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In order to avoid crossing noodles where the left-to-right flow of shaders meets the top-to-bottom flow of scenes in the NodeGraph, allow 'side plugging'.
Here's an visual example:
The text was updated successfully, but these errors were encountered:
In order to avoid crossing noodles where the left-to-right flow of shaders meets the top-to-bottom flow of scenes in the NodeGraph, allow 'side plugging'.
Here's an visual example:
The text was updated successfully, but these errors were encountered: