INFO:DefaultAuthenticators$SessionKeyAuthenticator [Dispatch] 客户端 127.0.0.1 成功交换 token
16:25:23 DEBUG:AuthenticationHandler [Dispatch] 客户端 127.0.0.1 正在尝试登录
16:25:23 INFO:RegionHandler Client 127.0.0.1 request: query_cur_region/os_usa

@TangZhX-T TangZhX-T added the bug Something isn't working label Jun 1, 2024
@HongchengQ
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先检查一下cache目录下有没有scene的cache 如果没有 你需要重新启动服务端和游戏 当游戏再次出现超时时先不要操作 直到服务端打印出一条cache已保存的消息时再关闭游戏和服务端 再次启动应该就可以正常游玩了

如果有场景的缓存 那就多尝试几次重启游戏和服务端

现在的gc就是这样 连进不去游戏都是正常现象 而且在性能占用上也非常离谱

@HongchengQ
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