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HUD System #4
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rodney528
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HUD System #4
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Too tired/lazy to add a proper description like I tend to do normally.
* Told PlayConfig to fucking die. Because of this it's content is now spread through out ArrowField and these 2 new classes! * Made the static Judging and Scoring classes. * Gave ArrowField the stats var. * MORE HUD PROGRE
* added quick little bg bar
* Coded more of the HUD types. * Tried to fix sustain bullshit.
* Changed followLead to followType. As well as changed it from a bool to ArrowModFollowType enum abstract. * Renamed arrowWidth to arrowSize as I thought it sounded better. * Made averageWidth var for ArrowField. It's basically totalWidth but calculated through arrowSize * strumCount and such.
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Working on a HUD system inspired by Troll Engine!