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MyButton.cpp
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#include "MyButton.h"
#include <iostream>
/*
* Constructor
*/
MyButton::MyButton(std::string path)
{
if (!buffer.loadFromFile("sounds/button.wav")) {}
sound.setBuffer(buffer);
sound.setVolume(70);
texture = sf::Texture();
if (!texture.loadFromFile(path)) {};
sprite = sf::Sprite(texture);
}
/*
* Advanced Constructor
*/
MyButton::MyButton(std::string path, std::string pathSelected)
{
if (!buffer.loadFromFile("sounds/button.wav")) {}
sound.setBuffer(buffer);
if (!texture.loadFromFile(path)) {};
if (!selectedTexture.loadFromFile(pathSelected)) {};
sprite = sf::Sprite(texture);
}
/*
* Destructor
*/
MyButton::~MyButton()
{
}
/*
* Change texture when button is selected for example
*/
void MyButton::changeTexture(bool selected) {
if (selected) {
sprite.setTexture(selectedTexture);
_isSelected = true;
}
else {
sprite.setTexture(texture);
_isSelected = false;
}
}
/*
* Change texture when button is selected for example
*/
void MyButton::changeTexture() {
sprite.setTexture(selectedTexture);
if (!_isSelected) {
sound.play();
}
_isSelected = true;
}
//Setter and getters
void MyButton::setPosition(int x, int y)
{
sprite.setPosition(x, y);
}
void MyButton::setToDo(int todo)
{
_toDo = todo;
}
void MyButton::setVolume(int volume)
{
if (volume >= 0 && volume <= 100) {
sound.setVolume(volume);
}
}
bool MyButton::isSelected(int x, int y)
{
if (sprite.getGlobalBounds().contains(x, y)) {
return true;
}
else if (_isSelected) {
sprite.setTexture(texture);
_isSelected = false;
return false;
}
else {
return false;
}
}
sf::Sprite MyButton::getSprite() const
{
return sf::Sprite(sprite);
}
int MyButton::getX() const
{
return sprite.getPosition().x;
}
int MyButton::getY() const
{
return sprite.getPosition().y;
}
int MyButton::toDo() const
{
return _toDo;
}