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bullet.py
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import pygame
# --------------------------------
from pygame.sprite import Sprite
# --------------------------------
class Bullet(Sprite):
'''A class that manages projectiles fired by the spaceship'''
def __init__(self, ai_settings, screen, ship):
'''Creates an object for the projectile at the spacecraft's current position.'''
super().__init__()
self.screen = screen
# Create a rectangle for the projectile at (0, 0) and then set the correct position
self.rect = pygame.Rect(
0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
# Store projectile position as a decimal value
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
'''Move the projectile to the top of the screen.'''
# Update the decimal position of the projectile
self.y -= self.speed_factor
# Update rect position
self.rect.y = self.y
def draw_bullet(self):
'''Draw the projectile on the screen.'''
pygame.draw.rect(self.screen, self.color, self.rect)