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alien.py
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import pygame
# --------------------------------
from pygame.sprite import Sprite
# --------------------------------
class Alien(Sprite):
'''A class that represents a single alien in the fleet.'''
def __init__(self, ai_settings, screen):
'''Initializes the alien and sets its starting position.'''
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load the alien image and set its rect attribute
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the exact position of the alien
self.x = float(self.rect.x)
def blitme(self):
'''Draw the alien in its current position.'''
self.screen.blit(self.image, self.rect)
def check_edges(self):
'''Returns True if the alien is at the edge of the screen.'''
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
'''Move the alien left or right.'''
self.x += (self.ai_settings.alien_speed_factor *
self.ai_settings.fleet_direction)
self.rect.x = self.x