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particles.hpp
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#pragma once
#include <cstdint>
#include "!GlobalTypes.hpp"
// /////////////////////////////////////////////////////////////
// Binary: particles.dll
// Classes count: 438
// Enums count: 68
// SDK Dumper
// /////////////////////////////////////////////////////////////
// Alignment: 4
// Size: 0x6
enum class ParticleControlPointAxis_t : uint32_t
{
PARTICLE_CP_AXIS_X = 0x0,
PARTICLE_CP_AXIS_Y = 0x1,
PARTICLE_CP_AXIS_Z = 0x2,
PARTICLE_CP_AXIS_NEGATIVE_X = 0x3,
PARTICLE_CP_AXIS_NEGATIVE_Y = 0x4,
PARTICLE_CP_AXIS_NEGATIVE_Z = 0x5,
};
// Alignment: 4
// Size: 0x6
enum class ParticleImpulseType_t : uint32_t
{
IMPULSE_TYPE_NONE = 0x0,
IMPULSE_TYPE_GENERIC = 0x1,
IMPULSE_TYPE_ROPE = 0x2,
IMPULSE_TYPE_EXPLOSION = 0x4,
IMPULSE_TYPE_EXPLOSION_UNDERWATER = 0x8,
IMPULSE_TYPE_PARTICLE_SYSTEM = 0x10,
};
// Alignment: 4
// Size: 0x3
enum class ParticleFalloffFunction_t : uint32_t
{
PARTICLE_FALLOFF_CONSTANT = 0x0,
PARTICLE_FALLOFF_LINEAR = 0x1,
PARTICLE_FALLOFF_EXPONENTIAL = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class AnimationType_t : uint32_t
{
ANIMATION_TYPE_FIXED_RATE = 0x0,
ANIMATION_TYPE_FIT_LIFETIME = 0x1,
ANIMATION_TYPE_MANUAL_FRAMES = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class ClosestPointTestType_t : uint32_t
{
PARTICLE_CLOSEST_TYPE_BOX = 0x0,
PARTICLE_CLOSEST_TYPE_CAPSULE = 0x1,
PARTICLE_CLOSEST_TYPE_HYBRID = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class InheritableBoolType_t : uint32_t
{
INHERITABLE_BOOL_INHERIT = 0x0,
INHERITABLE_BOOL_FALSE = 0x1,
INHERITABLE_BOOL_TRUE = 0x2,
};
// Alignment: 4
// Size: 0x2
enum class ParticleHitboxBiasType_t : uint32_t
{
PARTICLE_HITBOX_BIAS_ENTITY = 0x0,
PARTICLE_HITBOX_BIAS_HITBOX = 0x1,
};
// Alignment: 4
// Size: 0x7
enum class PFuncVisualizationType_t : uint32_t
{
PFUNC_VISUALIZATION_SPHERE_WIREFRAME = 0x0,
PFUNC_VISUALIZATION_SPHERE_SOLID = 0x1,
PFUNC_VISUALIZATION_BOX = 0x2,
PFUNC_VISUALIZATION_RING = 0x3,
PFUNC_VISUALIZATION_PLANE = 0x4,
PFUNC_VISUALIZATION_LINE = 0x5,
PFUNC_VISUALIZATION_CYLINDER = 0x6,
};
// Alignment: 4
// Size: 0x3
enum class PetGroundType_t : uint32_t
{
PET_GROUND_NONE = 0x0,
PET_GROUND_GRID = 0x1,
PET_GROUND_PLANE = 0x2,
};
// Alignment: 4
// Size: 0x2
enum class SpriteCardShaderType_t : uint32_t
{
SPRITECARD_SHADER_BASE = 0x0,
SPRITECARD_SHADER_CUSTOM = 0x1,
};
// Alignment: 4
// Size: 0x5
enum class ParticleTopology_t : uint32_t
{
PARTICLE_TOPOLOGY_POINTS = 0x0,
PARTICLE_TOPOLOGY_LINES = 0x1,
PARTICLE_TOPOLOGY_TRIS = 0x2,
PARTICLE_TOPOLOGY_QUADS = 0x3,
PARTICLE_TOPOLOGY_CUBES = 0x4,
};
// Alignment: 4
// Size: 0x4
enum class ParticleDetailLevel_t : uint32_t
{
PARTICLEDETAIL_LOW = 0x0,
PARTICLEDETAIL_MEDIUM = 0x1,
PARTICLEDETAIL_HIGH = 0x2,
PARTICLEDETAIL_ULTRA = 0x3,
};
// Alignment: 4
// Size: 0x3
enum class ParticleTraceSet_t : uint32_t
{
PARTICLE_TRACE_SET_ALL = 0x0,
PARTICLE_TRACE_SET_STATIC = 0x1,
PARTICLE_TRACE_SET_DYNAMIC = 0x2,
};
// Alignment: 4
// Size: 0x5
enum class ParticleCollisionMode_t : uint32_t
{
COLLISION_MODE_PER_PARTICLE_TRACE = 0x3,
COLLISION_MODE_USE_NEAREST_TRACE = 0x2,
COLLISION_MODE_PER_FRAME_PLANESET = 0x1,
COLLISION_MODE_INITIAL_TRACE_DOWN = 0x0,
COLLISION_MODE_DISABLED = 0xffffffffffffffff,
};
// Alignment: 4
// Size: 0x5
enum class ParticleColorBlendMode_t : uint32_t
{
PARTICLEBLEND_DEFAULT = 0x0,
PARTICLEBLEND_OVERLAY = 0x1,
PARTICLEBLEND_DARKEN = 0x2,
PARTICLEBLEND_LIGHTEN = 0x3,
PARTICLEBLEND_MULTIPLY = 0x4,
};
// Alignment: 4
// Size: 0x7
enum class Detail2Combo_t : uint32_t
{
DETAIL_2_COMBO_UNINITIALIZED = 0xffffffffffffffff,
DETAIL_2_COMBO_OFF = 0x0,
DETAIL_2_COMBO_ADD = 0x1,
DETAIL_2_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_2_COMBO_MOD2X = 0x3,
DETAIL_2_COMBO_MUL = 0x4,
DETAIL_2_COMBO_CROSSFADE = 0x5,
};
// Alignment: 4
// Size: 0x4
enum class DetailCombo_t : uint32_t
{
DETAIL_COMBO_OFF = 0x0,
DETAIL_COMBO_ADD = 0x1,
DETAIL_COMBO_ADD_SELF_ILLUM = 0x2,
DETAIL_COMBO_MOD2X = 0x3,
};
// Alignment: 4
// Size: 0x9
enum class ScalarExpressionType_t : uint32_t
{
SCALAR_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff,
SCALAR_EXPRESSION_ADD = 0x0,
SCALAR_EXPRESSION_SUBTRACT = 0x1,
SCALAR_EXPRESSION_MUL = 0x2,
SCALAR_EXPRESSION_DIVIDE = 0x3,
SCALAR_EXPRESSION_INPUT_1 = 0x4,
SCALAR_EXPRESSION_MIN = 0x5,
SCALAR_EXPRESSION_MAX = 0x6,
SCALAR_EXPRESSION_MOD = 0x7,
};
// Alignment: 4
// Size: 0x9
enum class VectorExpressionType_t : uint32_t
{
VECTOR_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff,
VECTOR_EXPRESSION_ADD = 0x0,
VECTOR_EXPRESSION_SUBTRACT = 0x1,
VECTOR_EXPRESSION_MUL = 0x2,
VECTOR_EXPRESSION_DIVIDE = 0x3,
VECTOR_EXPRESSION_INPUT_1 = 0x4,
VECTOR_EXPRESSION_MIN = 0x5,
VECTOR_EXPRESSION_MAX = 0x6,
VECTOR_EXPRESSION_CROSSPRODUCT = 0x7,
};
// Alignment: 4
// Size: 0x7
enum class VectorFloatExpressionType_t : uint32_t
{
VECTOR_FLOAT_EXPRESSION_UNINITIALIZED = 0xffffffffffffffff,
VECTOR_FLOAT_EXPRESSION_DOTPRODUCT = 0x0,
VECTOR_FLOAT_EXPRESSION_DISTANCE = 0x1,
VECTOR_FLOAT_EXPRESSION_DISTANCESQR = 0x2,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTH = 0x3,
VECTOR_FLOAT_EXPRESSION_INPUT1_LENGTHSQR = 0x4,
VECTOR_FLOAT_EXPRESSION_INPUT1_NOISE = 0x5,
};
// Alignment: 4
// Size: 0x4
enum class MissingParentInheritBehavior_t : uint32_t
{
MISSING_PARENT_DO_NOTHING = 0xffffffffffffffff,
MISSING_PARENT_KILL = 0x0,
MISSING_PARENT_FIND_NEW = 0x1,
MISSING_PARENT_SAME_INDEX = 0x2,
};
// Alignment: 4
// Size: 0x2
enum class HitboxLerpType_t : uint32_t
{
HITBOX_LERP_LIFETIME = 0x0,
HITBOX_LERP_CONSTANT = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class ParticleSelection_t : uint32_t
{
PARTICLE_SELECTION_FIRST = 0x0,
PARTICLE_SELECTION_LAST = 0x1,
PARTICLE_SELECTION_NUMBER = 0x2,
};
// Alignment: 4
// Size: 0xc
enum class ParticlePinDistance_t : uint32_t
{
PARTICLE_PIN_DISTANCE_NONE = 0xffffffffffffffff,
PARTICLE_PIN_DISTANCE_NEIGHBOR = 0x0,
PARTICLE_PIN_DISTANCE_FARTHEST = 0x1,
PARTICLE_PIN_DISTANCE_FIRST = 0x2,
PARTICLE_PIN_DISTANCE_LAST = 0x3,
PARTICLE_PIN_DISTANCE_CENTER = 0x5,
PARTICLE_PIN_DISTANCE_CP = 0x6,
PARTICLE_PIN_DISTANCE_CP_PAIR_EITHER = 0x7,
PARTICLE_PIN_DISTANCE_CP_PAIR_BOTH = 0x8,
PARTICLE_PIN_SPEED = 0x9,
PARTICLE_PIN_COLLECTION_AGE = 0xa,
PARTICLE_PIN_FLOAT_VALUE = 0xb,
};
// Alignment: 4
// Size: 0xd
enum class ParticleColorBlendType_t : uint32_t
{
PARTICLE_COLOR_BLEND_MULTIPLY = 0x0,
PARTICLE_COLOR_BLEND_MULTIPLY2X = 0x1,
PARTICLE_COLOR_BLEND_DIVIDE = 0x2,
PARTICLE_COLOR_BLEND_ADD = 0x3,
PARTICLE_COLOR_BLEND_SUBTRACT = 0x4,
PARTICLE_COLOR_BLEND_MOD2X = 0x5,
PARTICLE_COLOR_BLEND_SCREEN = 0x6,
PARTICLE_COLOR_BLEND_MAX = 0x7,
PARTICLE_COLOR_BLEND_MIN = 0x8,
PARTICLE_COLOR_BLEND_REPLACE = 0x9,
PARTICLE_COLOR_BLEND_AVERAGE = 0xa,
PARTICLE_COLOR_BLEND_NEGATE = 0xb,
PARTICLE_COLOR_BLEND_LUMINANCE = 0xc,
};
// Alignment: 4
// Size: 0x6
enum class ParticleSetMethod_t : uint32_t
{
PARTICLE_SET_REPLACE_VALUE = 0x0,
PARTICLE_SET_SCALE_INITIAL_VALUE = 0x1,
PARTICLE_SET_ADD_TO_INITIAL_VALUE = 0x2,
PARTICLE_SET_RAMP_CURRENT_VALUE = 0x3,
PARTICLE_SET_SCALE_CURRENT_VALUE = 0x4,
PARTICLE_SET_ADD_TO_CURRENT_VALUE = 0x5,
};
// Alignment: 4
// Size: 0x3
enum class ParticleDirectionNoiseType_t : uint32_t
{
PARTICLE_DIR_NOISE_PERLIN = 0x0,
PARTICLE_DIR_NOISE_CURL = 0x1,
PARTICLE_DIR_NOISE_WORLEY_BASIC = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class ParticleRotationLockType_t : uint32_t
{
PARTICLE_ROTATION_LOCK_NONE = 0x0,
PARTICLE_ROTATION_LOCK_ROTATIONS = 0x1,
PARTICLE_ROTATION_LOCK_NORMAL = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class ParticleEndcapMode_t : uint32_t
{
PARTICLE_ENDCAP_ALWAYS_ON = 0xffffffffffffffff,
PARTICLE_ENDCAP_ENDCAP_OFF = 0x0,
PARTICLE_ENDCAP_ENDCAP_ON = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class ParticleLightingQuality_t : uint32_t
{
PARTICLE_LIGHTING_PER_PARTICLE = 0x0,
PARTICLE_LIGHTING_PER_VERTEX = 0x1,
PARTICLE_LIGHTING_PER_PIXEL = 0xffffffffffffffff,
};
// Alignment: 4
// Size: 0x2
enum class StandardLightingAttenuationStyle_t : uint32_t
{
LIGHT_STYLE_OLD = 0x0,
LIGHT_STYLE_NEW = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class ParticleTraceMissBehavior_t : uint32_t
{
PARTICLE_TRACE_MISS_BEHAVIOR_NONE = 0x0,
PARTICLE_TRACE_MISS_BEHAVIOR_KILL = 0x1,
PARTICLE_TRACE_MISS_BEHAVIOR_TRACE_END = 0x2,
};
// Alignment: 4
// Size: 0x2
enum class ParticleOrientationSetMode_t : uint32_t
{
PARTICLE_ORIENTATION_SET_FROM_VELOCITY = 0x0,
PARTICLE_ORIENTATION_SET_FROM_ROTATIONS = 0x1,
};
// Alignment: 4
// Size: 0x2
enum class ParticleLightnintBranchBehavior_t : uint32_t
{
PARTICLE_LIGHTNING_BRANCH_CURRENT_DIR = 0x0,
PARTICLE_LIGHTNING_BRANCH_ENDPOINT_DIR = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class ParticleLightFogLightingMode_t : uint32_t
{
PARTICLE_LIGHT_FOG_LIGHTING_MODE_NONE = 0x0,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC = 0x2,
PARTICLE_LIGHT_FOG_LIGHTING_MODE_DYNAMIC_NOSHADOWS = 0x4,
};
// Alignment: 4
// Size: 0x3
enum class ParticleSequenceCropOverride_t : uint32_t
{
PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT = 0xffffffffffffffff,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_OFF = 0x0,
PARTICLE_SEQUENCE_CROP_OVERRIDE_FORCE_ON = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class ParticleParentSetMode_t : uint32_t
{
PARTICLE_SET_PARENT_NO = 0x0,
PARTICLE_SET_PARENT_IMMEDIATE = 0x1,
PARTICLE_SET_PARENT_ROOT = 0x1,
};
// Alignment: 4
// Size: 0x2
enum class MaterialProxyType_t : uint32_t
{
MATERIAL_PROXY_STATUS_EFFECT = 0x0,
MATERIAL_PROXY_TINT = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class BBoxVolumeType_t : uint32_t
{
BBOX_VOLUME = 0x0,
BBOX_DIMENSIONS = 0x1,
BBOX_MINS_MAXS = 0x2,
};
// Alignment: 4
// Size: 0x6
enum class ParticleOrientationChoiceList_t : uint32_t
{
PARTICLE_ORIENTATION_SCREEN_ALIGNED = 0x0,
PARTICLE_ORIENTATION_SCREEN_Z_ALIGNED = 0x1,
PARTICLE_ORIENTATION_WORLD_Z_ALIGNED = 0x2,
PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL = 0x3,
PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL = 0x4,
PARTICLE_ORIENTATION_FULL_3AXIS_ROTATION = 0x5,
};
// Alignment: 4
// Size: 0x7
enum class ParticleOutputBlendMode_t : uint32_t
{
PARTICLE_OUTPUT_BLEND_MODE_ALPHA = 0x0,
PARTICLE_OUTPUT_BLEND_MODE_ADD = 0x1,
PARTICLE_OUTPUT_BLEND_MODE_BLEND_ADD = 0x2,
PARTICLE_OUTPUT_BLEND_MODE_HALF_BLEND_ADD = 0x3,
PARTICLE_OUTPUT_BLEND_MODE_NEG_HALF_BLEND_ADD = 0x4,
PARTICLE_OUTPUT_BLEND_MODE_MOD2X = 0x5,
PARTICLE_OUTPUT_BLEND_MODE_LIGHTEN = 0x6,
};
// Alignment: 4
// Size: 0x4
enum class ParticleAlphaReferenceType_t : uint32_t
{
PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA = 0x0,
PARTICLE_ALPHA_REFERENCE_OPAQUE_ALPHA = 0x1,
PARTICLE_ALPHA_REFERENCE_ALPHA_OPAQUE = 0x2,
PARTICLE_ALPHA_REFERENCE_OPAQUE_OPAQUE = 0x3,
};
// Alignment: 4
// Size: 0x2
enum class BlurFilterType_t : uint32_t
{
BLURFILTER_GAUSSIAN = 0x0,
BLURFILTER_BOX = 0x1,
};
// Alignment: 4
// Size: 0x4
enum class ParticleLightTypeChoiceList_t : uint32_t
{
PARTICLE_LIGHT_TYPE_POINT = 0x0,
PARTICLE_LIGHT_TYPE_SPOT = 0x1,
PARTICLE_LIGHT_TYPE_FX = 0x2,
PARTICLE_LIGHT_TYPE_CAPSULE = 0x3,
};
// Alignment: 4
// Size: 0x2
enum class ParticleLightUnitChoiceList_t : uint32_t
{
PARTICLE_LIGHT_UNIT_CANDELAS = 0x0,
PARTICLE_LIGHT_UNIT_LUMENS = 0x1,
};
// Alignment: 4
// Size: 0x2
enum class ParticleOmni2LightTypeChoiceList_t : uint32_t
{
PARTICLE_OMNI2_LIGHT_TYPE_POINT = 0x0,
PARTICLE_OMNI2_LIGHT_TYPE_SPHERE = 0x1,
};
// Alignment: 4
// Size: 0x3
enum class ParticleLightBehaviorChoiceList_t : uint32_t
{
PARTICLE_LIGHT_BEHAVIOR_FOLLOW_DIRECTION = 0x0,
PARTICLE_LIGHT_BEHAVIOR_ROPE = 0x1,
PARTICLE_LIGHT_BEHAVIOR_TRAILS = 0x2,
};
// Alignment: 4
// Size: 0x3
enum class ParticleDepthFeatheringMode_t : uint32_t
{
PARTICLE_DEPTH_FEATHERING_OFF = 0x0,
PARTICLE_DEPTH_FEATHERING_ON_OPTIONAL = 0x1,
PARTICLE_DEPTH_FEATHERING_ON_REQUIRED = 0x2,
};
// Alignment: 4
// Size: 0x4
enum class ParticleVRHandChoiceList_t : uint32_t
{
PARTICLE_VRHAND_LEFT = 0x0,
PARTICLE_VRHAND_RIGHT = 0x1,
PARTICLE_VRHAND_CP = 0x2,
PARTICLE_VRHAND_CP_OBJECT = 0x3,
};
// Alignment: 4
// Size: 0x2
enum class ParticleSortingChoiceList_t : uint32_t
{
PARTICLE_SORTING_NEAREST = 0x0,
PARTICLE_SORTING_CREATION_TIME = 0x1,
};
// Alignment: 4
// Size: 0xa
enum class SpriteCardTextureType_t : uint32_t
{
SPRITECARD_TEXTURE_DIFFUSE = 0x0,
SPRITECARD_TEXTURE_ZOOM = 0x1,
SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 0x2,
SPRITECARD_TEXTURE_UVDISTORTION = 0x3,
SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 0x4,
SPRITECARD_TEXTURE_NORMALMAP = 0x5,
SPRITECARD_TEXTURE_ANIMMOTIONVEC = 0x6,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 0x7,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 0x8,
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 0x9,
};
// Alignment: 4
// Size: 0xf
enum class SpriteCardTextureChannel_t : uint32_t
{
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0x0,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 0x1,
SPRITECARD_TEXTURE_CHANNEL_MIX_A = 0x2,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 0x3,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 0x4,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 0x5,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 0x6,
SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 0x7,
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 0x8,
SPRITECARD_TEXTURE_CHANNEL_MIX_R = 0x9,
SPRITECARD_TEXTURE_CHANNEL_MIX_G = 0xa,
SPRITECARD_TEXTURE_CHANNEL_MIX_B = 0xb,
SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 0xc,
SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 0xd,
SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 0xe,
};
// Alignment: 4
// Size: 0xe
enum class SpriteCardPerParticleScale_t : uint32_t
{
SPRITECARD_TEXTURE_PP_SCALE_NONE = 0x0,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_AGE = 0x1,
SPRITECARD_TEXTURE_PP_SCALE_ANIMATION_FRAME = 0x2,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA1 = 0x3,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_EXTRA_DATA2 = 0x4,
SPRITECARD_TEXTURE_PP_SCALE_PARTICLE_ALPHA = 0x5,
SPRITECARD_TEXTURE_PP_SCALE_SHADER_RADIUS = 0x6,
SPRITECARD_TEXTURE_PP_SCALE_ROLL = 0x7,
SPRITECARD_TEXTURE_PP_SCALE_YAW = 0x8,
SPRITECARD_TEXTURE_PP_SCALE_PITCH = 0x9,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM = 0xa,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM = 0xb,
SPRITECARD_TEXTURE_PP_SCALE_RANDOM_TIME = 0xc,
SPRITECARD_TEXTURE_PP_SCALE_NEG_RANDOM_TIME = 0xd,
};
// Alignment: 4
// Size: 0x7
enum class ParticleTextureLayerBlendType_t : uint32_t
{
SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0x0,
SPRITECARD_TEXTURE_BLEND_MOD2X = 0x1,
SPRITECARD_TEXTURE_BLEND_REPLACE = 0x2,
SPRITECARD_TEXTURE_BLEND_ADD = 0x3,
SPRITECARD_TEXTURE_BLEND_SUBTRACT = 0x4,
SPRITECARD_TEXTURE_BLEND_AVERAGE = 0x5,
SPRITECARD_TEXTURE_BLEND_LUMINANCE = 0x6,
};
// Alignment: 4
// Size: 0x6
enum class ParticlePostProcessPriorityGroup_t : uint32_t
{
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_VOLUME = 0x0,
PARTICLE_POST_PROCESS_PRIORITY_LEVEL_OVERRIDE = 0x1,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_EFFECT = 0x2,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_LOW = 0x3,
PARTICLE_POST_PROCESS_PRIORITY_GAMEPLAY_STATE_HIGH = 0x4,
PARTICLE_POST_PROCESS_PRIORITY_GLOBAL_UI = 0x5,
};
// Alignment: 4
// Size: 0x3
enum class ParticleFogType_t : uint32_t
{
PARTICLE_FOG_GAME_DEFAULT = 0x0,
PARTICLE_FOG_ENABLED = 0x1,
PARTICLE_FOG_DISABLED = 0x2,
};
// Alignment: 4
// Size: 0x2
enum class TextureRepetitionMode_t : uint32_t
{
TEXTURE_REPETITION_PARTICLE = 0x0,
TEXTURE_REPETITION_PATH = 0x1,
};
// Alignment: 4
// Size: 0x18
enum class ParticleFloatType_t : uint32_t
{
PF_TYPE_INVALID = 0xffffffffffffffff,
PF_TYPE_LITERAL = 0x0,
PF_TYPE_NAMED_VALUE = 0x1,
PF_TYPE_RANDOM_UNIFORM = 0x2,
PF_TYPE_RANDOM_BIASED = 0x3,
PF_TYPE_COLLECTION_AGE = 0x4,
PF_TYPE_ENDCAP_AGE = 0x5,
PF_TYPE_CONTROL_POINT_COMPONENT = 0x6,
PF_TYPE_CONTROL_POINT_CHANGE_AGE = 0x7,
PF_TYPE_CONTROL_POINT_SPEED = 0x8,
PF_TYPE_PARTICLE_DETAIL_LEVEL = 0x9,
PF_TYPE_CONCURRENT_DEF_COUNT = 0xa,
PF_TYPE_CLOSEST_CAMERA_DISTANCE = 0xb,
PF_TYPE_RENDERER_CAMERA_DISTANCE = 0xc,
PF_TYPE_RENDERER_CAMERA_DOT_PRODUCT = 0xd,
PF_TYPE_PARTICLE_NOISE = 0xe,
PF_TYPE_PARTICLE_AGE = 0xf,
PF_TYPE_PARTICLE_AGE_NORMALIZED = 0x10,
PF_TYPE_PARTICLE_FLOAT = 0x11,
PF_TYPE_PARTICLE_VECTOR_COMPONENT = 0x12,
PF_TYPE_PARTICLE_SPEED = 0x13,
PF_TYPE_PARTICLE_NUMBER = 0x14,
PF_TYPE_PARTICLE_NUMBER_NORMALIZED = 0x15,
PF_TYPE_COUNT = 0x16,
};
// Alignment: 4
// Size: 0x5
enum class ParticleFloatBiasType_t : uint32_t
{
PF_BIAS_TYPE_INVALID = 0xffffffffffffffff,
PF_BIAS_TYPE_STANDARD = 0x0,
PF_BIAS_TYPE_GAIN = 0x1,
PF_BIAS_TYPE_EXPONENTIAL = 0x2,
PF_BIAS_TYPE_COUNT = 0x3,
};
// Alignment: 4
// Size: 0x4
enum class PFNoiseType_t : uint32_t
{
PF_NOISE_TYPE_PERLIN = 0x0,
PF_NOISE_TYPE_SIMPLEX = 0x1,
PF_NOISE_TYPE_WORLEY = 0x2,
PF_NOISE_TYPE_CURL = 0x3,
};
// Alignment: 4
// Size: 0x4
enum class PFNoiseModifier_t : uint32_t
{
PF_NOISE_MODIFIER_NONE = 0x0,
PF_NOISE_MODIFIER_LINES = 0x1,
PF_NOISE_MODIFIER_CLUMPS = 0x2,
PF_NOISE_MODIFIER_RINGS = 0x3,
};
// Alignment: 4
// Size: 0x6
enum class PFNoiseTurbulence_t : uint32_t
{
PF_NOISE_TURB_NONE = 0x0,
PF_NOISE_TURB_HIGHLIGHT = 0x1,
PF_NOISE_TURB_FEEDBACK = 0x2,
PF_NOISE_TURB_LOOPY = 0x3,
PF_NOISE_TURB_CONTRAST = 0x4,
PF_NOISE_TURB_ALTERNATE = 0x5,
};
// Alignment: 4
// Size: 0x4
enum class ParticleFloatRandomMode_t : uint32_t
{
PF_RANDOM_MODE_INVALID = 0xffffffffffffffff,
PF_RANDOM_MODE_CONSTANT = 0x0,
PF_RANDOM_MODE_VARYING = 0x1,
PF_RANDOM_MODE_COUNT = 0x2,
};
// Alignment: 4
// Size: 0x4
enum class ParticleFloatInputMode_t : uint32_t
{
PF_INPUT_MODE_INVALID = 0xffffffffffffffff,
PF_INPUT_MODE_CLAMPED = 0x0,
PF_INPUT_MODE_LOOPED = 0x1,
PF_INPUT_MODE_COUNT = 0x2,
};
// Alignment: 4
// Size: 0x8
enum class ParticleFloatMapType_t : uint32_t
{
PF_MAP_TYPE_INVALID = 0xffffffffffffffff,
PF_MAP_TYPE_DIRECT = 0x0,
PF_MAP_TYPE_MULT = 0x1,
PF_MAP_TYPE_REMAP = 0x2,
PF_MAP_TYPE_REMAP_BIASED = 0x3,
PF_MAP_TYPE_CURVE = 0x4,
PF_MAP_TYPE_NOTCHED = 0x5,
PF_MAP_TYPE_COUNT = 0x6,
};
// Alignment: 4
// Size: 0x5
enum class ParticleTransformType_t : uint32_t
{
PT_TYPE_INVALID = 0x0,
PT_TYPE_NAMED_VALUE = 0x1,
PT_TYPE_CONTROL_POINT = 0x2,
PT_TYPE_CONTROL_POINT_RANGE = 0x3,
PT_TYPE_COUNT = 0x4,
};
// Alignment: 4
// Size: 0x5
enum class ParticleModelType_t : uint32_t
{
PM_TYPE_INVALID = 0x0,
PM_TYPE_NAMED_VALUE_MODEL = 0x1,
PM_TYPE_NAMED_VALUE_EHANDLE = 0x2,
PM_TYPE_CONTROL_POINT = 0x3,
PM_TYPE_COUNT = 0x4,
};
// Alignment: 4
// Size: 0x12
enum class ParticleVecType_t : uint32_t
{
PVEC_TYPE_INVALID = 0xffffffffffffffff,
PVEC_TYPE_LITERAL = 0x0,
PVEC_TYPE_LITERAL_COLOR = 0x1,
PVEC_TYPE_NAMED_VALUE = 0x2,
PVEC_TYPE_PARTICLE_VECTOR = 0x3,
PVEC_TYPE_PARTICLE_VELOCITY = 0x4,
PVEC_TYPE_CP_VALUE = 0x5,
PVEC_TYPE_CP_RELATIVE_POSITION = 0x6,
PVEC_TYPE_CP_RELATIVE_DIR = 0x7,
PVEC_TYPE_CP_RELATIVE_RANDOM_DIR = 0x8,
PVEC_TYPE_FLOAT_COMPONENTS = 0x9,
PVEC_TYPE_FLOAT_INTERP_CLAMPED = 0xa,
PVEC_TYPE_FLOAT_INTERP_OPEN = 0xb,
PVEC_TYPE_FLOAT_INTERP_GRADIENT = 0xc,
PVEC_TYPE_RANDOM_UNIFORM = 0xd,
PVEC_TYPE_RANDOM_UNIFORM_OFFSET = 0xe,
PVEC_TYPE_CP_DELTA = 0xf,
PVEC_TYPE_COUNT = 0x10,
};
struct ParticleAttributeIndex_t;
struct ParticlePreviewState_t;
struct CParticleCollectionFloatInput;
struct CParticleVisibilityInputs;
struct CParticleCollectionRendererFloatInput;
struct TextureControls_t;
struct CParticleCollectionRendererVecInput;
struct CParticleCollectionVecInput;
struct CParticleTransformInput;
struct CParticleFloatInput;
struct ParticleNamedValueConfiguration_t;
struct CNewParticleEffect;
struct IParticleCollection;
struct PARTICLE_EHANDLE__;
struct CParticleProperty;
struct CPerParticleFloatInput;
struct CPathParameters;
struct CPerParticleVecInput;
struct CParticleModelInput;
struct CRandomNumberGeneratorParameters;
struct CParticleRemapFloatInput;
struct ControlPointReference_t;
struct CParticleVariableRef;
// Alignment: 2
// Size: 0x8
class CRandomNumberGeneratorParameters
{
public:
// MPropertyFriendlyName "Distribute evenly"
bool m_bDistributeEvenly; // 0x0
// MPropertyFriendlyName "Seed (negative values=randomize)"
// MPropertySuppressExpr "!m_bDistributeEvenly"
int32_t m_nSeed; // 0x4
};
// Alignment: 1
// Size: 0x4
struct ParticleAttributeIndex_t
{
public:
int32_t m_Value; // 0x0
// Static fields:
static bool &Get_IS_TYPESAFE_INTEGER(){return *reinterpret_cast<bool*>(interfaces::g_schema->FindTypeScopeForModule("particles.dll")->FindDeclaredClass("ParticleAttributeIndex_t")->m_static_fields[0]->m_instance);};
};
// Alignment: 3
// Size: 0x10
struct MaterialVariable_t
{
public:
// MPropertyFriendlyName "material variable"
CUtlString m_strVariable; // 0x0
// MPropertyFriendlyName "particle field"
// MPropertyAttributeChoiceName "particlefield"
ParticleAttributeIndex_t m_nVariableField; // 0x8
// MPropertyFriendlyName "scale"
float m_flScale; // 0xc
};
// Alignment: 2
// Size: 0x10
struct ParticlePreviewBodyGroup_t
{
public:
CUtlString m_bodyGroupName; // 0x0
int32_t m_nValue; // 0x8
};
// Alignment: 16
// Size: 0x68
struct ParticlePreviewState_t
{
public:
CUtlString m_previewModel; // 0x0
uint32_t m_nModSpecificData; // 0x8
PetGroundType_t m_groundType; // 0xc
CUtlString m_sequenceName; // 0x10
int32_t m_nFireParticleOnSequenceFrame; // 0x18
private:
[[maybe_unused]] uint8_t __pad001c[0x4]; // 0x1c
public:
CUtlString m_hitboxSetName; // 0x20
CUtlString m_materialGroupName; // 0x28
CUtlVector< ParticlePreviewBodyGroup_t > m_vecBodyGroups; // 0x30
float m_flPlaybackSpeed; // 0x48
float m_flParticleSimulationRate; // 0x4c
bool m_bShouldDrawHitboxes; // 0x50
bool m_bShouldDrawAttachments; // 0x51
bool m_bShouldDrawAttachmentNames; // 0x52
bool m_bShouldDrawControlPointAxes; // 0x53
bool m_bAnimationNonLooping; // 0x54
private:
[[maybe_unused]] uint8_t __pad0055[0x3]; // 0x55
public:
Vector m_vecPreviewGravity; // 0x58
};
// Alignment: 6
// Size: 0x30
struct ParticleControlPointDriver_t
{
public:
int32_t m_iControlPoint; // 0x0
ParticleAttachment_t m_iAttachType; // 0x4
CUtlString m_attachmentName; // 0x8
Vector m_vecOffset; // 0x10
QAngle m_angOffset; // 0x1c
CUtlString m_entityName; // 0x28
};
// Alignment: 3
// Size: 0x88
struct ParticleControlPointConfiguration_t
{
public:
CUtlString m_name; // 0x0
CUtlVector< ParticleControlPointDriver_t > m_drivers; // 0x8
ParticlePreviewState_t m_previewState; // 0x20
};
// Alignment: 0
// Size: 0x10
class IParticleCollection
{
private:
[[maybe_unused]] uint8_t __pad0000[0x10]; // 0x0
public:
// No members available
};
// Alignment: 0
// Size: 0x8
class IControlPointEditorData
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No members available
};
// Alignment: 0
// Size: 0x8
class IParticleSystemDefinition
{
private:
[[maybe_unused]] uint8_t __pad0000[0x8]; // 0x0
public:
// No members available
};
// Alignment: 18
// Size: 0x44
class CParticleVisibilityInputs
{
public:
// MPropertyFriendlyName "camera depth bias"
float m_flCameraBias; // 0x0
// MPropertyFriendlyName "input control point number"
int32_t m_nCPin; // 0x4
// MPropertyFriendlyName "input proxy radius"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flProxyRadius; // 0x8
// MPropertyFriendlyName "input proxy visibility minimum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flInputMin; // 0xc
// MPropertyFriendlyName "input proxy visibility maximum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flInputMax; // 0x10
// MPropertyFriendlyName "input proxy unsupported hardware fallback value"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flNoPixelVisibilityFallback; // 0x14
// MPropertyFriendlyName "input distance minimum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flDistanceInputMin; // 0x18
// MPropertyFriendlyName "input distance maximum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flDistanceInputMax; // 0x1c
// MPropertyFriendlyName "input dot minimum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flDotInputMin; // 0x20
// MPropertyFriendlyName "input dot maximum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flDotInputMax; // 0x24
// MPropertyFriendlyName "input dot use CP angles"
// MPropertySuppressExpr "m_nCPin == -1"
bool m_bDotCPAngles; // 0x28
// MPropertyFriendlyName "input dot use Camera angles"
// MPropertySuppressExpr "m_nCPin == -1"
bool m_bDotCameraAngles; // 0x29
private:
[[maybe_unused]] uint8_t __pad002a[0x2]; // 0x2a
public:
// MPropertyFriendlyName "output alpha scale minimum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flAlphaScaleMin; // 0x2c
// MPropertyFriendlyName "output alpha scale maximum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flAlphaScaleMax; // 0x30
// MPropertyFriendlyName "output radius scale minimum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flRadiusScaleMin; // 0x34
// MPropertyFriendlyName "output radius scale maximum"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flRadiusScaleMax; // 0x38
// MPropertyFriendlyName "output radius FOV scale base"
// MPropertySuppressExpr "m_nCPin == -1"
float m_flRadiusScaleFOVBase; // 0x3c
// MPropertyFriendlyName "vr camera right eye"
// MParticleAdvancedField
bool m_bRightEye; // 0x40
};
// Alignment: 8
// Size: 0x40
class CPathParameters
{
public:
// MPropertyFriendlyName "start control point number"
int32_t m_nStartControlPointNumber; // 0x0
// MPropertyFriendlyName "end control point number"
int32_t m_nEndControlPointNumber; // 0x4
// MPropertyFriendlyName "bulge control 0=random 1=orientation of start pnt 2=orientation of end point"
int32_t m_nBulgeControl; // 0x8
// MPropertyFriendlyName "random bulge"
float m_flBulge; // 0xc