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Add ability to 'look through camera' #49
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Sticking this in a milestone, because we need it for the Jabuka preview panel. |
My initial plan for this one is as follows :
Does that seem OK? |
Yeah, sounds good. What happens when you tick the button on, but there is no current render camera? Is that even possible or is there always a StandardOptions defining a camera? |
It is possible to have no current camera specified - in which case when doing an actual render you'd get a default camera at the origin. We could either lock to that default location in the viewer or do nothing in that scenario - do you have a preference as to which? |
I'd vote lock I guess. If toggle-on still allowed movement in some cases, people might think they're able to move the real cameras that way, and that's a bit too interactive, isn't it. |
Cool - sounds good to me. I'm assuming we're also going to want resolution gates and wotnot, but I'll ask again about that once I get to it and once I've figured things out a bit more... |
Currently users can only view the 3d scene through the generic perspective camera.
They should be able to pick the camera to view the scene through from any camera existing in the scene.
Implementation details:
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