Welcome to the Tic Tac Toe Game! This .NET application features a responsive UI with smooth animations and unbeatable intelligent opponent.
The project consists of the following classes:
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ComputerPlayer
: This class implements the unbeatable intelligent opponent algorithm for making the best move. It uses the minimax algorithm with alpha-beta pruning to determine the optimal move. -
GameLogic
: This class handles the game logic, including managing the game grid, current player, turns, and checking for a win or draw. -
GameResult
: This class represents the result of a game, including the game-winner and win information. -
WinInfo
: This class represents the information about a win, including the winning player and the type of win (row, column, main diagonal, or anti-diagonal). -
Player
: This enum represents the players in the game (X, O, or None). -
App
: This is the entry point of the application. -
MainWindow
: This is the main window of the application, where the game is played. It handles user interactions and displays the game grid.
Tic.Tac.Toe.2022-09-29.17-47-58.mp4
The unbeatable computer opponent is powered by the minimax algorithm with alpha-beta pruning, incorporating dynamic programming for efficient decision-making. This algorithm explores all possible moves, assigns scores to each move, and ensures optimal decision-making. The depth parameter influences scoring, favoring moves that lead to victory in fewer turns.
The MiniMax algorithm employed in the game is pivotal for optimal decision-making in game theory.
It guides the computer player to make strategic moves, blocking the user player when needed and seeking the fastest route to victory.
For a deeper understanding of the MiniMax algorithm:
for a better understanding of the MiniMax algorithm use those links: Article about MiniMax , Video about MiniMax
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Shortest route - A depth variable optimizes the game tree traversal, ensuring optimal play even if the user doesn't.
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Alpha-Beta pruning - An optimization technique for MiniMax, significantly reducing computation time by cutting off unnecessary branches in the game tree.