Version 6.5.23
Version 6.5.23 (October 11th 2024)
- Higher Power: Added a patch which will increase the power output of Screwballs by an additional 10% once advanced power is researched.
- Combat Extended: Added a recipe to the Nightmare Moon statue which lets you request 100 units of FSX in exchange for 1130 silver.
- Combat Extended: Added a recipe to the Nightmare Moon statue which lets you request 100 units of prometheum in exchange for 900 silver.
- Vanilla Backstories Expanded: Added French localisation.
- XML Extensions: Added the ability to configure how many materials are given when recycling destroyed plushies.
- Minimum: 75
- Maximum: 150
- Default: 75
- Core: Fixed some C# keys not being localised into German properly.
- Core: Plushie traders now carry up to 3 ruined plushies.
- Core: Ruined plushies are now flammable.
- Core: Researching the ability to request archotech items from Nightmare Moon now requires you to have researched bionic replacements first.
- Core: Fixed duplicate word in fanfiction quality description.
- Core: The texture for the Daybreaker statue now remains the same regardless of which direction it is rotated.
- Core: The texture for the Nightmare Moon statue now remains the same regardless of which direction it is rotated.
- Core: The texture for the Fabric Exchange now remains the same regardless of which direction it is rotated.
- Core: The texture for the Stone Exchange now remains the same regardless of which direction it is rotated.
- Biotech: Fixed ruined plushies not being dropped by Diamond Dogs.
- Biotech: Ruined plushies are now exclusively dropped by Diamond Dogs.
- Biotech: Diamond Dogs no longer drop jade, plasteel, steel and uranium.
- Combat Extended: Fixed Sweetie Bot turrets not firing properly.
- Combat Extended: Fixed a rare bug which would prevent you from building or reinstalling Sweetie Bot turrets.
- Combat Extended: Fixed missing ammo in the Brony Community scenario.
- Combat Extended: Patched the request antigrain warhead recipe at the Nightmare Moon statue to use mod-relevant terminology.
- Combat Extended: Increased the amount of blunt/sharp/heat protection provided by the Shining Armour plushie to 5/5/0.3 (was 1/1/0.15).
- Combat Extended: The Shining Armour plushie now provides protection to the torso as well as the waist.
- Combat Extended: Fixed wooden bullets showing as not being patched. They have a base damage of 1, and a sharp AP rating of 3.
- Combat Extended/Biotech: Increased the amount of blunt/sharp/heat protection provided by the child Shining Armour plushie to 10/10/0.6 (was 2/2/0.3).
- Combat Extended/Biotech: The child Shining Armour plushie now provides protection to the torso as well as the waist.
- Combat Extended/Biotech: Fixed missing ammo in the Brony Xenotypes scenario.
- Vanilla Factions Expanded - Deserters: Reduced the amount of standard intel given by the request intel recipe to 10 (was 25). The cost is unchanged.