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ship.py
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import pygame
# --------------------------------
from pygame.sprite import Sprite
# --------------------------------
class Ship(Sprite):
def __init__(self, ai_settings, screen):
'''Initialize the spacecraft and set its initial position'''
super(Ship, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load the spacecraft image and get its rect
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start each new spaceship at the bottom center of the screen
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Store a decimal value for the center of the spaceship
self.center = float(self.rect.centerx)
# movement flags
self.moving_right = False
self.moving_left = False
def update(self):
'''Updates spacecraft position according to motion flags'''
# Update the value of the center of the spaceship, not the rectangle
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
# Update the rect object according to self.center
self.rect.centerx = self.center
def blitme(self):
'''Draw the spacecraft in its current position'''
self.screen.blit(self.image, self.rect)
def center_ship(self):
'''Center the spaceship on the screen.'''
self.center = self.screen_rect.centerx