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DXVK creates all d3d9 images that can be used as an attachment with that usage. Then, when a feedback loop is detected, it changes the image layout to VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT.
Disabling delta color compression based on the image usage means that DCC will always be disabled, even for games that don't use feedback loops. This will result in unnecessary and potentially large performance decrease. Instead, AMDVLK should disable dcc when the application transitions to the feedback loop image layout.
The text was updated successfully, but these errors were encountered:
Relevant XGL code: https://github.com/GPUOpen-Drivers/xgl/blob/de3316323e16b2b71a738efc7312f254069f28a6/icd/api/vk_image.cpp#L539-L544
DXVK creates all d3d9 images that can be used as an attachment with that usage. Then, when a feedback loop is detected, it changes the image layout to
VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT
.Disabling delta color compression based on the image usage means that DCC will always be disabled, even for games that don't use feedback loops. This will result in unnecessary and potentially large performance decrease. Instead, AMDVLK should disable dcc when the application transitions to the feedback loop image layout.
The text was updated successfully, but these errors were encountered: