-
-
Notifications
You must be signed in to change notification settings - Fork 831
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
7DTD Server Fixes addition #346
Comments
I've create my own fork and added in the changes to the sdtdserver script and the fn_validate file. I'll have to check the update function next time there is an update. I don't recall any easy way to revert back a version on the dedicated server. |
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs. |
In relation to issue #345 that I just opened, I have also modified the fn_validate file to check for "allocsfixes=true" in the sdtdserver script file. If it's true, when validating server files it will now connect to Alloc's server, download the additional server fixes mod files, extract them to the right place, clean up the download afterward and exit.
I added log entries and error checking as well.
There are tons of people that use Alloc's fixes on the 7 Days to Die forums, so I thought this would be a good addition to the script. It could probably be modified further to work for mods on other servers too, but mods are most likely custom to the server being run, so it might not work well to modify the additional code.
I should also add that I have yet to have the update function actually update the 7 Days to Die server. I have always had to use validate to update the server. I have not spent any time troubleshooting the update script to figure out what the problem is, but the update check function will pull up the correct file versions and display them on screen, but does not actually perform the update.
The text was updated successfully, but these errors were encountered: