Releases: GeodesicDragon/mylittlerimpony
Version 4.26.68
- Mod: Added French localisation for C# keys.
- Mod: Added German localisation for C# keys.
- XML Extensions: Fixed 'Cannot read data' error when selecting the Brony Community and Brony Xenotypes scenarios.
- Error was only seen if XML Extensions was not enabled.
- Thanks to Lunysha for bringing the issue to my attention.
Version 4.24.66
IMPORTANT
I have moved several textures to other folders, so they'll only be loaded when certain DLCs or mods are enabled. I highly doubt that this will have even the slightest impact on performance, but it's still something I've been wanting to do for a while. You will need to delete the 'MyLittleRimPony' folder before extracting this update, in order to prevent any weird things from happening.
CHANGELOG
- Core: Added two new recipes to the Daybreaker statue which let you convert 1000 silver into 833 wood and vice versa.
- Market value of wood is 1.2 silver (Source: RimWorld Wiki). 1000/1.2 = 833.333333333...etc.
- Recipes are available from game start and, unlike other Daybreaker recipes, do not require any chemfuel.
- Core: Added translation keys for poison joke afflictions.
- Biotech: Added a new gene which gives pawns the Brony trait.
- Alicorns, earth ponies, unicorns, pegasi and changelings now have it by default. (Only applies to newly spawned ones.)
- Vanilla Factions Expanded - Deserters: Added Spitfire (building).
- Provides 50 regular intel or 10 critical intel in exchange for silver (at +50% of market value), medicine and 'pony-friendly foodstuffs.'
- The Workshop page for VFED says regular intel is valued at 100 silver and critical intel is valued at 1000 silver.
- Request regular intel: 7500 silver, 25 industrial medicine and 500 food.
- Request critical intel: 15000 silver, 25 glitterworld medicine and 750 food.
- Each bill takes 60 seconds to complete, similar to extracting intel from imperial buildings.
- Your visibility is not affected in any way by performing either of these recipes, so the high cost helps to keep things balanced.
- Vanilla Achievements Expanded: Added an achievement to build Spitfire.
- XML Extensions: Added the ability to set how much stuff is required to build statues of Nightmare Moon and Daybreaker.
- Minimum amount of stuff is 100.
- Maximum amount of stuff is 1000.
- Default amount of stuff is 750.
- Core: Removed NPC faction slave trader caravan since they never sold any slaves to begin with.
- This may cause a one-time red error on game/save load.
- Settlements should still buy and sell slaves if you find yourself needing to acquire or offload any.
- Core: The Brony Community scenario now starts with Screwball research already unlocked.
- Core: The Brony Community scenario no longer starts with Gun Turrets research already unlocked.
- Core: NPC faction weapon traders now stock Mudbriar, Quibble Pants and Zephyr Breeze turrets.
- Core: The market value of Sweetie Bot turrets is now determined by the game. Expect some major price changes!
- Core: Sweetie Belle plushies now reduce food poisoning chance by 25% (was 10%).
- Core: Mudbriar is now locked behind gun turrets research.
- Core: Quibble Pants is now locked behind gun turrets research.
- Core: Zephyr Breeze is now locked behind gun turrets research.
- Core: Fixed NPC faction settlements refusing to buy herbal medicine.
- Core: NPC faction settlements now stock 25-75 industrial medicine (was 50-200).
- Core: NPC faction settlements now buy items tagged as 'ExoticMisc.'
- Core: Prisoners and slaves now get a small mood bonus whenever a party cannon is fired.
- Like anti bronies, the effect is not much; it is only +3 for a single day, and it only stacks once.
- If your prisoners and/or slaves have the brony or anti brony traits, they will be ignored.
- Biotech: The Brony Xenotypes scenario now starts with Screwball research already unlocked.
- Biotech: The Brony Xenotypes scenario no longer starts with Gun Turrets research already unlocked.
- Biotech: Diamond dog clans should no longer send you quests.
- Biotech: Diamond dog clans now get along with each other.
- RimPonk: Fixed a texture error related to earth ponies. Thanks to Sunlight Swift for bringing this to my attention.
- Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'It All Starts Here' achievement to 10 (was 25).
- Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'Beep Boop' achievement to 100 (was 250).
- Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'Special Delivery!' achievement to 50 (was 75).
- Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'Sssssssmokin'!' achievement to 25 (was 50).
- Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'Nothing Stops The Friendship Train' achievement to 25 (was 50).
- Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'Hellooooooo, Nurse!' achievement to 25 (was 30).
- Vanilla Achievements Expanded: Reduced the amount of points awarded for the 'You've Got Opportunity' achievement to 25 (was 30).
- Vanilla Backstories Expanded: Fixed the 'MLP Obsessive' backstory not showing up, but it no longer gives passions.
- XML Extensions: If you have allowed bronies to be violent, the Brony Community and Xenotypes scenarios will now start with enough weapons to equip all of your starting colonists. The number of starting turrets will also be affected.
- Brony Community: 2 autopistols, a plasteel knife and 2 turrets (down from 4)
- Brony Xenotypes: 3 autopistols, 2 plasteel knives and 3 turrets (down from 6).
Version 4.17.38
- Core: Added 8 new recipes to the Daybreaker statue which allow for the rapid creation of 100 drugs at a time, provided you have the right materials.
- Flake: 400 psychoid leaves
- Go-juice: 200 neutroamine and 100 yayo
- Penoxycyline: 200 neutroamine
- Poison joke joint: 800 poison joke leaves
- Psychite tea: 400 psychoid leaves
- Smokeleaf joint: 400 smokeleaf leaves
- Wake-up: 200 neutroamine
- Yayo: 800 psychoid leaves
- Each of these recipes requires half the standard amount of chemfuel (25, or half of whatever you set it to in XML Extensions; value will be rounded down to the nearest whole number to prevent any issues with recipes requiring x.5 chemfuel).
- Biotech: Added the Diamond Dog xenotype.
- Strong stomach
- Super strong immunity
- Psychically deaf
- High cold resistance
- High heat resistance
- Mild UV sensitivity
- Extremely aggressive
- Low sleep
- Furry tail
- Floppy ears
- Roar voice
- Standard body
- Hulk body
- Dark vision
- Furskin
- Terrible shooting
- Terrible crafting
- Terrible medicine
- Remarkable mining
- Poison joke dependency
- Biotech: Added the Diamond Dog faction.
- Permanently hostile.
- Only uses melee fighters.
- Incapable of laying siege.
- Drops minerals as loot.
- A maximum of three separate factions can be added to a new game.
- Better Kibble: Added a patch which reduces the cost of requesting kibble from Nightmare Moon to 60 silver (to compensate for the lower market value).
- Vanilla Achievements Expanded: Added an achievement to make a Fleur De Lis plushie using thrumbofur. (1)
- Vanilla Achievements Expanded: Re-added the 'Cluck Off!' achievement. (1)
- Core: Fixed plushie traders not selling cloth.
- Core: Reduced the cost of requesting 500 kibble from Nightmare Moon to 600 silver (was 850).
- This works out at just under 10% above market value (500 x 1.1 = 550 * 1.1 = 605).
- Core: Requesting neutroamine from Nightmare Moon now requires you to research drug production (was medicine production).
- Core: Starlight Glimmer now reduces psychic sensitivity by 300% in order to eliminate the larger mood penalties suffered by psychically hypersensitive pawns.
- Core: Pawns now have a chance of possessing five poison joke joints when creating a new colony.
- Core: Screwballs can now be built using stone.
- Royalty: Fixed the 'Request neurocalculator' recipe at the Nightmare Moon statue having the wrong label. Thanks to Wheat Tail for bringing this to my attention.
(1) It's a bit of a pain to unlock, but what worked for me was saving the game just before the item was made and then reloading it.
Version 4.4.31
- Core: Added Sunny Starscout as a storyteller.
- More frequent quests, traders and visitors.
- More days between threats, and (hopefully) less of them.
- Feedback on her performance would be greatly appreciated!
- Ideology: Added patches which turn the Christmas tree into a Hearth's Warming tree.
- Alpha Genes: Added a patch, applied if this mod is enabled, that will add wings to alicorns and pegasi.
- Only newly spawned alicorns and pegasi will be affected; you will need to manually add the gene to existing ones.
- Thanks to CTH2004 for the suggestion.
- Core: The mood of bronies is no longer affected by portal room impressiveness. (It wasn't working the way I wanted it to.)
- Core: Smoking poison joke now has a chance of afflicting pawns with the Cutie Pox.
- Core: Updated the information window for poison joke joints to show you all the different ways they can affect your pawns.
- Core: Reduced the amount of work needed to make plushies to 3000 (was 6000).
- Core: Reduced the number of leaves needed to make poison joke joints to 8 (was 10).
- Core: Poison joke now takes 7 days to grow to maturity (was 14).
- Core: The 'reduced consciousness' effect of poison joke joints now sets the pawn's consciousness to 10% (was 1%).
- Core: Magic mirrors can no longer break down.
- Biotech: Made some changes to the Brony Xenotypes scenario.
- Now starts with a changeling as well as the other four xenotypes.
- Reduced starting meal count to 50 (was 80).
- Reduced starting medicine count to 20 (was 40).
- Increased starting flak helmet count to 5 (was 4).
- Increased starting horse count to 5 (was 4).
- Added Discord to the list of starting plushies.
- Replaced Maud Pie with Rarity.
- Added 5 units of go-juice and 5 units of wake-up, which will help your unicorns and pegasi while you get production set up. Also, remember that pawns might have their required drug as part of their starting possessions.
- Biotech: Alicorns, earth ponies, unicorns and pegasi no longer hate changelings, and vice versa.
- Biotech: Increased the mood loss anti bronies get from being turned into a pony xenotype to -40 (was -20).
- Biotech: Changelings can now come in a variety of colours.
- Biotech: The NPC faction is now made up of 25% each of earth ponies, unicorns and pegasi, 20% changelings, and 5% alicorns.
- Biotech: Child-equippable plushies now require half as much work to make as their adult counterparts.
- Combat Extended: The Brony Xenotypes scenario should now start with 600 rounds of turret ammo.
- MedPod: Fixed pawns not seeking treatment for negative poison joke effects.
Version 4.1.7
- Biotech: Added the Changeling Drone xenotype.
- Acid Spray
- High cold resistance
- Pyrophobia
- High libido
- Fertile
- Very ugly
- Grey eyes
- Bald
- No beard
- Insect voice
- Facial ridges
- Ink black skin
- Robust digestion
- Pollution stimulus
- Great construction skill
- Great crafting skill
- Terrible mining skill
- Terrible cooking skill
- Terrible plants skill
- Terrible animals skill
- Terrible artistic skill
- Terrible medicine skill
- Terrible social skill
- Terrible intellectual skill
- -25 opinion of alicorns, earth ponies, unicorns and pegasi
- These xenotypes also have a -25 opinion of changelings
- Pawns with the brony trait will still get a +10 opinion of them (even if they're a pony xenotype)
- Core: Made some changes to the magical mirror power increase research.
- Renamed it to 'magical power increase.'
- Researching it now requires you to have unlocked Screwballs.
- Screwballs now benefit from the research, increasing their power output to 400W.
- Biotech: Fixed pink square appearing around children with plushies equipped.
- Combat Extended: Fixed a few patch errors. Thanks to BBLKepling for pointing out these problems and providing the fixes.
- Daring Do plushie now provides a 10% melee dodge chance regardless of indoor/outdoor light conditions.
- The tennis ball launcher is now using the correct smoke type.
- The Sweetie Bot mechanoid patch now refers to the correct body type.
Version 4.0.0
The Xenotypes Update
- Core: Added Marble Pie's Stone Exchange.
- Allows you to buy 100 of each stone block type in exchange for silver, at a rate of 1 silver per block.
- She'll also give you 500 of everything at once, provided you bring her something special...
- Requires 150W of power and stonecutting research.
- Can be built using wood, metals or stone.
- Why am I not using Limestone for this? Because I don't like her, that's why. :P
- Biotech: Added earth pony, unicorn, pegasus and alicorn xenotypes.
- EARTH PONY
- Robust
- Unstoppable
- Great animals skill
- Great plants skill
- Great mining skill
- Awful art skill
- Awful crafting skill
- Awful intellectual skill
- Awful medical skill
- Large appetites
- Horse voice
- UNICORN
- Super clotting
- Super psy-sensitive
- Dead calm
- Fast learning
- Great intellectual skill
- Great medical skill
- Awful construction skill
- Awful animals skill
- Awful mining skill
- Awful plants skill
- Wake-up dependency
- Horse voice
- PEGASUS
- Very fast move speed
- Hyper aggressive
- Strong melee damage
- Dark vision
- Great shooting skills
- Great melee skills
- Poor skills in everything else
- Awful social skills
- Go-juice dependency
- Horse voice
- ALICORN
- Beautiful
- Superfast immunity gain
- Superfast wound healing
- Excellent social skill
- Excellent art skill
- Poor skill in everything else
- Delicate
- Shrewd negotiator
- Horse voice
- The NPC faction is now 33% earth pony, 33% unicorn, 33% pegasus, and 1% alicorn.
- The old earth pony, unicorn and pegasus genes still exist, but their costs have not changed.
- The alicorn gene has been renamed to shrewd negotiator and can be implanted to grant the ability of the same name.
- I know, pegasi and alicorns don't have wings, but that's only because I couldn't find a decent graphic.
- Bronies have a +10 opinion towards these xenotypes, but anti bronies have a -20 opinion.
- Turning an anti brony into one of these xenotypes will give them a permanent -20 mood debuff.
- Xenotypes have a +5 opinion towards each other.
- EARTH PONY
- Biotech: Added the Brony Xenotypes scenario.
- Starts with four pawns, one of each xenotype above, and four unbonded horses.
- Starts with slightly more resources than the standard brony community scenario.
- Starts with six mini turrets and three Screwballs.
- Starts with a Rainbow Dash plushie as well as Applejack, Maud and Twilight.
- Device Standby: Added support for this mod to the plushie bench and fabric exchange.
- [Ry]Rimcraft Metals: Added six new recipes to the Daybreaker statue.
- Each one allows you to convert 500 of each ore into the respective number of bars.
- Requires three times the amount of chemfuel a normal recipe uses (150 if you didn't change it using XML Extensions).
- Does not require any specific crafting level.
- Dark iron bars are only made in batches of 100, as they require 8 ores each.
- Hardened adamantite bars are only made in batches of 50, as they require 10 adamantite bars each, but the recipe only uses double the fuel.
- Vanilla Achievements Expanded: Added an achievement to build the Stone Exchange.
- Core: The party cannon no longer affects the mood of prisoners or visitors.
- Core: Plushies no longer hog the utility slot. You can now equip a plushie and a shield belt (or whatever) at the same time!
- Core: The letter that is sent after researching Statues of the Evil Sisters no longer says you'll get a letter when new recipes are unlocked.
- Core: The brony trait no longer conflicts with the misogynist trait. (1)
- Core: The brony trait no longer conflicts with the misandrist trait. (1)
- Core: The brony trait no longer conflicts with the chemical fascination trait.
- Core: The brony trait no longer conflicts with the chemical interest trait.
- Core: Having a bunch of Screwballs in one room now designates it as a 'Screwball Room.' (Dancing is optional.)
- Core: The thought bronies have regarding portal rooms is now permanent, providing a -3 to +6 mood change depending on its impressiveness. Be advised that the -3 mood will be applied even if you don't actually have a portal room (I couldn't figure out a way to prevent that).
- Core: NPC faction settlements now sell drugs. (You may need to wait for a restock before you see them.)
- Core: NPC faction weapon traders now sell drugs.
- Core: NPC faction exotic goods traders now sell drugs.
- Core: Fixed incorrect description on the fabric exchange.
- Ideology: Zecora now increases pruning speed by 500% (was 100%).
- Ideology: Applejack now provides a 100% boost to pruning speed on top of her usual bonuses.
- Biotech: Changed alicorn icon to white to make it a bit more visible.
- Hooligan Faction: The NPC brony community will now send drug dealer caravans your way.
- Hooligan Faction: The NPC brony community and the NPC hooligan faction are now hostile to each other.
- Vanilla Achievements Expanded: Split achievements into separate categories for easy reference.
- XML Extensions: The description for the Brony Community scenario is now altered if you have allowed bronies to be violent.
- Just because someone is a brony, it doesn't mean they can't be a terrible person.
Version 3.140.142
- Core: Removed the research tracker because - according to Dubs Performance Analyser - it was causing some performance issues. Plus there's the fact it very rarely worked to begin with, so all the more reason to remove it.
- Core: Added the Party Cannon, a rare artifact which works in a similar way to the pyschic soothe pulser. When activated, it will apply a +15 mood bonus to most pawns. Bronies, however, will get a +20 bonus, while anti bronies will only get a +5 bonus. Babies are not affected.
- Core: Added a recipe to the Nightmare Moon statue to request 100 neutroamine. Requires medicine production. This request is a lot more expensive than the other ones, as the silver cost is equal to three times the market value of the product.
- Biotech: Sweetie Bots will now start to accompany mechanoid bosses after a certain point.
- Mechanoid Modifications: Sweetie Bots can now benefit from upgrades added by this mod.
- Muzzle Flash: Added support for this mod to the Rainbow Laser.
- Vanilla Achievements Expanded: Added an achievement to obtain the Party Cannon.
- Vanilla Factions Expanded - Vikings: Added a recipe to the Nightmare Moon statue to request a psychic cornucopia. Requires advanced fabrication.
- Vanilla Factions Expanded - Vikings: Added four new recipes to the Fabric Exchange.
- Purchase fenrirskin (1680 silver)
- Purchase lothurr leather (1370 silver)
- Purchase njorunfur (1050 silver)
- Purchase cow wool (290 silver)
- Vanilla Achievements Expanded: Removed the 'Friendship is Magic' achievement.
- Vanilla Achievements Expanded: Removed the 'Cluck Off!' achievement.
- Callouts: Updated patch to also check for the 1.4 version uploaded by Profligate.
- Callouts: Updated patch with some new and updated entries.
Version 3.129.137
IMPORTANT NOTICE
I haven't made that many changes to files in this version, but I would still advise you to perform a fresh install of the mod in order to prevent any potential errors from popping up. Delete the 'MyLittleRimPony' folder from your Mods directory before installing this update.
CHANGELOG
- Core: Added Derpy Hooves as an alternative to the transport pod.
- Can carry twice as much cargo as a regular pod.
- Requires 300 fabric/leather/metal/wood to build.
- Can carry pawns as well, but they won't rest as effectively while inside.
- Unlocked once the transport pod is researched; she can be found in the 'RimPony' section of the Architect menu.
- If you have XML Extensions, you can configure how much mass is carried in the settings, up to a maximum of 1200kg. Whatever mass you set it to will also be how much stuff you need to build it.
- Core: Miss Pommel has changed how the Fabric Exchange conducts business. Instead of swapping one material for another, she is now selling all available materials in batches of 100 for a 5% markup.
- Added 29 new recipes.
- Removed all existing recipes; this may cause some one-time red errors on game load.
- Only materials that exist in the base game are sold; if you have a mod that adds custom ones, let me know and I'll create a patch.
- Royalty: Added three new recipes to the Nightmare Moon statue which let you request archotech arms, legs and eyes.
- Each recipe requires 5600 silver, 1000 gold and 10 equivalent bionics.
- Recipes are locked behind extensive research.
- Research is locked behind three rare and costly (5000 silver each) techprints, carried by imperial and outlander factions.
- Some Things Float: Added support for this mod, though only plushies are affected.
- Vanilla Achievements Expanded: Added an achievement for building 100 Derpys.
- Vanilla Achievements Expanded: Added an achievement for building a Derpy out of gold.
- Vanilla Outposts Expanded: Added the plushie factory.
- Each pawn requires at least 5 skill (or whatever you might have changed it to via XML Extensions) in Crafting.
- Produces ((100Total Skill) + (50Number of Pawns)) silver every 3 days.
- Takes about a day to set up.
- XML Extensions: Added an option to mute the call sound of Sweetie Bot mechanoids. Handy if you're like me and have 30+ of them hanging around.
- Core: Sweetie Bot turrets now have a market value of 2500 silver.
- Core: NPC faction settlements and weapon traders now carry a stock of 5 Sweetie Bot turrets ranging in price from 2200-2800 silver.
- Core: The negative effect of poison joke on a pawn's consciousness now sets it to 1%, thus eliminating the chance of instant death.
- Core: All of the negative effects of poison joke now come with a warning letter when a pawn is afflicted by one.
- Core: The 'high on poison joke' hediff no longer increases manipulation and moving.
- Core: Poison joke addiction cure kits now require 6 Crafting to make, instead of 6 Medical.
- Core: Poison joke addiction cure kits can now be made at the plushie bench as well as the drug lab.
- Core: Sweetie Bot turrets no longer break down, but now consume an additional 50W of power.
- Core: Fixed plushie traders not carrying any silver.
- Core: Massively increased the amount of silver carried by plushie traders.
- Core: Fixed plushie traders not carrying any textiles.
- Core: Plushie traders now stock between one and three of each plushie.
- Core: NPC faction settlements and traders no longer have price ranges on the majority of their wares.
- Core: Discord lamps can now be built using metals and wood.
- Core: Reduced the amount of chemfuel needed for Daybreaker recipes to 50/100 (was 75/150).
- Core: Pony plushies no longer have a set market value. (1)
- Core: The Elements of Harmony no longer have a set market value. (1)
- Core: Reduced the Construction skill needed to build Sweetie Bot turrets to 10. (2)
- Core: Reduced the Construction skill needed to build magic mirrors to 10. (2)
- Royalty: Reduced the Crafting skill needed to make harmony chips to 10. (2)
- Royalty: Reduced the Medical skill needed to install harmony chips to 10. (2)
- Biotech: Sweetie Bot mechanoids now have their own body type; no more will they have their 'fingers' blown off.
- Biotech: Sweetie Bot mechanoids can now stab with their horns in melee combat.
- Biotech: Increased sharp armour of Sweetie Bot mechanoids to 80% (was 30). (3)
- Biotech: Changed the allegiance overlay graphic used by Sweetie Bot mechanoids.
- Biotech: Reduced the time required to take control of Sweetie Bot mechanoids to 6 seconds (was 12).
- Biotech: Sweetie Bot mechanoids now use the same random naming system as female NPC faction colonists.
- Biotech: Reduced caravan riding speed of Sweetie Bot mechanoids to 160% (was 200%).
- Biotech: Gestating Sweetie Bot mechanoids now requires some quick research, requiring both high mechtech and the rainbow laser.
- Reinforced Mechanoid 2: Fixed letters not being sent when researching Weather Controller, Climate Adjuster and Sun Blocker.
- MedPod: Fixed letter not being sent when researching Accelerated Cellular Regeneration.
- Replimat: Fixed letter not being sent when researching Molecular Nutrient Resequencing.
- Vanilla Achievements Expanded: Changed the texture of the Equestrian Girl Power achievement to one that isn't so stretchy.
- I noticed that plushies made out of cloth and hyperweave both had a market value of 152 silver (based on my settings and difficulty level). RimWorld will now calculate the market value for you, and - having seen this in action - I can safely say that there will be some HUGE price changes. Not only is it more expensive to buy plushies, it's also more profitable to sell any that you've made. Also, users of XML Extensions will find that they now have an unused key called MLRP_PlushieMarketValue left over; this can be safely removed, as it is no longer needed.
- This change was made in order to allow Biotech mechanoids to perform the task as well.
- I'm hoping that this will make them somewhat less prone to killing each other with friendly fire, especially in large groups.
Version 3.91.104
- Core: Fixed letter spam when loading saved games. It will happen one more time when you load a save, but should stop once you save again.
- Core: Fixed incorrect letter being sent after researching Fabrication.
- Core: Fixed incorrect letter being sent after researching Advanced Fabrication.
- Core: Fixed a letter not being sent after researching Devilstrand.
- Core: Fixed recipes at the Fabric Exchange using the wrong sound.
Version 3.91.99
IMPORTANT NOTICE
I haven't made that many changes to files in this version, but I would still advise you to perform a fresh install of the mod in order to prevent any potential errors from popping up. Delete the 'MyLittleRimPony' folder from your Mods directory before installing this update.
CHANGELOG
- Core: You will now receive a letter whenever you finish researching a technology that unlocks a new recipe at either Daybreaker or Nightmare Moon. Loading a save with relevant research already completed will still send the letter anyway; apologies in advance for the spam this will cause.
- Biotech: Added a recipe to the Nightmare Moon statue which will give you a deathrest capacity serum in exchange for 1250 silver and 5 hemogen packs.
- Biotech: Added a recipe to the Nightmare Moon statue which will give you a detoxifier lung in exchange for 1160 silver. (Requires toxin filtration.)
- Biotech: Added a recipe to the Nightmare Moon statue which will give you a detoxifier kidney in exchange for 1350 silver. (Requires toxin filtration.)
- Reinforced Mechanoid 2: Added a recipe to the Nightmare Moon statue which will give you a weather control chip in exchange for 650 silver.
- Reinforced Mechanoid 2: Added a recipe to the Nightmare Moon statue which will give you a climate control chip in exchange for 650 silver.
- Reinforced Mechanoid 2: Added a recipe to the Nightmare Moon statue which will give you a sun blocker chip in exchange for 650 silver.
- Bandwidth Enhancer: Added a recipe to the Nightmare Moon statue which will give you a bandwidth enhancer in exchange for 7000 silver (the equivalent cost of the various chips you need), 6 regular and 2 advanced components.
- Mod Icons: Added support for this mod.
- Core: Nightmare Moon's description now mentions silver instead of chocolate.
- Core: Increased variety of raw food stocked by NPC faction settlements.
- Core: Increased variety of mortar shells stocked by NPC faction settlements.
- Core: Increased variety of textiles stocked by NPC faction settlements.
- Core: Increased variety of raw resources stocked by NPC faction settlements.
- Core: Reduced the chance of pawns immediately dropping dead when afflicted with the negative consciousness effect of poison joke (I hope).
- Core: Removed the research requirement for brewing 250 beer at the Daybreaker statue; it now unlocks when you research Brewing. This will generate a one-time red error when loading a new save, but you should be able to ignore it.
- Royalty: Increased cost of requesting a coagulator from Nightmare Moon to 1300 silver (was 1040).
- Biotech: Reduced bandwidth cost of Sweetie Bot mechanoids to 3 (was 5).
- This will be further reduced to 2 if you are using the 'Lancers Are 2 Bandwidth Again' mod.
- Biotech: Sweetie Bot mechanoids can now be ridden in caravans, putting their speed to good use.