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Do you plan making the rpsl_hlslc open source? #36

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thatname opened this issue Dec 10, 2023 · 4 comments
Open

Do you plan making the rpsl_hlslc open source? #36

thatname opened this issue Dec 10, 2023 · 4 comments

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@thatname
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I think the compiler need to be customizable.

@simondeschenes
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We'd be extremely interested in using the render pipeline shaders if only the compiler source was available and we could customize it for our specific needs.

@kikaxa
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kikaxa commented Feb 15, 2024

there are also efforts to build dxc for macos, arm64, open source would allow making that a reality
https://devlog.hexops.com/2024/building-the-directx-shader-compiler-better-than-microsoft/

@ChemistAion
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ChemistAion commented May 13, 2024

@thatname: I have just raised this req (rpsl_hlslc, the "commander" sources) also on the RPS-disco:
https://discord.com/channels/1090914939255926826/1239514167069904906/1239514167069904906

@ChemistAion
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Citing @FlorianHerickAMD on that: "We cannot commit to that right now, unfortunately."
Source: https://discord.com/channels/1090914939255926826/1239514167069904906

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4 participants